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Gernash

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Everything posted by Gernash

  1. what flickering? tiles(some roof, floor and celing tiles) or wall decals(eg some vines?)
  2. Update. I can't find who asked the question about flickering textures (this is some ceiling and roof textures/tiles) I've have a resolution for it yeay! (very excited about this.) I'm also looking into the flickering wall vines on buildings. I have a large bugfix update but I was waiting on the AWCKR update before releasing, The fixes are mainly for those that use WSE.
  3. This is similar to ArmorSmith. Armorsmith is also getting some large updates soon. What do you feel you are missing out on from Crafting Workbenches updated?
  4. INNR uses item keywords to generate the [club] [hammer] [bat] naming. the only AID i use is a INNR exporter/importer for FO4edit. NOTE:There will be a new updated INNR when the Iconslib is released. [spoiler=where I'm up to] <!--icon - icon definitionkeyword - tag without any bracketshidetag - set false to force showing tag with icon (i.e. for armor L R pieces)--><tags><!-- Aid --><tag icon='b_aid_med' keyword='Aid' hidetag='true'/><tag icon='b_aid_device' keyword='Device' hidetag='true'/><tag icon='b_aid_nuka_1' keyword='Drink' hidetag='true'/><tag icon='b_aid_food_rad' keyword='Food' hidetag='true'/><tag icon='b_aid_chem' keyword='Chem' hidetag='true'/><tag icon='b_aid_alcohol' keyword='Liquor' hidetag='true'/><tag icon='b_aid_nuka_1' keyword='Nuka' hidetag='true'/><tag icon='b_aid_food_rad' keyword='Prewar' hidetag='true'/><tag icon='b_aid_food_raw' keyword='Raw' hidetag='true'/><tag icon='b_aid_syringe' keyword='Syringe' hidetag='true'/><!-- Ammo --><tag icon='b_ammo' keyword='Ammo' hidetag='true'/><tag icon='b_fuel' keyword='Fuel' hidetag='true'/><!-- Armor --> <tag icon='b_armor_arm_l' keyword='ArmL' hidetag='true'/><tag icon='b_armor_arm_r' keyword='ArmR' hidetag='true'/><tag icon='b_armor_chest' keyword='Chest' hidetag='true'/><tag icon='b_armor_leg_l' keyword='LegL' hidetag='true'/><tag icon='b_armor_leg_r' keyword='LegR' hidetag='true'/><!-- Armor by Class --><tag icon='star2' keyword='Combat' hidetag='true'/><tag icon='b_ac_instatute' keyword='Synth' hidetag='true'/><tag icon='b_ac_dc_guard' keyword='DC Guard' hidetag='true'/><tag icon='abc_leather' keyword='Leather' hidetag='true'/><tag icon='abc_metal' keyword='Metal' hidetag='true'/><tag icon='b_ac_marine' keyword='Marine' hidetag='true'/><tag icon='abc_robot' keyword='Robot' hidetag='true'/><tag icon='abc_therm_optics' keyword='Therm Optics' hidetag='true'/><tag icon='abc_trapper' keyword='Trapper' hidetag='true'/><tag icon='b_ac_bos' keyword='BOS' hidetag='true'/><!-- Power Armor --><tag icon='pa_arml' keyword='PA ArmL' hidetag='true'/><tag icon='pa_armr' keyword='PA ArmR' hidetag='true'/><tag icon='pa_chest' keyword='PA Torso' hidetag='true'/><tag icon='pa_head' keyword='PA Helmet' hidetag='true'/><tag icon='pa_legl' keyword='PA LegL' hidetag='true'/><tag icon='pa_legr' keyword='PA LegR' hidetag='true'/><!-- Power Armor by Class--><tag icon='abc_pa_raider' keyword='Raider Power' hidetag='true'/><tag icon='abc_pa_t45' keyword='T-45' hidetag='true'/><tag icon='abc_pa_t51' keyword='T-51' hidetag='true'/><tag icon='abc_pa_t60' keyword='T-60' hidetag='true'/><tag icon='abc_pa_x01' keyword='X-01' hidetag='true'/><!