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Gernash

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Everything posted by Gernash

  1. Yea I has a sook a couple of pages back and no.... it's going to have plugins and it's going to be NMM ver 2 as it is now but Tanninone said he was thinking of a VFS plugin at a later date....
  2. YA it's all about the sloots and toilets and showers apparently... BUT there are some nice weapon animations out for guns. I saw a review on the U-TUBE an it was nice. BUT I'll just working out the kinks in this load (most people won't see what's done as it all just blends in....) Oh well.... With the version I'm running atm it all seems smooth game play no jarring inconsistencies that I've spotted. (Modern Weapons.) I've gone back to reviewing and adding textures.
  3. weapons are dodgy atm I've just overhauled it all so the pewpew is better, for the effect to work with WOF the projectiles are very slowwww as you can see them in flight.... So I've changed all that. I was playing with musket shells but I found a mod that just "shoots" an effect so I'll switch it over next patch
  4. Yea I just typed it out for you as I'm very diligent
  5. close mo2 and reopen REvision History https://wiki.step-project.com/index.php?title=User:Gernash/MODWiki&action=history
  6. https://wiki.step-project.com/User:Gernash/MODWiki#Updates
  7. been a while since I looked at skyrim I would have to start from scratch. I use https://bitbucket.org/drigger/smc/overview for my textures as there are to many to choose from if you have not seen it before don't look you will loose life playing with it
  8. Not so bad with FO4 not many mods
  9. https://www.nexusmods.com/fallout4/mods/9048/? is OWR MODWiki - Worldspace - Patch.esp -> Weaponsmith Extended 2.esp unfortunately you have to click then CORE/Vanilla in the which world space. if you dont have the overhaul patch running all sorts of crazy will happen
  10. If you were serious about dabbling, I could give you a list but I'd need a basic guide on compiling it as i've tried from the notes in different sections but have been unable to compile sucessfully. I'm using Visual studio with Python plugin. As a start MO2 with the 13 commits would be nice A coule of those would fix most of the current issues I think. the main change is what I just posted about Misc textures it seems small but the impact is massive!
  11. SOoooo for all the people calling me a Lazy good for nothing...... https://wiki.step-project.com/User:Gernash/MODWiki#Misc_Item_Textures I went through those textures for you. Sooo Enjoy!!!! (I hate you) If you spot any texture strangeness i.e. Pink building please tell me where it is and a screen pic would be handy maybe a map location........
  12. hmmm, Looks like Subway runner is the main culprit for issues..... I think Plenty 'o' Interiors Stumble upon {Subway Runner} - if you want to try it out. otherwise place it at the end and put up with the odd navmesh issues. Lexengton - BT - no conflict Beantown same Worldspace patch
  13. OKOKOKOKKOKOOKOKOKOOKOK Just looked, need to stare at it as there are 2 types. and both different....Loading please wait.................... zzzzzz another one https://www.nexusmods.com/fallout4/mods/15539/?
  14. I've been struggling with the WOF Mod. In the end I've decided to go for bullet speed over the light trail, the effect does kinda work, I'll keep chipping away at it(I do want tracers!) but in the next patch bullets will be supersonic, not the current beer cans thrown at the enemies type speed....
  15. IT's in the FOMOD. I'll update the page.
  16. Yea so basically (POST 17) untill there is a "VFS like" plugin module then MO2 will be my mod orginizer of choice and MO1 for skyrim. NEW Skyrim wont be used untill 64x support is updated for the current java and SKE. so that is 6months in the wind anyway,
  17. I'll be monitoring progress yes. If it's viable (not breaking my mod installs) then WOOT! I hope they use QT and expose 99% of the engine then people can just make their own interface how they like with scripts. But who knows what the Brain trust is doing. If they open a suggestion box it will be filled with zzzz. As I said time will tell...
  18. Money is money, I'd say they will have adds and stuff, But you can't do "Advanced" modding without the VFS style mod installation unless you catalogue every mod and every file it installs an overwrites (stuff of nightmares) and they said in the wall of text it will be able to do "Advanced" stuff. Who knows, time will Tell if it the Avengers I or Ghostbusters.....
  19. Well we'll see what happens.. there has to be a VFS(OR something similar) or there is no point to it in any form other then NMM fixing their Modmanager.
  20. Well I hope it doesn't turn into an add spamming version of windows 10 with tiles and a "Siri" voice help to tell you when your cookies will be ready......
  21. https://www.nexusmods.com/games/news/12905/?
  22. THIS was posted MO is switching development from individual development into NMM or the next version of NMM. So if the "NEW" NMM handles mods the same as MO most of this site will be taken down. Which was the reason for doing it in the 1st place. The Mods will remain etc
  23. Patch is incoperated in the modwiki END OF LOAD ORDER WORLD SPACE MODS Modwiki - Worldspace - Patch I'll make a modification to the location og the config ini files and move it to the games\fallout 4 directory in the next patch with the appropiate overwrites in the next MODWiki CORE patch Weaponsmith v2.360 test OK
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