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Whetstone

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Everything posted by Whetstone

  1. I have been using his Dig Site mod with Legacy. Will probably change to this one. Thanks.
  2. The cart ride is heavily scripted. Mods initializing can really bug it out. I usually use "Camping in the woods" LAL start to get a close to vanilla start. If you must do the vanilla start try not to enable mods like Frostfall, etc until after the into sequence.
  3. It sounds like maybe your download was corrupted. Try deleting and re-downloading the mod.
  4. The WAA patch is packaged with the Beta.
  5. Stable version is 15.3.4 Beta version is 15.4.5 New version should be released in a week or 2 as 16 Final
  6. I believe so. Also the loot drop rate is highly customizable in the MCM.
  7. This looks good. High Poly Project https://www.nexusmods.com/skyrim/mods/76439/?
  8. Same. They look amazing but the transition between his textures and other texture looked bad in my game.
  9. We can probably do some creative merges in other areas
  10. I haven't noticed any issues with Snazzy and Legacy.
  11. Yes, it should work OK. On a previous load I merged both of them and a custom CR together and didn't have any problems.
  12. Sounds good. I have a terrible habit of trying to add everything to my build. For the guide we should probably stick to things that complement Legacy.
  13. I did but to be honest I haven't gotten far enough into a playthrough to test it out.
  14. I have Apophysis Dragon Priest Masks overwriting it. I like the way they look better. As far as I know there are no compatibility issues.
  15. I have it merged with the RS patches. It seems to work OK. No guarantees!
  16. Its my understanding that Crash Fixes actually changes the format of your save game once it hits 65K. Its great to keep from losing a save but I wonder its a great idea to run it that way for a long period of time. Restringer seems to work as advertised. I have been using it for awhile now.
  17. Scarcity received an update. Also according to the mod author you no longer need to fix the batched patch.
  18. My brother had twin daughters. You are in for quite a ride!
  19. I vote for Scarcity to stay but that is just the play style I enjoy.
  20. Have been running a Legacy build for awhile that has a SRLE Extended as its base and I feel that most of the mods synergize really well. Extra player housing mods could probably be dropped. The Safe House provides pretty much anything you could want in that department. Some possible additions that add more content to Legacy: Aetherium Armor and WeaponsKonahrik's AccoutrementsSkyrim Unique TreasuresWheels of LullImmersive WeaponsHeavy Armory
  21. If you force recruit her in EFF it should work.
  22. No patches are fine unless they modify scripts. .You just can't restring a mod that other scripted mods are dependent on.
  23. Yes. Thanks to the memory preloader I am experimenting with a crazy load that would probably be 80K+ strings. I have been able to get it down to around 55K by selectively restringing about a dozen heavy hitters. I haven't noticed any problems at all. Even with Crash Fixes and ReSaver tool I think it's probably best practice to stay well under the 65K level if possible.
  24. Yes. I have been using it for a few months with great results.
  25. I think the best advice is to freeze your load order when starting a playthrough and only update mods when absolutely necessary. Someone once told me that Skyrim is held together with mystic voodoo and wishful thinking. If you have the disk space you can copy your entire mod organizer folder to another location. You can then keep it updated for the next playthrough or play around with new mods without risk.
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