-- Cosmetics --><tag icon='b_a_casual' keyword='Casual' hidetag='true'/><tag icon='b_a_dapper' keyword='Dapper' hidetag='true'/><tag icon='b_ac_instatute' keyword='Institute' hidetag='true'/><tag icon='b_ac_military' keyword='Military' hidetag='true'/><tag icon='b_ac_anarchy' keyword='Raider' hidetag='true'/><tag icon='b_a_rugged' keyword='Rugged' hidetag='true'/><tag icon='b_ac_skimpy' keyword='Skimpy' hidetag='true'/><tag icon='b_vault-tec' keyword='Vault-tec' hidetag='true'/><tag icon='b_a_watch' keyword='Arm' hidetag='true'/><tag icon='b_a_bandolier' keyword='Bandolier' hidetag='true'/><tag icon='b_a_belt' keyword='Belt' hidetag='true'/><tag icon='b_armor_biosuit' keyword='Biosuit' hidetag='true'/><tag icon='b_a_pants' keyword='Bottom' hidetag='true'/><tag icon='b_a_braclet' keyword='Bracelet' hidetag='true'/><tag icon='b_a_cape' keyword='Cloak' hidetag='true'/><tag icon='b_a_dog' keyword='Dog' hidetag='true'/><tag icon='b_a_earring' keyword='Earring' hidetag='true'/><tag icon='b_a_glasses' keyword='Eyewear' hidetag='true'/><tag icon='b_a_boot' keyword='Footwear' hidetag='true'/><tag icon='b_a_gloves' keyword='Gloves' hidetag='true'/><tag icon='n_harness' keyword='Harness' hidetag='true'/><tag icon='b_a_hat' keyword='Hat' hidetag='true'/><tag icon='b_a_bandanna' keyword='Headband' hidetag='true'/><tag icon='b_armor_helm' keyword='Helmet' hidetag='true'/><tag icon='b_a_jacket' keyword='Jacket' hidetag='true'/><tag icon='w_2h' keyword='Large Melee' hidetag='true'/><tag icon='b_a_legs' keyword='Leg' hidetag='true'/><tag icon='w_1h' keyword='Melee Weapon' hidetag='true'/><tag icon='b_a_mouth' keyword='Mouth' hidetag='true'/><tag icon='b_a_gasmask' keyword='Mask' hidetag='true'/><tag icon='b_a_necklace' keyword='Necklace' hidetag='true'/><tag icon='b_a_shield' keyword='Offhand' hidetag='true'/><tag icon='b_a_pack' keyword='Pack' hidetag='true'/><tag icon='b_a_dumbbels' keyword='Piercing' hidetag='true'/><tag icon='b_rifle' keyword='Rifle' hidetag='true'/><tag icon='b_a_ring' keyword='Ring' hidetag='true'/><tag icon='la_packlower' keyword='Satchel' hidetag='true'/><tag icon='b_a_scarf' keyword='Scarf' hidetag='true'/><tag icon='b_a_holster' keyword='Sidearm' hidetag='true'/><tag icon='b_armor_smut' keyword='Super Mutant' hidetag='true'/><tag icon='b_a_attire' keyword='Top' hidetag='true'/><tag icon='b_a_vest' keyword='Vest' hidetag='true'/><tag icon='jetpack' keyword='Jetpack' hidetag='true'/><tag icon='bos' keyword='BoS' hidetag='true'/><tag icon='lantern' keyword='Railroad' hidetag='true'/><tag icon='minutemen' keyword='Minutemen' hidetag='true'/><tag icon='diamcity' keyword='DC' hidetag='true'/><tag icon='fire' keyword='Forged' hidetag='true'/><tag icon='n_atmoic' keyword='CoA' hidetag='true'/><tag icon='skull' keyword='Merc' hidetag='true'/><tag icon='skull' keyword='Gunner' hidetag='true'/><tag icon='skull2' keyword='Scavver' hidetag='true'/><tag icon='fullhelm' keyword='Masked Helmet' hidetag='true'/><tag icon='b_a_gasmask' keyword='Face Mask' hidetag='true'/><tag icon='b_dress' keyword='Dress' hidetag='true'/><tag icon='b_suit' keyword='Suit' hidetag='true'/><!