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Gernash

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Everything posted by Gernash

  1. 1) Better settlers is covered in the Better settlers clothing patch More to do with AE patching as Unique NPC has resolved most of the Bettersettler issues that were present before. (What is the actual issue?) 2) I oddly sorted foods is because that is where I got up to before I stopped for a while. I need to have a sit down and work out a Nice sorting layout You can be specific as I don't wig out over fault/glitches There is Sooo much that has been done that errors will always crop up as I do this solo.
  2. Meshes WR has moved them to another folder so constructable objects use his mesh and texture. the world space items would use the other mods assets.
  3. Uploaded MODWiki-CORE v2.3.1-17371-2-3-1 Naming bugfixes and some minor alterations Pipe Shotgun(and all other weapons from RO now have icons.
  4. Hmm, thinking about it more there is a shotgun in RO (Raider Overhaul) and the weapon naming is missing for that (just using the default naming.) I best fix that, must have lost it when adding Unique NPC.
  5. @Defaulteduser PIPE Shotgun????? https://www.nexusmods.com/fallout4/mods/10826/? https://www.nexusmods.com/fallout4/mods/11274/? or a vanilla item? (Beretta 470 in the MODWIKI) IF it's The Pipe Shotgun Collection by Elgoes and Henkspamadres here is a patch https://www.dropbox.com/s/ecycrs1x7apd8z3/PipeShotgun%20TAGS.esp?dl=0 This should show you how to patch weapon mods in the MODWiki (If you know FO4Edit) The Keywords for weapon naming are listed in Weaponsmith Extended - VIS Icons Patch Or you can go to the weapon crafting bench and add [shotgun] to the beginning of the name(NOTE: once you alter an items name in FO4 auto-naming becomes disabled for that item).
  6. https://wiki.step-project.com/User:Gernash/ChangeLog#25.2F10.2F2017 I've update the Mods and moved Fallout 4 HD Reworked Project Revised to optional. Workshop Rearranged no longer conflicts with this mod.
  7. weapons will glitch when INNR is altered this happens with Pre existing item. drop on the ground enter workshop mode Hover over item TAB into worshop exit workshop mode check item in workshop If you can'r get an ID in console mode then it's broken bad is it a vanilla item or something else?
  8. @Defaulteduser YA, it's not Z fighting or anything like that. It's a special type of Nif that used 2 (or more) materials so when a mod author uses that item then select the Material in the CK. Unfortunately when you use anything that removes or disables the pre-Vis you get get this texture flicker because you c an see both of the materials at the same time. I do not know of any work around other than rebuilding the Pre-Vis for that area. (NOTE: Witchcraft is required, and alot of ram) if they are pre-existing weapons and you tried the drop and move to Workbench then try spawning another weapon of the same type to see if it's your weapon that's bugged or a mod issue.
  9. I've tried using the free swf decompilers and had no success. I think you need the ADOBE to add more sprites. (You can export Sprites then edit change then import changed file) if you want to change the name you can use JPEXS to change the tag names. But if you work out a way to add Sprites tell me I'd be ecstatic!!! I don't know anybody who ownes adobe animate.
  10. https://www.nexusmods.com/fallout4/articles/165/?
  11. <subCategory tag="[\(\[]Settings[\]\)]"> <favorite type="boolean">false</favorite> <taggedForSearch type="boolean">false</taggedForSearch> <isLegendary type="boolean">false</isLegendary> <filterFlag type="int">2048</filterFlag> <equipState type="int">0</equipState> <text>{Game.Settings} Game Settings</text> <canFavorite type="boolean">false</canFavorite> <filterMask type="int">520</filterMask> <subFilter type="int">134217728</subFilter> </subCategory> Is the exception, this is if you want to move Mask item to a different filtermask under a sub category. (There are some naming conventions) DEF_INV_TABS.xml makes no sense to me, it's as if something has changed internally to DEFUI and it has not been altered to reflect it or I miss the point of what it's for.
