
devilpool
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Everything posted by devilpool
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Can't find XX00130A SteelCuirassAAWhite_AMB
devilpool replied to devilpool's topic in Skyrim Revisited (retired)
Alrighty. I tried that, but I still can't find the record. I just downloaded the conflict resolution patch that Neovalen has. It doesn't seem to have anything to do with NLVA (since I took NLVA) and Vivid Weathers, so it should be fine. Thanks anyway. :) -
Can't find XX00130A SteelCuirassAAWhite_AMB
devilpool replied to devilpool's topic in Skyrim Revisited (retired)
I understand. So XX = Whatever the esp's index number in my list is right? When I search through that esp's form ID's though, I still cannot find the XX00130A FormID -
I'm doing conflict resolution right now for the aMidianBorn_ContentAddon.esp. I can't seen to find the XX00130A FormID under the aMidianBorn_ContentAddon.esp. I am using the esp from the ICH folder from the mod. Any ideas on what to do? Thank you in advance.
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ENB v.308 crash at load game/new game
devilpool replied to BoSoxBry's question in Guide Support & Bug Reports (retired)
Have you tried changing DataSyncMode=0 to DataSyncMode=1It's usually used for troubleshooting, but it is said to improve stability at a cost of performance. It shouldn't be a requirement to use it as ENB should work right out of the box, but you might as well try it. -
ENB v.308 crash at load game/new game
devilpool replied to BoSoxBry's question in Guide Support & Bug Reports (retired)
Update: From further testing, I think it's only crashing when loading autosaves. Loading normal saves seem to be working fine w/ the above tweaks. -
ENB v.308 crash at load game/new game
devilpool replied to BoSoxBry's question in Guide Support & Bug Reports (retired)
I'm also getting the same error. I've tried the aforementioned fixes, but I'm still crashing with v308. v292 is working fine however. I'm also following the SRLE guide and I only have ENB for ENBoost. It's unfortunate because I really wanted to use NLVA when I was finished the guide :/ But I'm not sure if it supports v292. -
https://www.reddit.com/r/skyrimmods/comments/4oraga/step_compilation_patch_claims_that_im_not/ Please add "Elemental Staves.esp" to the list of esps for both Core and Extended. I recently ran into an error(detailed here) and reinstalling the mod regarding this plugin correctly solved it. Without the .esp, I was not eligible for EITHER patch, so I believe the "Elemental Staves.esp" from this mod should be added into the list (don't be dumb like me. Install the main file first and then the optional textures afterwards ; n;)
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It has been solved thanks to TendiesForBreakfast on this thread. It was apparently due to a incorrect installation of "elemental staffs". I had only installed the optional texture file instead of the main file along with the texture file. Strange, because I usually read everything(skim through everything accurately), but I guess I just missed it that time. I was able to solve it by installing the .esp in the patch file manually, as it notified me of the missing masters. I will definitely be sure to suggest that the master "Elemental Staves.esp" be added to this thread in case this error is ever recreated. I'm terribly sorry for inconveniencing you. Thanks again for all of the help from everyone!
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Looks like setting it not to run as administrator isn't working either. Still saying I'm not eligible for either. Kinda sucks :/ Thanks for trying though! :)
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MO is to manage my archives, so everything in the archives panel is ticked by default (at least so it seems since there's a checkmark in every box) I just checked and both are set to true. I feel like should just delete it all and try again(lol bye @8 hours of time during exams) This error hasn't been recreated anywhere else as far as I know, so I couldn't find any threads anywhere that reported of similar problems. All of the necessary executables are also set to "Run as administrator" so that they can freely dabble with files. Skyim and all of the tools I use are all installed outside of program files as well. I myself:/
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Also, I just deleted Phinix ENB and it's associated files, so I only have ENBoost. So I should have no enb conflicts, I think?
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Yes, I did select yes(it's automatically selected, but I clicked yes on both anyway). Also, I've checked with that thread and I still wasn't eligible. Afterwards, I went to the actual STEP page and made completely sure that I had every single mod, core and extended, installed and activated in MO. I'm going to try redownloading the patch from the nexus page and see if anything changes. Also going to uninstall each mod that I installed after finishing STEP(which I've already done before and the conflicts still existed, but I'd rather sort STEP out first rather than go my own way) except for crash fixes. Also, any idea on what could be causing my stuttering? I have 4gb of vram and 16gb of RAM as well as a pretty decent GPU IMO, so I don't think this should be happening.
