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Everything posted by Snarkyfork
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I have been asking around on the mod pages but haven't had much luck. I really need help with this. I ran across this issue a long while back and fixed it (or thought I did) but recently I changed over from NMM to Mod Organizer and I am running across these old issues again for some reason. MMM seems to not be (correctly) using Breezes FO3 Males. Male raiders look like they have two bodies overlaying one another, messing up the textures. There is (was) a similar problem with the female Type 3 body replacer but someone made a fix for it (I am honestly wondering if Breezes needs a similar fix). Here is what is strange, if I place Breezes FO3 Male body mod above MMM in my "install order" (not load order) then some of the bodies are correct and others are invisible. When I place Breezes below MMM in my install order all of the bodies are visible but are messed up, like in the SS below. I think what is happening (when Breezes is above MMM) is the normal raiders are fine but the "increased spawns" by MMM are not using the correct textures/meshes for some reason. Surely someone else can confirm this who uses MMM and Breezes? I am following the STEP (clear and present danger) guide for installation. I am using Mod Oraganizer. The textures are all in the default locations. Archive Invalidation is working correctly. I have installed Breezes AFTER MMM so that Breezes recognizes MMM and installs the proper MMMF3 textures. I am using Project Beauty (Fallout Redesigned) with Blackened but I have tested this with and without Project Beauty installed, nothing changes. I want to go back to living my life and not worrying about this so please, any help would be greatly appreciated! [spoiler=Screenshot] Edit: I fixed the issue. I removed Breezes Male Body Replacer. =P
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When to uncheck/turn off mods in Wrye Flash?
Snarkyfork replied to Snarkyfork's question in Wrye Bash Support
Thank you, I'll give it another try. -
I am using Wrye Flash for the first time and got this message below: The following mods are tagged 'Deactivate'. These should be deactivated before building the patch, and then imported into the patch during build. *Project Beauty- Broken Steel.esp * Project Beauty- Point Lookout.esp The following mods are mergeable. While it is not important to Wrye Flash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Fallout maximum esp/m limit. *Ez0n3_Fallout3_MyMansion_SkipAcquireQuest.esp * FO3 Wanderers Edition - DLC Point Lookout.esp * FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp * Mart's Mutant Mod - DLC Point Lookout.esp * Mart's Mutant Mod - Master Menu Module.esp * Mart's Mutant Mod - DC Interiors.esp * pip60.esp The following mods are tagged 'NoMerge'. These should be deactivated before building the patch and imported according to tag(s), and preferences. *Project Beauty- Broken Steel.esp * Project Beauty- Point Lookout.esp * Merged Patch.esp Automatically deactivate those mods now? Should I deactivate my Merged Patch? What does this message mean? Edit: When I click "yes" and deactivate the mods suggested, several mods seem to be broken when in game, such as the MMM menu not showing up in the pipboy menu. Any advice would be greatly appreciated, I asked around in the Nexus forums and was reading this guide here: https://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20General%20Readme.html#patch but despite it being fairly thorough... it doesn't answer any of my questions. Also, the only box that is checked in the "build patch" menu on the left panel is the top box that reads "alias mod names". Do I suppose to know which boxes to check or uncheck? In oblivion Wrye Bash basically builds the patch itself.
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I'm using the goty Steam version of Fallout 3, it's installed correctly. The Wrye Bash "Mopy" folder is inside the Fallout 3 directory. I'll try again and see if anything changes.
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I have been looking around Nexus and the STEP site for an answer to improve/increase the LOD in Fallout 3. I could find only one mod on Nexus and it didn't really stand out as a dramatic improvement. Is there somewhere in the STEP guide(s) that talk about this that I am missing? Or a particularly good way to go about increasing the view distance beyond the normal maximum?
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I have been looking around Nexus and the STEP site for an answer to improve/increase the LOD in Fallout 3. I could find only one mod on Nexus and it didn't really stand out as a dramatic improvement. Is there somewhere in the STEP guide(s) that talk about this that I am missing? Or a particularly good way to go about increasing the view distance beyond the normal maximum?
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I download the latest Wrye Bash from the Skyrim page and tried running it through MO but it wouldn't even recognize Fallout 3. Do I actually need a bashed patch for Fallout 3? In the past I have used only a merged patch and haven't had any noticeable problems.
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I was following the guide for installing the UI in fallout 3. I got past the part where I install UI Organizer and the zip version of darnUI and when I get into game my pipboy is about half the size that it usually is (in my other game that I made using NMM). I am using pipboy readius, just for the record. Is there some setting in the ini I can change or a reason that this is happening? Edit: Nvm, I found the ini setting for the pipboy. It's strange, however, that with the same mod setup the pipboy size was different with MO than it was with NMM. Seems to work though... so no complaints, I guess.
