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Gernash

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Everything posted by Gernash

  1. Hi, I've been looking at mods that alter the world space with spawn placement etc but I can see that they don't include some vanilla spawns and Quest triggers. Anyone knowledgeable with tes5edit or CK that can help me understand this area so I can do some confident editing? Thanks.
  2. https://wiki.step-project.com/User:Gernash/Plugin_Armor#GENERAL_CLOTHES_ADDON_.28Better_Settlers.29 Added Better Settler clothing patch and info
  3. K thanks on the list (saves me researching)
  4. https://wiki.step-project.com/User:Gernash/Plugin_Armor#V.A.F.S_Addon_for_PA_OverHaul_1 V.A.F.S is up for PA Overhaul If other modules or balance is needed for PA please comment and I'll check out. I intend to restructure PA for "survival mode" Using the ZW F4 as the framework. So now is the time for the "I Wish....." type stories. Because once I start the Survival mode will be very,closed, and controlled You won't be able to just add a mod to unless you disable the patches. But in that case what would be the point of installing it in the 1st place..... Are there any other MAJOR overhauls that might be missing? Because they take a lot of time to Process through my brain to "fit" them in. (Like that one jigsaw piece the dog chewed.) I don't think there are any fires at all, so, I'll be spending the next few days doing all the descriptions for the million new weapons and mods zzzzz.(I hate you all so much) and other general tidying. Then BEN HUR Mk2 will start.
  5. I dont use wet SkjAlert_All_DLC.esp --is going to be removed or is removed I think I updated the list BetterModDescriptionsAE.esp need to remove. I've integrated it as all the description I'm changing to reflect the balancing I've done Crafting Workbenches-faction and Quest Requirements.esp dunno turn it off BetterModDescriptionsCAS.esp need to remove. I've integrated it as all the description I'm changing to reflect the balancing I've done No Crafting and Settlement Experience.esp leave it on for now I'm integrating that into main file This is good you ask, I now just go and "Fix" the Wiki I cant fix anything if I'm not told what is broke
  6. it's a patch for a plugin I have not done as yet for Armor, Clothes and Items It done just not uploaded zomg perpetually pants around ankles with you guys
  7. that is only used if you do the full cloths install
  8. I removed link to the patch. there is an "&" symbol in the WS Extended and that is a command for XML remaking patch
  9. this should just overwrite drop into download folder then install this is all the calibres added I have the same pic for most of them as I'm lazy errrr stuff... busy...
  10. ahh, just replace the file. Wait a bit I'll have the whole list up in a sec
  11. [spoiler=Load order with "testing" mods]# This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp ArmorKeywords.esm Arbitration - Resources.esm ZW's F4 Overhaul Master.esm ConcealedArmor.esm Loads.esm NewCalibers.esp Homemaker.esm Snap'n Build.esm Settlement Resources Rebalanced.esp Homemaker - Greenhouse and Bunker Disabler.esp Homemaker - Streetlights Use Passive Power.esp OCDecorator.esp OCD FarHarborDLC.esp OCDispenser.esp OCDecorator - No Experience.esp SettleObjExpandPack.esp CleanSettlement Greenhouse.esp AES_Renovated Furniture.esp AkaWaterWorld.esp Evan_Modular Kitchen.esp CWSS Redux.esp SMH.esp DogBed.esp AutoDoors.esp AD_VaultTec.esp SettleObjExpandPack-AutoDoorsPatch.esp OctaviusSentibar_Labels.esp No Halloween Decorations.esp D.E.C.A.Y.esp RaiderOverhaul.esp Glowing Animals Emit Light.esp SuperMutantOverhaul.esp ImmersiveVendors.esp