-- Clothes --><tag icon='armdef' keyword='Armor' hidetag='true'/><tag icon='shirt' keyword='Clothing' hidetag='true'/><tag icon='shirt' keyword='Clothes' hidetag='true'/><tag icon='arm' keyword='Underarmor' hidetag='true'/><!-- Explosives --><tag icon='gren' keyword='Explosives' hidetag='true'/><tag icon='gren' keyword='Grenade' hidetag='true'/><tag icon='mine' keyword='Mine' hidetag='true'/><tag icon='sgren' keyword='Signal' hidetag='true'/><!-- Junk --><tag icon='b_wood' keyword='Resource' hidetag='true'/><tag icon='b_trash' keyword='Scrap' hidetag='true'/><tag icon='b_tool' keyword='Tool' hidetag='true'/><!-- Misc --><tag icon='caps' keyword='Currency' hidetag='true'/><tag icon='b_lock' keyword='Lockpick' hidetag='true'/><tag icon='b_book' keyword='Settings' hidetag='true'/><tag icon='uniq' keyword='Unique' hidetag='true'/><tag icon='b_diamond' keyword='Valuable' hidetag='true'/><tag icon='b_bottle' keyword='Bottle' hidetag='true'/><tag icon='uniq' keyword='Collectible' hidetag='true'/><tag icon='b_aid_flask' keyword='Crafting' hidetag='true'/><tag icon='game' keyword='Game' hidetag='true'/><tag icon='hack' keyword='Hack' hidetag='true'/><tag icon='b_holotape' keyword='Holotape' hidetag='true'/><tag icon='b_note' keyword='Note' hidetag='true'/><tag icon='head' keyword='Perk: Bobblehead' hidetag='true'/><tag icon='b_comic' keyword='Perk: Mag' hidetag='true'/><tag icon='b_quest' keyword='Quest' hidetag='true'/><tag icon='b_trash' keyword='Trash' hidetag='true'/><tag icon='b_keys' keyword='Key' hidetag='true'/><tag icon='b_password' keyword='Password' hidetag='true'/><tag icon='b_keycard' keyword='Passcard' hidetag='true'/><tag icon='w_baseball_bat' keyword='Bat' hidetag='true'/><!-- Misc Halgoth--><tag icon='b_beacon' keyword='beacon' hidetag='true'/><tag icon='b_aid_food_1' keyword='Cooked' hidetag='true'/><tag icon='b_aid_food_rad' keyword='PreWar' hidetag='true'/><tag icon='b_comic' keyword='Skill Mag' hidetag='true'/><!-- Mods --><tag icon='mods' keyword='Mod' hidetag='true'/><!-- Perks --><tag icon='head' keyword='Bobblehead' hidetag='true'/><tag icon='b_comic' keyword='Magazine' hidetag='true'/><tag icon='wave' keyword='Companion' hidetag='true'/><!-- Weapons --><!-- filterMask 2 Weapons --><tag icon='w_ak' keyword='Ak' hidetag='true'/><tag icon='w_ar556' keyword='AR' hidetag='true'/><tag icon='w_battle_rifle' keyword='BR' hidetag='true'/><tag icon='w_lever_action_rifle' keyword='CARB' hidetag='true'/><tag icon='w_pipe_revolver' keyword='HMP' hidetag='true'/><tag icon='w_pipe_bolt_rifle' keyword='HMR' hidetag='true'/><tag icon='w_10mm' keyword='HP' hidetag='true'/><tag icon='w_institute_pistol' keyword='IP' hidetag='true'/><tag icon='w_institute_rifle' keyword='IR' hidetag='true'/><tag icon='w_laser_musket' keyword='LM' hidetag='true'/><tag icon='w_laser_pistol' keyword='LP' hidetag='true'/><tag icon='w_laser_rifle' keyword='LR' hidetag='true'/><tag icon='w_lever_action_rifle' keyword='LAR' hidetag='true'/><tag icon='w_machine_gun' keyword='LMG' hidetag='true'/><tag icon='w_deliverer' keyword='LSAP' hidetag='true'/><tag icon='w_minigun' keyword='HMG' hidetag='true'/><tag icon='w_plasma_pistol' keyword='PP' hidetag='true'/><tag icon='w_plasma_rifle' keyword='PR' hidetag='true'/><tag icon='w_revo' keyword='REV' hidetag='true'/><tag icon='w_pistol' keyword='SAP' hidetag='true'/><tag icon='w_ak' keyword='SAR' hidetag='true'/><tag icon='w_combat_shotgun' keyword='SAS' hidetag='true'/><tag icon='w_shotgun' keyword='SG' hidetag='true'/><tag icon='w_sub_machine_gun' keyword='SMG' hidetag='true'/><tag icon='w_broadsider' keyword='Cannonball' hidetag='true'/><tag icon='w_flamer' keyword='Flamer' hidetag='true'/><tag icon='w_missile_launcher' keyword='Missile' hidetag='true'/><tag icon='w_fat_man' keyword='Mini Nuke' hidetag='true'/><tag icon='w_ripper' keyword='Ripper' hidetag='true'/><!