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Hi guys. So I recently completed installing S.T.E.P Extended after installing a fresh Skyrim game. I've made sure to patch everything correctly, including DYNDOLOD, Duel Seath Redux, etc. However, I've been encountering several issues. First is a startup glitch. It is very minor and the least of my worries, but it exists. Basically, the game stops responding for a few seconds as it boots up (into borderless windowed mode due to onetweak) Secondly is, even though I've done everything in my power to make my game anti-CTD, it randomly CTDs within a few minutes of start up. Thirdly is some pretty heavy stuttering that is pretty frustrating. Even after ENBoost and crashfixes. I'd just really like a stable game for once. Out of all my years of modding, I've never been able to achieve a truly stable build, which kind of discourages me. I've been at this for ~8 hours and to be completely honest, I'm not frustrated. I've modded this game a 100 times over before, but this is the first time I've used S.T.E.P. I'm sure it's not Step's fault though. I know I messed up somewhere, but I'm not sure where. Anyway, after completing Step, I've only installed five mods outside of Step (COT, ESS-COT patch, Supreme Storms, True STorms, NLA, and Phinix ENB COT+AO+ESS+NLA+TS(idk something similar to that order lmao). As well as Alternate Start - Live Another Live (pretty much a necessity IMO). I also have ENBoost, the SKSE memory patch, the Memory Blocks Log fix (deleted it after I did that patch because it causes CTDs when you keep or smth?) I've also configured my inis accordinly. Also, there was another thing that I thought was strange. When I was installing the STEP Compilation Patch - Hires, I didn't qualify for either the core or the extended versions of the patch within the installer, even though I had every single extender mod downloaded. I continued on with the installation anyway, selecting the STEP extended version, because I was absolutely sure I had everything. I'm on the latest Nvidia drivers. If you think it's a driver conflict, which one should I roll back to? As I had the latest drivers before I installed the game. And yes, I've tried uninstalling the few mods that I installed after STEP, but that's not working. Also, not exactly willing to mess with STEP unless I am directed to do so. Below is all of the info I believe you would need: Active mods: https://www.dropbox.com/s/ayzr9keice0imff/Skyrim%20Mods.txt?dl=0 Load Order: https://www.dropbox.com/s/cgxwg5sg7be664x/Load%20Order.txt?dl=0 enblocal.ini info [spoiler=enblocal.ini info]//++++++++++++++++++++++++++++++++++++++++++++++++ // Phinix Natural ENB v2.00.27 for ENB v0.305 //++++++++++++++++++++++++++++++++++++++++++++++++ // ENBSeries v0.305 // visit https://enbdev.com for updates // Copyright © 2007-2013 Boris Vorontsov //++++++++++++++++++++++++++++++++++++++++++++++++ [PROXY] //Setting EnableProxyLibrary true with d3d9_smaa.dll as the library //to enables Subpixel Morphic AA (can replace with other libraries). //Used because launcher/driver AA disables several ENB effects. EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_smaa.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [THREADS] DataSyncMode=1 PriorityMode=0 EnableUnsafeFixes=false [MEMORY] //For default ENBoost settings for your video card and system, //see the ENBoost Settings Reference at the bottom of this file. //------------------------------------------------------------------ //Fix for 32-bit Skyrim engine memory limitations; 64-bit systems //can now access 128GB of RAM (~192GB when compression enabled). //Can generally be left true even for 32-bit systems. //If using a 32-bit system and having problems test as false. ExpandSystemMemoryX64=true //------------------------------------------------------------------ //Core ENBoost for all systems: //Reduce RAM use to help eliminate *memory-related* CTD issues. ReduceSystemMemoryUsage=true //------------------------------------------------------------------ //Reduce chance of CTD or low performance due to bad video drivers, //however with good drivers leaving as false can be optimal. //When true, bad drivers can cause lower performance or pauses where //they would normally just CTD if false. Reported to help AMD users. //If you experience CTD even when the above setting is true, try //setting this to true as well. If having lag/long pauses, try false. DisableDriverMemoryManager=false //------------------------------------------------------------------ //When set true can give faster cell load times as geometry/textures //aren't loaded into video memory until visible. May cause stutter //as more data must be dynamically loaded into memory "on-demand" as //you look and move around. //If having long cell load times I recommend instead to first try //using the "free VRAM" key (PageDown by default) to clear VRAM //before entering a new location or fast traveling instead to clear //video memory prior to load: similar benefit without the stutter. DisablePreloadToVRAM=false //------------------------------------------------------------------ //Workaround mode for users experiencing large amount of stutter, //typically systems with large amount of VRAM (4GB+) or for 32-bit //systems with 4GB+ RAM. For testing only, unless ENBoost recommends //setting it true for your hardware. //Does not use memory reallocation, compression, or enbhost.exe. //Only works when ReduceSystemMemoryUsage=true. //Alt+tab will not work in fullscreen when this is true. EnableUnsafeMemoryHacks=true //------------------------------------------------------------------ //Buffer for memory/VRAM swap. //Generally, smaller=less RAM use/CTD, larger=less stutter in heavy //areas with many mods or high ugrids value. Lower values may also //improve long load times, though I suggest you try using the //"free VRAM" key before changing this for that reason alone. //For video cards with 2GB or more VRAM, 256 is a good baseline. //For less VRAM, 128 can sometimes work better, but needs testing. ReservedMemorySizeMb=512 //------------------------------------------------------------------ //Manual setting for video memory usage. //As a baseline, set this to 1024 x GB of VRAM you have minus 128. //VRAM is how much memory your VIDEO CARD has, not system RAM. //Below are suggested values based on the VRAM of your card, //taken directly from the ENBoost documentation. //As a general rule you //6GB VRAM = 6016 //4GB VRAM = 3968 //3GB VRAM = 2944 //2.5GB VRAM = 2432 //2GB VRAM = 1920 //1.5GB VRAM = 1408 //1GB VRAM = 896 //<1GB VRAM = Number of MB of VRAM (512 for a 512MB card.) //In some cases where other running process (or bad drivers) are //causing additional VRAM load, or VRAM is otherwise being maxed out, //reducing this value can improve stability and performance. //For optimized systems with large amounts of VRAM/system RAM, //increasing this setting may offer similar improvements. //Do not increase beyond system RAM size. VideoMemorySizeMb=3968 //------------------------------------------------------------------ //ENBoost memory compression. //Disabling may reduce stuttering in some cases, however can also //cause significantly higher VRAM use. EnableCompression=true //------------------------------------------------------------------ //Attempts auto-detection of above VRAM setting. //Can sometimes detect wrong values, recommend leaving false. //Set correct value for your video card manually above instead. AutodetectVideoMemorySize=false [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] //Turn off anisotropic in video drivers and game settings. ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=2 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=40.0 [iNPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=45 KeyEditor=13 KeyFreeVRAM=34 KeyBruteForce=66 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=60.0 [ANTIALIASING] //Turn off AA in video drivers and game settings when using PNENB. //You do NOT need to disable SMAA to use any of the options below. //Test with Skyrim FXAA enabled first before any of these. //------------------------------------------------------------------ //Set true to use ENB EdgeAA, which does a great job smoothing //jagged edges from problem areas like grass and trees with minimal //impact on performance. Similar to default Skyrim FXAA. EnableEdgeAA=false //------------------------------------------------------------------ //Set true to use ENB TemporalAA, which also does an excellent job //smoothing jagged edges from trees and grass, however can also //introduce texture blur and "doubled/ghosted" objects. //Use either TemporalAA OR EdgeAA; both at once gets too blurry. EnableTemporalAA=false //------------------------------------------------------------------ //Enables AA on shiny/reflective objects like Standing Stones. //Recommend always leaving on for great visual improvement //with minimal FPS impact. EnableSubPixelAA=true [FIX] FixGameBugs=true FixParallaxBugs=true FixAliasedTextures=true IgnoreLoadingScreen=false IgnoreInventory=false FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixParallaxTerrain=false FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=0.25 BlendMax=0.0 Specs: Card name: NVIDIA GeForce GTX 680 Manufacturer: NVIDIA Chip type: GeForce GTX 680 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_26863842&REV_A1 Display Memory: 12161 MB Dedicated Memory: 4026 MB Shared Memory: 8134 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: ASUS MX239 Ram: 16gb OS: Windows 10 Tools: Mod Organizer TES5 Edit (For DYNDOLOD scripts and cleaning) ((From the FO4edit page)) LOOT ENB Organizer (To install Phinix) Wrye Bash (for the STEP bashed patch) Dual Sheath Redux Patch FNIS Also, I've cleaned everything that required cleaning and avoided cleaning the things that warned me not to clean them. (Except Birds and Flocks Hearthfires Cleaned Edition. Idk what's up with that cause whenever I delete the ITM, it comes back???) Any help would be greatly appreciated. Updated Load Order ( I don't know how to edit posts on here) Updated Load Order ( I don't know how to edit posts on here) What have I done to this post? O_O