SettlersRename.esp Armorsmith Extended.esp Armorsith All DLCs Patch.esp Armorsmith All DLCs Patch.esp Crafting Workbench.esp Crafting Workbenches - Ammo.esp Crafting Workbenches - Ammo Expanded.esp Crafting Workbenches - Ammo Special.esp Crafting Workbenches - Power Armor.esp Crafting Workbenches - Automatron DLC.esp Crafting Workbenches - Removed Crafting Experience.esp Craftable Armor Size.esp Craftable Armor Size - Fix Material Requirements.esp ConcealedArmor.esp Extended weapon mods.esp NewCalibers_extendedWeaponMods.esp 3dscopes.esp 3dscopes-FarHarbor.esp 3dscopes-framework.esp 3dscopes-NukaWorld.esp CutWeaponModsRestored.esp CutWeaponModsRestored-FarHarbor.esp CWMR-Patch-Extended weapon mods.esp LegendaryModification.esp LegendaryModification2LM.esp LegendaryModificationCSA.esp LegendaryModificationGroknak.esp LegendaryModificationMisc.esp LegendaryModification - DLC Far Harbor.esp LegendaryModification - DLC Far Harbor (2LM).esp LegendaryModification - DLC Far Harbor (2LM Concealed).esp Weapons of Fate.esp Weapons of Fate - Realistic Bullet Speed.esp Realistic Guns and Bullets Overhaul.esp Consistent Power Armor Overhaul.esp No Combat Boundaries.esp Better Explosives - Normal.esp Better Explosives - Enhanced Grenades.esp Better Explosives - Far Harbor.esp Better Explosives - Grenade Frequency 30.esp Better Explosives - Perks redone - No Trajectory.esp VaultTecAcceleratedFocusSystem.esp VaultTecAcceleratedFocusSystem - FarHarbor.esp VaultTecAcceleratedFocusSystem - NukaWorld.esp Search and Destroy.esp Anchorage Power Armor.esp ZW's F4 Overhaul - Power Armor.esp ZWPAO - Nuka World Patch.esp ZWPAO - MegaPatch.esp Reverb and Ambiance Overhaul.esp Vivid Weathers - FO4.esp Vivid Weathers - FO4 - Far Harbor.esp Vivid Weathers - Nuka World.esp DarkerNights.esp BetterNightVision.esp DarkerNightsDetection.esp Pip-Boy Flashlight.esp DynamicInteriorFogRemoval.esp ValdacilsItemSorting-00-ValsPicks-NoDLCVersion.esp VIS - Holotape Settings Patch.esp DIFR - VIS Patch.esp FunctionalDisplays.esp FunctionalDisplays-AID-VIS.esp FunctionalDisplays-Collectibles.esp FunctionalDisplays-MISC-VIS.esp FunctionalDisplays-Patch-DLC01-VIS.esp FunctionalDisplays-Patch-DLC03-VIS.esp EasyHacking.esp CarryWeight1000.esp CarryWeight200Strength.esp No Fusion Core Drain.esp QuickEnterFromStand.esp QuickExitToStand.esp ShellRain.esp Live Dismemberment - BrutalNoHeadshots.esp Live Dismemberment - LiebermodeNoHeadshots.esp Live Dismemberment - RegularNoHeadshots.esp QuickTrade.esp FAR.esp LooksMenu.esp LooksMenu Customization Compendium.esp CBBE.esp Realistic Death Physics - ALL DLC.esp The Eyes Of Beauty.esp TrueReporter.esp 3DNPC_FO4.esp EveryonesBestFriend.esp dD-Enhanced Blood Basic.esp Move (Get Out the Way).esp FO4Hotkeys.esp TakeCover.esp AtomicRadio.esp Companion Fall Damage Immunity.esp Arbitration - Button Lowered Weapons.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp BetterSettlersFarHarborPatch.esp BetterSettlersMortalPack.esp BetterSettlersNoLollygagging.esp DX Adventurer Outfit.esp DX Commonwealth Shorts.esp DX Vault Girl Shorts.esp Eli_Apocalypse Attire.esp Eli_Accessories.esp Eli_RuggedOutfits.esp Eli_ArmourCollection.esp Hoodless Scribe Hat.esp AzarPonytailHairstyles.esp Armorsmith Deserter X.esp Armorsmith Elianora.esp PoliceGlassesStandalone.esp BetterSettlersCCAPack1.1b.esp Binoculars.esp VisibleWeapons.esp Scavver's Toolbox.esp ValdacilsItemSorting - Raider Overhaul TAGS.esp ValdacilsItemSorting - Raider Overhaul - AE Patch - Compatibility.esp Crossbow.esp BetterModDescriptions.esp 3dscopes-AddToSpawnList - CWMR Compatible.esp Loads of Ammo - Leveled Lists.esp Weaponsmith Extended 2.esp Weaponsmith - Super Mutant Redux Patch.esp WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp Vivid Waters.esp WorkshopRearranged.esp WorkshopRearranged - MODWiki.esp WorkshopRearranged_RenovatedFurniture_Patch.esp CS Greenhouse - WS Patch.esp WR - ImmersiveVenders Patch.esp WorkshopRearranged_AtomicRadio_Patch.esp RaiderOverhaul - AK_VIS_BM-Patch.esp Weapon Mods Patch.esp Armor Mods Patch.esp Power Armor Patch.esp Scope Patch.esp SuperMutantOverhaul - Patch.esp Test.esp COTC Patch.esp BetterSettlers Clothes Pack Patch.esp WeaponsmithExtended Patch.esp WeaponSmith CW Expanded Patch.esp WS-Weapons Mod Patch.esp Settelers extended Patch.esp WSE COTC Patch.esp VAFS Patch.esp
  12. https://dl.dropboxusercontent.com/u/73053307/DEF_INV_TAGS.7z I've added 5-6 calibers and [.000] so if you name your weapon [.000] ZOMG My GUN it will have a Star and be at the top of the list (if all your guns are named and sorted)
  13. use fallout 4 in the dropdown box.... The F4SE mods that dont work are minimal. there are no "Real" issues that I see.
  14. mmm, UNLESS he writes it himself may not happen. HAve you had a chance to PewPew with WSE?
  15. https://wiki.step-project.com/User:Gernash/Plugin_Weapons#WeaponSmith_Extended_Addon_for_Weapon_Plugin_Pack_II Fixed with PIC NOTE: you do not have to compress into BA2 you can leave it loose. (Probably better for general users you will have less oddities.) If you do compress it please tell me what weapons are invisible (it will happen) also if they are purple/pink (no texture) NOTE2: you can't have Sounds in a BA2 as it does not adhere to the "Structure" format of the game. i.e. your sounds go screwie.
  16. It's all integrated mods and dual legendarily for stock weapons and damage adjustment. If you don't spawn or craft a "New" gun then they will spawns/appear on mobs of appropriate levels with appropriate damage. The ammunition has weight so using the "new" weapons uses a lot of rounds(the um pap pap guns). It all seems to balance out But I have to play some more to actually see. (Melee damage is high so run away ;)) Just making integrated mods for ZephyrWarrior's PA Overhaul so I can use the VAFS with upgrade modules. I might throw that up as well as WIP pre alpha. (Works just no modules for ZephyrWarrior's PA Overhaul) But I will most likely have that done tomorrow.
  17. Yea Made a note.. At the moment I've got heaps to do I'm still a while away from having the extra bits complete because as I do another bit I learn a bit more and change a bit more so on and so forth.... But the lolz with the new weapons
  18. https://wiki.step-project.com/User:Gernash/Plugin_Weapons#WeaponSmith_Extended_Addon_for_Weapon_Plugin_Pack_II soo here is the addon for weaponsmith extended. I have not done more than balancing the vanilla weapons so when you upgrade them with level 4 they have the same feel as the most of the extra weapons. Out of the box the "new" weapons are level 40ish in feel. With both the scope addons and the explosives overhaul and the balistic damage twiggle it's um ... hectic... Please report any invisible weapons (in your hands not preview) and state if you have them in BA2 or loose format. Thanks If this feels OK in game I can continue with it, But it's not vanilla friendly.....
  19. Nice, Thanks for that will look into it!
  20. Sooooo, seems there is a weapon smith patch....... heheeh might have to go and have a nap now.....
  21. I'm making a combining mod so the damage is scaled into the CORE..... You will just have Pretty guns
  22. Ahhhh you need to install the Creation Kit
  23. Yea I'm avoiding world space mods as that's a whole new can of worms.... The how to pics are just additional not in guide as I thought "everyone knows that...."
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