--<tag icon='' keyword='' hidetag='true'/><tag icon='' keyword='' hidetag='true'/><tag icon='' keyword='' hidetag='true'/><tag icon='' keyword='' hidetag='true'/><tag icon='' keyword='' hidetag='true'/><tag icon='' keyword='' hidetag='true'/><tag icon='' keyword='' hidetag='true'/>--><!-- filterMask 2 Melee Weapons --><tag icon='w_combat_knife' keyword='Knife' hidetag='true'/><tag icon='w_machete_2' keyword='Machete' hidetag='true'/><tag icon='w_revolutionary_sword' keyword='Sword' hidetag='true'/><tag icon='w_hatchet' keyword='Hatchet' hidetag='true'/><tag icon='w_grognaks_axe' keyword='Axe' hidetag='true'/><tag icon='w_baseball_bat' keyword='Club' hidetag='true'/><tag icon='w_sledgehammer' keyword='Hammer' hidetag='true'/><tag icon='w_power_fist' keyword='Powered' hidetag='true'/><tag icon='w_knuckles' keyword='Fist' hidetag='true'/><tag icon='w_boxing_glove' keyword='Melee' hidetag='true'/><!-- Other Mods --><tag icon='jetpack' keyword='PA Jetpack' hidetag='true'/><tag icon='module' keyword='Module' hidetag='true'/></tags>
  5. @thorgal is the guide in its current state working ? Yes would it be better to wait ? Up to you the wiki is always changing. AWKCR and AE have changed alot of things that needs to be altered in the MODWIKI. Things in progress INNR weapon,armor and clothing namig. Partial removal of Weaponsmith Extended - VIS Icons Patch (no longer up to date) Removal of concealed armor Iconslib2 Update Because Mod authors are busy and take time doing stuff, I'm thinking I'll ADD a MODWIKI.ESM this will Hold Keywords for Naming and internal Mod alterations so when thins are covered in a more universal way in Keywords It can be removed more easily.
  6. @Defaulteduser https://www.nexusmods.com/fallout4/mods/26956/?
  7. @Defaulteduser Glad I can help
  8. @Defaulteduser if it's an Old save menu may be broken https://wiki.step-project.com/User:Gernash/MODWiki_Settlements
  9. @Defaulteduser \fallout 4\profiles\{name of your profile}\loadorder.txt Use the Special BBCode "Spoiler" [spoiler=title]Yourmods list.esp
  10. No, other than pointing out to him what you were thinking of doing it and was looking at re-hashing inv tags. nothing else. I just started playing with it
  11. Only issue is I'm waiting on responses from original authors/artists( I don't think I need to for the most case due to the alteration) But I also don't want QQQQQ
  12. OK I've re-done the most important section (weapons) also added a few extras. m_w_crossbow and m_w_compound_bow I'll resort the Original ones and post the layout on the Modwiki Google docs
  13. if rest 2 is causing CTD then your worlds space is being altered. did you move to an instance i.e. vault save then disable?
  14. slowly chipping away at the truly important icons I wish somebody else had done this so my face would stop melting...........
