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Gernash

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Everything posted by Gernash

  1. @Barachiel YA I see your posts I know what your talking about. Let me have a chance to play with the new PRC Stuff and see if there is a solution. (PipBoy imagespace?)
  2. Uploaded Dividers v1.0.3 I've updated the Wiki Heading order so Heading 2.3.2 is 02-----------------------------------Settlement mods----------------------------------- Heading 2.3.13 is 13-----------------------------------Weapons------------------------------------------- etcetcetc So when you 1st install the Dividers they will be in order of the WIKI and when you start installing the Mods it will help you keep track where you up to....
  3. @rhodsey My best guess is you are overwriting the HUDMenu.swf you created and using a depreciated version
  4. @rhodsey Search and Destroy.esp - If you Use modern weapons then remove it as Abatrition Covers it. NOTE: In the Latest CORE FOMod I've added an overwrite to "Combat play level" it adjusts "Search and destroy" and Arbatrition Combat an AI a little to give you some more options. PowerArmorT49.esp - Patch for T49 StorytellerMODWiki-T49-Patch.esp - ESP from T49 Storyteller T-49 - Armor of the StorytellerMODWiki-WorldSpace-Patch.esp - FOMOD contains a Basic overwrite PAtch and an updated version of MODWiki-WorldSpace-Patch (V6.0.3) esp. (You still need the BIG Patch if you use the pre combined) I've removed the Combind Visibility on all altered areas so I do not have to play "what INI settings am I missing." AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp Patched in. (to reduce plugin count)AnS Wearable Backpacks and Pouches - AWKCR.esp Patched in. (to reduce plugin count)Armorsith All DLCs Patch.esp It's thereFAR.esp Not using atm load before WET.espGunners Overhaul.esp Patched out will make a comback in NEW "Treasures and Collectables" SectionHDReworkedProjectRevised.esp Not using atm load before WET.espMODWiki-Worldspace-Patch.esp Fixed in new FOModNo more monochrome - Color setting for the Pipboy!.esp Disable/Hide/Remove "Placebo" setting (I assume latest version of FO4 removed function or I don't know how to make it work.)StartMeUp.esp Not using atm load before Worldspace Weaponsmith - Super Mutant Redux Patch.esp Patched in (to reduce plugin count) as it just restores melee weapon table (basically).
  5. Uploaded Modwiki Fomod Patch Fixed up the Raider armor and "balanced" it up at worst it's lower than T60 and best it's Below X-01 highest rank. Should Give more use to the Raider armor and make it playable (Hmm just thought "dammit" forgot to update the NAC patches......Oh well tomorrow is another day) Also added the Combat Patch into the FOMod Mix ("dammit" forgot to add a Skip...zzz)
  6. I've tried answering 3 tiies then pres tab and loose it all sooo the short answer YEP
  7. MODWiki FOMOD Installer Uploaded (Don't tell rhodsey) The PA section PATCH is being worked on. Normal T-Series PA is unaffectedRaider Armor PA is being redone It will spawn correctly BUT the crafting Will look ODD(I just wanted to release an updated patch set, So sorry in advance)No it's not going to break anythingNOTE: if you are using BetterSettlers V1.x stay with that patch as I've not updated the Settler Clothing Section.
  8. MODWiki-T49-Patch Uploaded under Misc Has a FOMOD installer and NAC Replacer Patchs(Let these files overwrite NAC Patch) If you have used the dropbox linked test T49 patch delete them before installing the new version.
  9. RaiderOverhaul + ZF4 Test Patch (I've removed requirement for some things for testing) Removed Link Can I get some feedback on it.
  10. Removed Link It's additional for now (Sorry)
  11. Yea the Floaty TOC is my doing, I've been using it to navigate around as the list is so long. There is a MASSIVE invisible box 1/4 the size of the screen and it's covering up the PAGE. I've not gone back to it to "fix it up" as I have to annoy people like TechAngel to copy/paste more base code to make it more functional. Also I assumed people wanted this all updated sooner rather than later... I'll turn it off in a day or so(once I'm done)
  12. It's written in a very clever way, there are no conflicts only requires an integration patch to marry up to Icons and naming.
  13. Morning... I keep holding off as I keep finding inconsistencies with things *Cough* RO+ZF4 *Cough* and other small things. Nothing that Pokes you in the eye but unless you knew..... I'll Make it up today and clean out the DL section in prep for the Change over.
  14. Updated and bugfixed - added separate NAC Patch for added sunglass effect to PA (this allows you to control Night settings etc) Just disable the Sunglass effect from the NAC Holotape https://www.dropbox.com/s/s8haz8lq33ir88c/PowerArmor.7z?dl=0
  15. @Barachiel So I hear You like Power Armor..... Removed Link this contains a newer version of Power armor patch and T-49 ZW Intergration patch https://www.nexusmods.com/fallout4/mods/14581/? Please report any issues (only played with he head leg and arm.....I'm so lazy)
  16. Thanks for that glad it helped you. rayhne is slowly adding descriptions and rhodsey pointed out all my mistakes :) (also a nice writeup that made me overhaul everything.)
  17. You have to remove the broken references. i.e. check for errors CTRL click the faulty record then delete the instance. I wont do to much into ti now I'll do a write up later. what is wrong with the instructions https://wiki.step-project.com/User:Gernash/MODWiki#Homemaker_-_Expanded_Settlements
  18. Nope was up yesterday perhaps an update is coming.
  19. I'm trying to Split up the patches so they can be use as more of a resource for advanced modders but it's too difficult to maintain a bazillion patches. I'll try to exclude patches that alter vanilla game play heavily i.e. GUNNERS Overhaul
  20. Renovated Furniture - is separate textures. Do It Your Shelf - Clean Shelves - is separate textures. (can disable in fomod.) they are just extra things. Still doing the patches "Thinning the HEARD" I'll do a write up on how to remove master Another thing for the list
  21. English Strings for Fallout 4 - Need one for the WIKI and Forums......
  22. OK I've install a CLEAN version of the CORE Mods initial 1st pass changes are in the CHANGE LOGS I'll go through and update the basic Patch SET and release it as a FOMOD in a day or two depending on time. The ADDON sections will follow later. (Perhaps PA will be released at the same time.) IF you are running a functional load-out do not update till all patches are complete. IF you have found this guide and thinking of installing it then there will be changes and alteration to MOD info in re-guards to hiding files. You should still be able to download all the mods in preparation just note down the date you installed the mods then look in the change log and review the mods that are shown to be changed. Night all
  23. REALLY!!! ARRRGGGGGG.......... NO MORE UPDATES!!!!!!!!!!!! ZOMG Better settlers Now NAC wait what? no NAC is NAC Photorealistic Commonwealth is PCR you scared me for a sec Personally I'm a PCR guy OOOOOHHHHHHH it has an PCR ENB Filter controller for NAC settings....mmmmmm I think I'm a a little excited.....
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