aba42 Posted February 24, 2016 Posted February 24, 2016 In Section 1.C of the Guide, the TES5Edit link should point here: https://www.nexusmods.com/skyrim/mods/25859/? However, at the moment, it points to FO4Edit PreRelease Alpha, here: https://www.nexusmods.com/fallout4/mods/2737/? For what it's worth. You can get to TES5Edit by clicking on TES5Edit on the FO4Edit main screen, then scrolling down the page to the correct link to TES5Edit. Allen
0 Nebulous112 Posted February 24, 2016 Posted February 24, 2016 This was recently changed due to the requirement for the new version of DynDOLOD to use the pre-release version of xEdit. They are both actually the same program, despite the name difference. See the note in the TES5Edit wiki page: https://wiki.step-project.com/TES5Edit#Recommendations
0 aba42 Posted February 24, 2016 Author Posted February 24, 2016 DRAT, even when I try to help, I'm wrong. I STILL haven't gotten Skyrim to work on two screamin' machines. All I have to do is add a few (5-10 mods) after S.T.E.P. and CTD...no matter what. So, I guess it's either all S.T.E.P. or my old way, where I had 220+ mods working just fine...GUMP!!!
0 Kelmych Posted February 24, 2016 Posted February 24, 2016 Did you check in the right pane (plugins pane) of Mod Organizer to make sure there aren't any mods with a red triangle?
0 Greg Posted February 24, 2016 Posted February 24, 2016 If you're adding mods on top of STEP and/or using higher-resolution meshes and textures, you may also need to increase DefaultHeapInitialAllocMB in skse.ini. You can use Memory Blocks Log to verify this.
Question
aba42
In Section 1.C of the Guide, the TES5Edit link should point here:
https://www.nexusmods.com/skyrim/mods/25859/?
However, at the moment, it points to FO4Edit PreRelease Alpha, here:
https://www.nexusmods.com/fallout4/mods/2737/?
For what it's worth. You can get to TES5Edit by clicking on TES5Edit on the FO4Edit main screen, then scrolling down the page to the correct link to TES5Edit.
Allen
4 answers to this question
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