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jdsmith2816

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Everything posted by jdsmith2816

  1. Yes, any skyproc patcher can be recreated using zEdit UPF. Hopefully people chip in and port things over. I won't be doing them all :P
  2. If I have time tomorrow I'll put together a quick script that will just dump that info for you. Should be fairly trivial with zEdit PM me a link to a zip file of just the ESP/ESM s in question and their load order.
  3. Yep, that's best unless you want to update the CR yourself for v19. Guide hasn't been updated in a few months.. It's still totally useable just takes a bit more user interpretation than before.
  4. Yes, you should use blended roads. Sorry the guide hasn't been updated in a while. I also suggest overwriting SMC with Majestic Mountains dark side by the blended roads guy.
  5. 'Ello evilnight. Thanks for the praise and I'm glad things are working out for you. :) The floating lanterns is an unfortunate side effect of my rebuilding of a merge to help someone else... and then sending diana the wrong version afterwards not remembering I had made those changes... Quite unfortunate. I don't have the guide installed currently so I can't really fix the issue and upload to the site. I am planning on revamping everything for Requiem 2.0 so sometime next year there will be an overhaul and I'll make sure the lanterns aren't all messed up at that point. Please do post the list of IDs I'm sure they'll help someone. If I still had the guide installed I'd atleast just fix it in the CR patch. :(
  6. Just to be clear OCS is not a cause of instability. Running poorly compatible mods with OCS without making the proper changes is where issues come from.
  7. Dropping Undeath Immersive Lichdom would be a shame.. should swap over to Classical for sure though. Just my personal opinion though :P
  8. Indeed... but no need to use a third party right? Just click the arrow and then the cached button. https://i.imgur.com/xrWm2S3.png
  9. Hishy has a script for automating the creation of OCS patches but you need to have an understanding of what's going on in order to correct anything it gets incorrect.
  10. Pretty sure SFO standard includes some retetextured/remodelled vanilla grasses that are still in use, look good and not currently modified by verdant. Just need to ensure verdant is overwriting in left panel.
  11. Note, I was specifically speaking about SkyRe aka Skyrim Redone a large game overhaul. Just wanted to make sure we were on the same page. This actually has nothing to do with this guide maybe I should have made a separate post in the forum but no one really reads those so..
  12. Just thought I'd take a poll.. Is there any interest in an SSE based Legacy of the Dragonborn + SkyRe load order? Ignore the supposed impossibility and just assume it's actually possible or I wouldn't be asking.
  13. Hmm, I probably have something overwriting the textures in question then. By all means don't keep ugly out of place textures :D The mountain textures themselves are huge because he has combined two mountain textures into one... even though they are larger you have less of them. It's similar in concept to One Mountain in that regard. If there're any textures I'd advise against sizing down it'd be these as you'll quickly notice degradation.
  14. Keep if you want however he's put moss where it makes sense based upon the region and lighting and as needed to cover up some obvious seams/gaps. Things look great without any additional plugins. Should still have it installed as one of the last things in your load order. There are no downsides and it stops you from accidentally re-introducing buggy brawling by loading a mod on left side after whatever arbitrary mod you had providing it. Is the guide not running Blended Roads https://www.nexusmods.com/skyrim/mods/85301/?
  15. Nope, just the moss work from Majestic Mountains.
  16. Use Majestic Mountains moss instead The author recommends using BDS on Classic as he hasn't adjusted the snow shaders like he has on SSE. That patch isn't needed here. More is not necessarily better.. The moss plugin from majestic mountains is all that should be needed.
  17. Because we only use SFO for some of it's vanilla mesh and grass replacers. We specifically only include those folders because the optionals contain lods/textures for things unrelated to the tall pines and juniper trees.. probably a packaging mistake by vurt. I think those instructions go back to the base SRLE guide.
  18. Why not learn to use Wrye Bash properly? No need to worry about MO or NMM at that point. :P
  19. Supposed to be sometime between now and end of year. No real date has been announced.
  20. Hey GUmmy.. This problem was encountered by a few people in this thread but Diana and myself were never able to reproduce it after several full reinstallations across multiple machines. There were some work arounds that were found by the people experiencing it. Basically I think an answer to your problem can be found in this thread.
  21. Merigng was only done as needed to ensure there was a decent amount of slots left so that people had room to grow. You can definitely merge more but do be careful when merging the requiem patches. At a minimum any req tags need to be maintained or you'll have some serious unintended balance consequences.
  22. Hmm, major update to Requiem is now looming on the horizon. I think I'll take that as an opportunity to re-think the contents of the guide and update how it's delivered. Going to be a busy couple months after it launches.
  23. All past version of uploads can be found at https://www.dropbox.com/sh/ove5d8u8s7mskli/AABMHPQ_PEt44QW3h0OkFpSKa?dl=0
  24. Just go with the latest. From what I remember most of the patching I did was for things that shouldn't really have changed between versions.. some balancing, moving a few random things around, etc. Very little touched regarding quest records. There may be some npc changes overwritten or something.. but I doubt it's anything even remotely game changing. Extra lanterns were caused by a mistake I made in the last patch I sent to diana.. I had swapped to a different setup of ectv to help someone with a custom merge and ended up sending her the wrong merged file. I'm not in a position to fix it right now unfortunately so people will have to live with the doubled lamps for now or disable them via xedit/console. Alternatively re-build the inns & settlements merge yourself but it requires extra steps in the CK that most people are unfamiliar with.
  25. Majestic Mountains is finally out for Classic. You should check it out. I've been using them since swapping to SSE and definitely wouldn't use any other mountains again.
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