  15. @MaculaPravus you using extended power lines? if so try saving in Vault then disable then load I've had strange issues with extended power lines mods
  16. Where is your scene of adventure?
  17. Well there are things you can and cant do eg https://www.nexusmods.com/fallout4/mods/22824/? this is a heap of icons it has alot of good naming structure in it. I've sent a Permission of asset usage to valdacil to make sure it's OK as well. So yea it's not Just a Simple SHAKE n BAKE ---------------------------------------- So what it means the file will be the same(Ish) as the Updated ICONLIBS2 for DEF_UI by Omega But will have more naming and Icons so you can have a "New" XML structure for your tags. But if you do this you will not be Adding to Radrose but making a new Sorting mod. and if your doing that then you will be loosing comparability with all mod authors and having to do all that yourself. (If I did this for the Wiki there would be 100+ patches)
  18. YA, IF your rethinking it all I recommend laying it all out because there are 2 issues with how Radrose is laid out and it's the same problem I've encountered and just now starting to do something about. The limitation of ICONS that are currently availableBackwards Comparability to VIS or BAHL there are quite a few others. I'm thinking the iconlibs2.swf should basically be left alone and the *New* Tags/Icons just be in your esp so everyone is happy and then you are just ENHANCING.... Basically start with the Neanka versions from DEF_UI as they are Modders resources I believe Conversion permission You are not allowed to convert this file to work on other games under any circumstances Modification permissionYou must get permission from me before you are allowed to modify my files to improve it Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file So you can't use Updated ICONLIBS2 for DEF_UI by Omega as a base With the Modwiki I'm just starting to Update Icons icon the Core To "Modder Resource versions" so it should reduce the QQ and my XML's and TAGS are non conforming. few people here offering to supply icons here https://forums.nexusmods.com/index.php?showtopic=4465035
  19. Recommend you do a <!-- Radrose-Continued Ver*** --><!-- <tag icon='n_leaf' keyword='Smoke' hidetag='true'/> --> <!-- Removed --><tag icon='n_Smoke' keyword='Smoke' hidetag='true'/> So that way you are just "Updating" the mod and if there is any hand waving it's stays Legit and backwards compatible. The reason I recommended talking to the other guy is you should set up a formal structure for iconlibs2.swf i.e.0-999 Original Leave original alone.1000-1999 m_armo_**** Armor Icons2000-2999 m_Cloth_ *** Clothing Icons3000-3999 m_weapons *** Weapon Icons4000-4999 m_PA *** Power Armor Icons5000-5999 m_ *** Misc Itemsetc.etc So if there is a few people that want to do it you can all have a Structure/Layout to work from.
  20. @rayhne There is a couple of other things you need to do to prep the pic also try talking to https://forums.nexusmods.com/index.php?/user/928177-archerarcher/ looks like he is wanting to make his own one (i.e. he has a modded one but cant get in contact to the original mod author. I've linked him some "Mod resource" versions and he is doing them. Currently I use a hand made version I'm adding to but I've done mine in a way to comply to what's out there rather than excluding everyone.
  21. Oh, For an FYI the 64bit version of tes5edit works a treat with MO2 much much faster.
  22. IS this an old save you are using? if so try using https://www.nexusmods.com/fallout4/mods/22633/? JUST SHOW UNATTACHED INSTANCES AND DELETE INSTANCES nothing more!!!! what generator is it? (please don't say the one next to the building :)) I don't see any major issues with CTD exploring good luck you are using a Spawn mod,lighting and Worldspace mods together you will need to to resolve all Cell and Worldspace conflicts. (Huge tedious job.) then repair all the Navmesh issues (CK repair/patch) How to test Copy your MO2 Profile from the management window Select your new profile restart MO2 TEST1 disable My_Minutemen.espmso_sms.esp TEST2 disable Endless Warfare.esm3DNPC_FO4.esp3DNPC_FO4_DLC.espCrimeTown.espPlaneWreck.espUFOCrashSite.espAtomCatGarage.espDeadAirplane.espTrainBar.espplenty 'o' exploration.espstumbleuponinteriors.espsubwayrunnnerdynamiclighting.espBTInteriors_Project.esp It looks like you are using Mods I have removed over time maybe go over the mod list and check over it as well. Test 3 HAIL MARYEnter vault 111savedisable all modsload game wait 2min savere enable a modswait 2 min save gamelog outlogincheck settlement and game
  23. That will be an all new headache I recommend looking at my common weapon or ZF4 PA to get an idea. recommended tools https://www.nexusmods.com/fallout4/mods/18513/? and Excel
  24. better companions was me looking for better AI's as the NPC and creatures in the game a quite Dumb in the game. there is a better companions holotape and you can set the aggression of the companions but there is no granular control or any sort of base reference. There are more intense companion mods https://www.nexusmods.com/fallout4/mods/26976/? But I've not had a chance to look at them.
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