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Everything posted by Gilgamesh2k5
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wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
glad I could help dude! I usually just open the mod in the mod pane and move the esp up to optional instead of deleting it...nevr know so the two crafting related esps I will just move up near the top in the section you say where crafting esp's should be -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
lol he does love it. so after following your plugin load order I have the following left that I didnt see in your list.. 1. BetterModDescriptionsCAS.esp 2.No Crafting and Settlement Experience.esp 3.SkjAlert_All_DLC.esp 4. BetterModDescriptionsAE.esp 5. Crafting Workbenches-faction and Quest Requirements.esp 6. WET.esp They are all in your guide but not in your plugin, suggestion on where to place them in load order? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
lol my bad broseph -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
the settlers extended patch says it is missing a master called armorsmith elianora.esp? not familiar with that -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
what is this and how do I add it using MO as it has no data folder? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
a quick request bro, could you update your plugin order near the end of the guide to reflect your current setup, seeing as how the Loot rules are all ****ed up -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
nice bro! there is so many damn weapons in that pack that it would make a great base. glad to see you put your magic touch to it. you just made me happy as **** bro -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
looks like tannin github is down, getting the weird errors when starting MO2. -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
lol it takes a while to do the bundling but it contains quite a few very well done weapons by many many talented authors just had to make sure to follow the guys video to the T when it comes to the bundling process..it like an hour long video but he goes from start to finish If I could save him the trouble I could just share the massive ass file somehow. -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
well, I extracted the two Ba2 files using the archive tool in creation kit, then I changed the properties of the BA2 files to hidden and left them in the same folder as the unpacked content, rezipped the main folder and installed using MO. Hopefully that was correct and you didnt mean to hide the three folders that were unpacked. Meshes, etc. EDIT: Actually after thinking about it, I changed the properties for the unpacked materials, meshes and textures to hidden as that made more sense when you say "or the meshes may be overwritten". I didnt know that hiding meshes kept them from being overwritten EDIT: lol goddammit a quick google search found what you meant. Unpack BA2's in folder, install with MO2, go into filetree in mod pane for that mod, right click meshes folder, tick hidden. That way MOD A meshes wont be overwritten by MOD B's Meshes..hence the .mohidden -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
hey bro for workshop rearranged, when you say extract the ba2's and hide them, can you clarify? should I install the mod and it's patches using MO, or delete the ba2's from the mod before installing it -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
wow. I am used to the old MO, auto-ticked..guess I am spoiled. Thanks bro -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
lol thanks dude I felt like a dummy there. I noticed after installing all the settlement mods, the plugins pane still only contains the base plugins for the game. ODD -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
where is the executables in the top right? The drop down menu to launch fo4se and loot and fo4edit. Also is there a plugin window like the old MO? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
okay I posted it https://postimg.org/image/xbgz20ryx/ -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
I cannot seem to add the damn screen clip I took but the drop down up in top right of my MO pane is missing the executable list with loot, etc. just a thumbs up vault boy and nothing underneath -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
would you recommend to install crazy earls as well as scrap everything? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
When click anywhere in that box and click add, it only creates a section called new. Is that what was intended? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
quick question, in your step under adding all the nexus categories "STEP 1 Go to Settings--->General--->Configure Mod Catagories Right click on the popup box choose add then save." what does this mean? when I click on config mod categories it pulls up a listed table. where exactly am I right clicking to add and then save? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
yeah I have always been an avid MO user and have gotten into so many stupid ass arguments over which is better, NMM or MO. Stupid as **** in retrospect. The only thing we are missing is wrye bash for the bashed patch and proper level lists. Tried making a level list patch with fo4edit and ****...dont have the time to dig deep right now as life is being life. -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
oh and Gernash, stellar ******* job on this guide. I have been wondering what happened with the BABY guide, then I stumbled across this gem. Keep up the stellar work! would you say that as of today, if I install this pack the game will run smooth? had my own 135 mod setup with NMM and some conflict res and all of a sudden like ******* magic I started getting ctd's on the main menu after ten seconds this guide is officially on my favorites toolbar right along with neovalyns SRLE and Darth Mathias SRLE extended LoTD. Lemme know if you need any testers, I can help when I have the time. -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
I am pretty sure crossbows is integrated into weaponsmith -
SRLE Extended: Legacy of The Dragonborn
Gilgamesh2k5 replied to Darth_mathias's topic in Skyrim Revisited (retired)
keep up the hard work Mathias!!! You the man! -
SRLE Extended: Legacy of The Dragonborn
Gilgamesh2k5 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Okay cool beans thank broseph...still playing with your extended, game is like a brand new creature. I installed leaf rest and scoped bows and immersive weapons and some unique loot compilations. they all run clean with your full setup. Noticed your comment about the string count so I only installed a couple mods such as above tyhat integrate into level lists. -
SRLE Extended: Legacy of The Dragonborn
Gilgamesh2k5 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey brother solid work so far! Quick question, how many of the mods that legacy patches to will you include? such as the jar hunts and other mods Icecream lists as ones that enhance the galleries with new displays?