  12. @rayhne That's you doing the Radrose continuance? You can chat/brainstorm here https://discord.gg/C8UdSHY
  13. 512+8=520......... I've updated the top of the sheet just open lyrConf.xml it's the MASK 65536 Flag:512 Mask:512 {Key} Keyring Key|Passcard|Password 131072 Flag:512 Mask:512 {Note} Notes Note 262144 Flag:512 Mask:512 {Holotape} Holotapes Holotape|Game|Hack 524288 Flag:512 Mask:512 {Magazine} Magazines Perk: Mag|Magazine 1048576 Flag:8 Mask:520 {Aid} Aid Aid|Device 2097152 Flag:8 Mask:520 {Chem} Chems Chem 4194304 Flag:8 Mask:520 {Nuka} Drinks Drink|Liquor|Nuka 8388608 Flag:8 Mask:520 {PreWar} Radiated Food PreWar|Prewar|Raw|Poison|Mushroom|Crop|Plant 16777216 Flag:2 Mask:2 {Explosives} Explosives Grenade|Signal|Mine|Trap 33554432 Flag:512 Mask:4294967295 {Unique} Unique Items Unique|Quest 67108864 Flag:8 Mask:520 {Food} Food Food|Cooked 134217728 Flag:2048 Mask:520 {Game.Settings} Game.Settings|Settings|iHUD|VAFS 268435456 Flag:8 Mask:4294967295 {Crafting} Crafting Items Recipe|Crafting 536870912 Flag:512 Mask:2560 {Bobblehead} Bobblehead Bobblehead 1073741824 Flag:512 Mask:2560 {Collectible} Collectible Collectible|Model 2147483648 Flag:2048 Mask:2560 {Mod} Equipment Mods Mod|CC Sets|CC Kits|Resource Because filterMask - point where search items4294967295 - all1 - favorites2 - weapons4 - apparel8 - aid512 - all misc1024 - junk2048 - modifications4096 - ammo8192 - all holotapes128 - all notes and magazines ie SO in my Subfilters I only use base masks. if your talking about the bit in Blue that is REM'd out (Just a remark for self explanation. <subCategory tag="[\(\[\|](Aid|Device)[\|\]\)]"><favorite type="boolean">false</favorite><taggedForSearch type="boolean">false</taggedForSearch><isLegendary type="boolean">false</isLegendary><filterFlag type="int">8</filterFlag><equipState type="int">0</equipState><text>{Aid} Aid</text><canFavorite type="boolean">true</canFavorite><filterMask type="int">8</filterMask><subFilter type="int">1048576</subFilter></subCategory>
  14. If you MUST use Beth mods install them copy out of the folder make a zip then copy into MO2 Downloads folder and install from there. You WILL!!!!!!!!!!!!!100% have issues if you mix and mash mods from beth and MO2 also https://www.nexusmods.com/fallout4/mods/18176/?
  15. Right click desktop Nvidia control panel or IF Windows 10 type nvidia Control Panel into Cortana Or say "Cortana" "nvidia Control Panel" "Please" if mic active No I don't use Cortana I use https://www.classicshell.net/
  16. 2k with Upscaling is where it's at for a 1070 if you don't have a 2048x"something" resolution in your display setting you can create a resolution in the Nvidia control panel under change resolution. Unfortunately you will have to disable DSR the TV has a mode in it for gaming somewhere, look up the manual, also make sure it's firmware is up to date. Once you drop down the res the TV will SCALE everything and increase your FPS dramatically.
  17. My friend has a 4k screen, I've set his up so you have a 1k,2k,3k,4k modes for desktop so you can use the one that suits the game most. ----RAW Resolutions---- 1k 1920x1080 2k 2048×1152 3k 3072x1728 4k 4096x2304 Highend TV should have a GAME Mode that does all the UPSCALING etc --------------------------- borderless windowed mode shouldn't slow down the FPS much.
  18. I'd assume you are copying it somewhere odd and then it's getting overwritten or your renaming it incorrectly. all good if you use a 16:9 LCD I have a 16:10 so I posted the instructions
  19. Do you use any HUD Mods?
  20. The lightning bolt (-) means it's being overwrite by something The lightning bolt (+) means it's overwriting something else
  21. How Stuff works 101.001 THE INTERFACE MCM -Mod Configutation Menu This adds a new Menu in the Pause page of the gasme using F4SE. As mods begin to support it it will do away with the HOLOTAPE Settings. HUDFrameWork The Mod adds a Framework to the visable interface do mods can display info on the screen THIS MOD ALTERS HUDMenu.SWF DEF_UI This mod alters the interface so Mod authors and end users can change Placement Fonts, Sorting order and other visual elements that affed the Game and/or items Updated ICONLIBS2 Aditional Icons for the game MODWIKI Uses all of the above to sort items and add Icons. The Following files cannot be over written ..\interface\lyrConf.xml ..\interface\DEF_INV_TAGS.xml ..\interface\DEF_INV_TABS.xml The file you made while installing the MODWIKI ..\interface\HUDMenu.swf If any of these files are overwritten then your interface will not work as intended. NOTE: the Modwiki uses VIS as a base and is "Mostly comparable" but there are MANY differences, I've tried to have enough backward comparability so if other mods are used they complu with VIS Tags, but the sorting/layout in Built into the Patches and xml Files. Fault checking: if you see {Scrap}Coffee Mug [[[[[[Ceramic]]]]]] DEF_UI is not functioning
  22. Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime.. This is also something I've been thinking about perhaps doing a video on Basic conflict resolution SO if you make a merged Patch you can check it. Merging software makes alot of assumptions that people know how to do stuff. Legendary Modification by teaLz - this is one of those mods that I look at as well. I keep wanting to just have LegendaryModification.esp and remove the rest and make a LegendaryModification-MW.esp that can be either a LM1 or a LM2 but I do not know if that would make all the thought police appear...
  23. The main problem I see is in the 2nd group of mods they push you mod limit very high E8 so 23 free slots Also the scrap patches interfere with all the NPC's and sooo much more I'll see if it can be rectified
  24. The Master Plan -WR Patch is overwriting the Workshop Rearranged Do not use it I've sent the edits in the (updated) patch to you
  25. As I go......(will update) VE - WR has most of the same items and WR resolve the snap point issues at the NIF level. (the reason VE was remove many moons ago Settlement resources re-balanced removed (mostly covered in the wiki, missing stuff not required)
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