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Gernash

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Everything posted by Gernash

  1. that would be simpler, you can it all works but just try core 1st there are alot of changes just in there
  2. Save your frame rate and just do the CORE then tell me what extra you want atm I have not revised the extra landscape and misc stuff thats on the to do They do "conflict" and overwrite each other (not reallty a problem)
  3. tee he heee Hot Keys runs via a script unless your missing Fallout4Custom.ini [Archive] sResourceDataDirsFinal= bInvalidateOlderFiles=1
  4. once you do that a file called categories.dat will "appear" in your MO2 Fallout 4 profile folder it's the one you overwrite
  5. ingame setting is slot 1 SHIFT+1 SHIFT+2 (OR CTRL+1 etc) I cant remember which. if you want it perminant you need to edit manually. Test with VAFS on and off
  6. Looks ok But I think you may want to try it with and without (VIVID weather+Darker nights) they both fiddle with luts and stuff.
  7. yep I saw it: on the list to look at
  8. I can't find the old 2.80 link in the guide can you provide a link to it? I don't update the version all the time you can safely assume to use the latest version. I've been spending all my time on modern weapon patching and honing(Is has the most altered info in it), I'll retrospectivly make the patches for realism. BUT I don't want to invest time in the Survival section till there is some feedback. On game play
  9. The Weapon and Mod Descriptions is what I have to manually type in,as with a lot of them I've altered the default behavior of the Vanilla weapon mods. The Patches are not required. If you spot something not named please tell me (WEPONSMITH - I'm Currently doing now but there are a lot of items there)
  10. well it was version 1 now it's version 2 But really, it just means I've got everything more organized in the patch and layout department and can focus more on tidying things up. Nobody has been asking for anything lately so the natives might be happy or run away due to the massive changes over the last month. need sleep......
  11. THIS IS FOR MODERN WEAPONS PACK SO I had a play with damage and weapon mods, also added WOF to calibers. to try the new ballance you need to install https://www.nexusmods.com/fallout4/mods/7499/? and the WODWiki-Weapons-patch is <<HERE>> Feedback would be nice....
  12. I have been playing with WOF as the effect is sporadic at best BUT, you can see the bullet in a scope, with Enhanced Color Correction disabled the effect works so do a few others I tested. Thanks for the heads up on this!!!! it will be removed.
  13. Honestly I've never checked the x button with this loadout. I just did and it appears to be working for me. Are you using the pip-boy mod in the guide? Are you seeing the screen in monochrome with colored icons? You may have not disabled armor keywords in Conceled armor....
  14. have you tried dropping them on the ground and entering workshop mode then tabbing them into the workbench?
  15. Thanks! I'm just re-balancing all the vanilla weapons in the modern weapons section and changing some of the weapon mods to be more "exciting" when compared to the new weapons that have been introduced e.g the std mini cannon uses a .50cal but the tribarrel uses a .38 at 30% less damage.... so tripple .50cal at 130% ROF TICK
  16. I'll have a stare at it later Thanks for the info
  17. ya, "but" a guide has to be accessible to users at all levels so I'm being made to write instructions 100 times on a blackboard..... I must stop failing I must stop failing I must stop failing I must stop failing I must stop failing I must stop failing I must stop failing .....
  18. UpdatedDEF_UI - Fomod updatedCBBEBodyslideV.A.F.SWeaponsmith - Need to check over patches as there has been some naming changes.Issue 1,2,4,5 resolved Issue 3 with extracting BA2 with Creation Kit: there is no legal download of Archiver2 without the creation kit. I'll add a basic How to later: On the list.....
  19. FOMOD Updated to V2.0.1 added FO4 War Tags Added Newer INNR for F4 power armor removed following dependencies AkaWaterWorld.esp - changed xml sort function Armorsmoth Elianora.esp - changed load order - to be updated AzarPonytailHairstyles.esp - changed load order - to be updated MODWiki - INNR - Patch.esp - missing Raider Overhaul - AE Patch.esp added https://wiki.step-project.com/User:Gernash/Plugin_Weapons#Raider_Overhaul_Restored_Content_I_Super_Mutant_Redux_patch
  20. Yawn, I've come back to life!!!! OK will look at issues.. Loading please wait......
  21. My computer has an off button
  22. There Done, stop complaining......
  23. Load order will be posted here https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/page-51?do=findComment&comment=184101 till I have it set in stone. Progress Page is here https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/page-51?do=findComment&comment=183992 It outlines my laziness...
  24. HAHA, I cant fix what I don't know is broke.... go hard I'm Aussie and capable of telling you to settle down The patches were getting out of control so I had to bring Order, hence the Ver 2.0. Now there seems to be so many edits that I'm beginning to message the mod author of the mods I've had to "alter" in-case there is an issue with what I have done. Hopefully I'll be able to merge some of the patches to make thing cleaner and simpler But that's most-likely wishful thinking. I'm hoping to add them to the credits section so ISSUES with peoples sense of right and wrong are headed off at the pass.... At the moment that section is coverd in dust and neglect.
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