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Everything posted by InstantKor
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Hello, Im not sure if this is really important or not but I am noticing after going through the guide on the new site the font for the Fomod Instructions is tiny at times (generally when there are many entries). Not sure if this in because I'm on a 4k display but here is a screenshot of one example but Im not sure if this will provide a very good example or not.
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Hello, in the guide, Ultimate combat has a dodge mechanic already. In the past TK Dodge was included in the guide but not anymore. Think it will be perfect fine to add in a dual wield blocking mod, used to have such a mod in the old LE edition of the guide. About the carry weight issue you mention, with this being a LotB build severely limiting your carry weight will make it annoying trying to collect all the artifacts and gear that gets displayed in the museum as you will constantly be trying to manage your inventory. The last mod you mentioned is nice but doesnt look to be worth a esp to me, though thats just my opinion of course. Id rather use the free spots to include more supported content for the museum.
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Hello one of my friends was asking me if I thought their GTX 980 would be up to par with Skyrim SE for this guide. I couldn't really say as my experience has been with my 1080 Ti which has almost triple the VRAM of the 980 and they also have a 1440p monitor as well that they will be using. Does anyone know or think their 980 will work well?
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What you can do that would work is for the mods that are VR specific is simply rename that mode by adding 'VR' at the begging of each of those mods. That way you can easily identify them and instead of two copies of every mod, you would only have duplicates of mods that are VR specific. The only thing I dont know about though are things like FNIS, if that only scans the mods activated in MO then your good to go. But if it scans everything, that being the the entire mod install folder, then that would not work and in that case two seperate mod install folders are needed.
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With two portable instances of MO2 pointing to the same mod folder the two instances would be identical. When you change one mod in one instance then load the other MO2 instance it will see that new mod though it wont be activated. Note yoy can only have one instance of MO2 opened at a time too. So to answer, no I dont think what your wanting to do is gonna work.
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So question going threw the guide and reached the weapons and armors retexture portion and was wondering if it would be alright to go with 4k resolution armors when possible. Using a 1080ti so with 11 Gb of VRAM to play with I should be set with 4k armors. The main concern I have though is the museum, as it gets more and more items with all pieces of armor at 4k I wonder how that would bode.
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What I'm doing with textures since I have 11 Gbs of Vram to work with is going with 4k textures for objects that are large (ie dragon remains) or large and flat (Landscape/environment) textures benefit greatly from the higher resolution. Also opted in keeping npcs at 4k skins as well and am considering using the 4k textures provided in ACE and WACF from kryptopher as the hoods especially benefit greatly.
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Back again with another mod suggestion, this one I personally ported over to SE with permission that adds more displays to the museum gallery. There is a patch for already in the LOTD Patches too. Only concern would be the loot table of the treasures on how well they play with MLU. New Treasure Hunt SSE Port
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What its saying is to do is to go to your Mod Oragnizer folder and in the mod folder you need to right click on a empty space and create a new folder. Name this newly created folder "Majestic Mountains esps" without quotations. This creates a new mod in MO but its empty until you cut and paste the specified esp files from Majestic Mountains into the folder you created created. This new folder you just created will be at the very bottom of MO and you will need to drag it to just after where Majestic Mountains is located.
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I know the omega integration isnt quite over yet but here is a mod I thought the guide could benefit from. Improved Water Performance From the main description "Improves the performance of Realistic Water 2 by using the new bc7 format introduced to SSE by bethesda. 95% the looks at 30% the VRAM at 2k resolution."
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My vote goes for using Frankly HD Stormcloak and City Guards. Also found this and think we need it as well 4k and 2k HD Juniper looks great and MO reports there is nothing else touching these textures. Why is having MO located in the Skyrim install folder bad? Thats where I have been putting MO ever since I started using it with zero issues.
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There will always more updates to come, best advice is to follow the guide and to stick with THAT version of the guide and to start playing. Though Legacy of the Dragonborn is due amd update soon with some new/updated patches and such (probably want to wait for those to drop). This guide will likely only stop development when Lexy decides to move on lol.