Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I've not experienced CDT's with the load I playtest for 1hr at a time with my additions. I also fo through the mods with FO4Edit to resolve conflicts. BUT I have not completed the WIKI. So I to not control everything yet i.e. leveld lists spawn stuff etc Need to go do some mowing, back later the fomods for the 2 mantioned files will be up in an hr. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
All the mods and additions are being made to Play together. If I add stuff along the way you can consider it a part of the Modwiki and will cause no conflicts as it grows. If there are issues I will release patches and there will be notes. The CORE is just VIS, Workshop MENU and weapon and armor smith i.e. everything in the CORE The separate weapon plugins take control of all naming mods and damage and have patches all made to work with the WIKI basically all the hard work is done. If you have issues with something that is not named or to OP just say and I'll have a look. I'm pretty active with the guide atm. Yea I "Found" the BABY guide as well but it was based around NMM and I'm a MO guy so with Kesta approval I did this. Been some teething issues. But I hope now I've made it More robust for adding mods so as not to affect others playthrough with broken weapons crashing etc. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I knew there were lurkers!!!!! heya -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
AYE!! Been updating as quickly as I can can you just caught me with my pants down..... https://wiki.step-project.com/User:Gernash/MODWiki#Updates Playing with 3dscopes and the new Scope swf replacer has been soooooo nice I mean I did some playtesting and straight back to modding nothing to see here -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I like the whole concept of this Visible Weapons - 3rd Person Holster and I like the Armorsmith way of doing it. But like the Conceled armor I think I'd try and intergrate it as an option so you have the AS,VW and conceled armor as a "mod" option you can just attach to any armor or weapon. I'll look into this when I want more madness in my life, Just use the harnesses provided by Armorsmith atm -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
War of the Commonwealth had a look at that, I "think" it's something that can be added to make it all feel alive but, I'd edit the *$#* out of it to be more integrated to the "world" also I think it needs an update in it's base form as it doesn't include all the DLC (I have twitches when I see World space edits that looks like I'm missing out on stuff ) @LordKee Fixed Armorsmith Lowered weapons - yea I've been going to change that but have not had time to Play ingame with other types of that mod yet. (In the list) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Most of the mods are all "seperate" A couple of modders are making frame works but unless it catches on then and other people use it, they dissapear. So in most cases the assumption is you are a hard core FO4edit user from Skyrim and know all about merging or just use 1 mod -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Later today, after posting some more CORE mods I'll update the Change log as I have been ignoring it, as the whole change over and fiving all the naming and cradting benches has been time consuming. I think I'm in a happy place atm with the current setup -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
yea I like lists.. I do go through them like the last lot (still testing them all) to see what they do and how "compatable" they are with what this is all about etc. So anyone has seen a mod that's "Imersive" or enhances the vanilla experience (not breaking it) then please link. Note: it take me time to go through them and I need to edit them (for caompatability) then play ingame. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yea, well it's all about the "Framework" atm. No point installing more Stuff if the interface (Pip-Boy and Crafting) is shoddy and you can't locate stuff. If you play around at some point make some notes if you think the Benches or interface needs twiggling.(Naming order) also Was thinking of changing the armor back to Light, Medium and Heavy as it's in "Imersive" naming atm. hardened etc Did the items auto sort or you have to tab/workshop them? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yea, Had more of a think about it, if you weren't doing something crazy like this wiki then I'd probably use that mod as as all-in-one solution as it does a littlebit of everything, and for most people it would be an excellent way of enhancing the game. That said, I'm Stupid and trying to control each bit separately then combine the end result. Utter madness....... Oh well need to make leveled lists apparently and I saw a mod that resets spawns every 24 hrs to your level..... hmmmm. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
fixed looking at vertical spawns (not nuka patched need to make world space patches.) Better location damage (some bits good other bits (goul look broken unless there is some sort of special editing involved.)) and other parts are covered by the mutalation mod and the leveled lists are cool but low level Yea Don't use Better location damage with the Wiki unless your willing to edit all the differences it conflicts to much with the wiki and disables a lot of the items and spawns that the wiki has been introducing, also it seems to only have low level items for mobs I like some of it though But I'm wondering if there are other mods that could fill those niches, Will look into it further. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
you know you can just make a new copy of the profile so you can have different loads right? the credit card configure profiles? click copy profile....make a new name....them you have the dropdown box.....right? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
bracket above weapon? what mod? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
You install the new patch? how are the sort types ok? It's a bit different from stock VAL etc -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
hehe yea. but that's had years of development. So what next... Most things at 90% now just little 1million fiddly bits to do or look at new mods for core (imersion etc) or Look at further weapon overhaul and adding sheathing into all in game armor. or start playing with Power armor framwork as in new mod....hmmm what to do... Ya was going to wait till I played a bit I have it disabled and I wanted to see how the other Mod does it to make sure its inline with the wiki -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
So quiet.... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Ok hope this Covers Most of the item sorting, I've added a couple of sub menus for Bobbleheads and Collectables. weapons are sorted caliber 1st Armor is Icon(Location)>Type>Size so stuff is grouped together Power armor(if you have the Plugin pack installed) Will sort the Icon(PA Location)>Type>model Any Items without an Icon drop and tab into workshop If there are items without icon please report name "exactly" NOTE: Any items stored in a container will not update and are "SAFE" from innr changes so you will have to drop-Tab into workshop if you want them renammed. Stuff you have modified will not have an Icon. Name(Personalize) your Moded Items so they look unique.(This is a helpfull hint) Tentative BAM!! -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki CORE v1.0.3-17371-1-0-3 uploaded Make sure you have the color icon pack installed Maksure you have [Pipboy] bPipboyDisableFX=1 make sure your ini files are not read only and when in game change the gui to a light color (Not PIP-Boy) make sure you let this patch overwrite the def_ui and VAL make sure Test.esp is last. https://wiki.step-project.com/User:Gernash/MODWiki#Patches -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Hence the reason for survival without survival -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The "Survival mode" I'm intending on implementing, will be, if you play with it vanilla game all the reductions will be added and enemy toughness will increase but can fast travel and save etc, if you play the games survival mode then you get the no travel and save +camping building fire etc, etc so hard mode or Hard core is kind of where my idea is heading. "The next level" -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
mmmm I don't think any of the mods will screw the save. they will onlt expand stuff if I so weapon or armor changes tehn they will break modified weapons and armor only if you remove the mods i.e. testing -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
KW=keyword it's like that holster thing you linked as a framework I'd intergrate it like the power armor this next patch will make more sence in game when you see it -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@rhodsey Yea, I am am going to do backpacks, dog pouches/armor just trying to make the inventory and crafting "complete" before starting a new section. I dont think these harnesses will cause an issue but I've not looked at them, If you install them they will have a KW that gets added my thaught (like the conceled armor) If it does, I'll be adding them as a global mounting point you can just craft at your armor bench rather then seperate harness. the Elianora link is down. the one I've been using is https://www.nexusmods.com/fallout4/mods/6630/? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Always important to resolve overwrites with "hide esp" in the Non texture section of the mod list so if you install a mod it obvious there is a naughty file in there. more complicated installs like skyrim I use notes as well

