Hi guys
I'm going through the manual install configuration for this mod, and many  of the folders that STEP recommends installing have files with identical names. Like the common-empty has a soulgemgrand.dds, while the grand-empty also has this file.. Many of the folders repeat having identical files, and I am not sure why. Do I need to install all of those identical files or just one of them?
Sorry guys! I found out that it was not a mistake at all, just not very precise instructions in my opinion. I searched for the answer to my dragging problem on google and found this post: https://forum.step-project.com/showthread.php?tid=2522
Kelmych's reply has a much better and more precise instruction on step 5 (highlighted in yellow) which i recommend you insert in your official instructions.
In the instructions to how to fix the conflict between this mod and Acquisitive Soul Gems, it says to drag the "enchant shader" from Animated Weapon enchants.esp. BUT I can't see it. What I can see is an "effect shader". Is this the file that the instructions refer to?
Hi guys, I was just wondering if you knew if the SMIM overwrite of the HD fire effect doesn't have any significant value, since fire effects it not listed before SMIM in the STEP guide. Because on the SMIM nexus site the author recommends installing the fire effects before SMIM.
Should I just install the 1024 version and continue with the installation then? I don't catch up on that redownloading thing, do the STEP team manage the nexus mods as well?
I am having issues with installing the serious HD 2048 version of the main file. It says that the file is corrupted. Though with the 1024 version it works..? Does anyone know about this issue?