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MO not starting FOSE for Fallout 3 goty
Snarkyfork replied to Snarkyfork's question in Mod Organizer Support
Thank you, I guess sometimes less is more. =P I just assumed I needed some fix since the base game didn't want to work without a special tweak with renaming the launcher. I am still getting a strange bug with my UI however, FOSE is running now but Darnified UI is too large. I am playing in 1080p. Screenshot: -
I am reinstalling Fallout 3 using MO. I am using the Fallout 3 goty edition from Steam and did the Steam "fix" where you rename the FOSE_loader to Fallout3launcher. The game gave me a warning that FOSE was not running and DarnUI was messed up during the intro. I found this fix here: https://steamcommunity.com/app/22370/discussions/0/541907867749806335/ I wanted to know if this "fix" is "official" before using it? Or is there some better way to get the game running? Any insight into this would be greatly appreciated, thank you. Edit: I tried this fix and it isn't working for me. P.S. And while I am here I might as well ask, when installing mods that change the fallout3.ini and prefs.ini... will Mod Organizer automatically make those changes to the Mod Organizer .ini's or will the mods make changes to the actual fallout3.ini's in the documents folder?
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Mod Organizer is not working with BOSS
Snarkyfork replied to Snarkyfork's question in Mod Organizer with STEP
I am having load order issues with LOOT, that is why I am looking to get BOSS installed. The idea of LOOT is nice but it has failed to many times for me to trust or rely on it. I need to BOSS to double check my order, more or less. I couldn't find the 32 bit version of BOSS, maybe someone here can point me in the right direction? -
I try to add BOSS to Mod Organizer and it gives me this error: failed to inject dll into "boss.exe". failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect. [87]) Any suggestions?
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Do I need to re-run or regenerate the DynDOLOD assets with TES5Edit every time I add a mod or the load order changes?
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DynDOLOD's is causing wagons to flip during intro
Snarkyfork replied to Snarkyfork's question in General Skyrim LE Support
I have enforced vsync in the Nvidia control panel and have the Skyrim.ini setting set to 1. But I do get the impression that your right. Fraps is saying the game is running at 60 fps.... but still. Could there be some issue with the graphics card or drivers that is causing vsync to not work properly? Edit: Alright, I think the issue is with the profiles in the Nvidia control panel, maybe. Vsync just doesn't seem to be working correctly with TESV.exe. I found the framerate limiter and Vsunc settings in the enblocal.ini and set those and now things are moving along. The game seems to run fine. Heh, what if I don't want to use an enb though? Anyway, thanks for your help. Maybe I can get this going now. -
DynDOLOD's is causing wagons to flip during intro
Snarkyfork posted a question in General Skyrim LE Support
I do not follow STEP (entirely). I do not have any ini tweaks active that are not a part of the STEP program. I don't know if this is the right place to ask for advice on DynDOLOD's but I was directed here by the mod author, who has comments turned off on the mod page (which isn't intelligent because even though the mod author may not answer peoples questions, leaving comments turned on allows for other modders to be helpful, which in turn saves the author and the people at this forum time, just sayin). I am experiencing the wagon flipping bug at the beginning of the intro sequence and have pinned it down to DynDOLOD's. I listed the install order below and I use LOOT to sort so load order shouldn't be an issue. (If you look at the install order below) I install every mod up to and including SMIM, make a merged and bashed patch, load into the game and play test extensively, and there is absolutely no problems (I have used this same build now, more or less, for over a year and have installed it over 7 times on different computers. There are over 140+ (quit counting at 140) mods in the full build but I stopped at DynDOLOD's because I am having issues and cannot get past it). The moment I install DynDOLOD's (yes I have read the tutorials, watched the videos, etc) I get the wagon flipping bug during the intro. I am using SKSE Memory Patch and I have used ENBoost (for testing to be thorough) but the results are the same. My Jedi-like sense of intuition tells me that this is some kind of script or memory error but I am unfamiliar with DynDOLOD's or how it works. I was advised to leave both the merged patch and bashed patch unchecked during the TES5Edit generation of the DynDOLOD's assets through the DynDOLOD's World script, it seems to make no difference in the result (at least at first glance). If DynDOLOD's is struggling to run correctly with the mods I have installed below then I guess there is little hope for my full build? And what is strange is that even after disabling and uninstalling DynDOLOD's and its assets (output folders) I still get the flipping wagon bug and have to delete my Skyrim archive and unzip my base-backup to start over fresh. Also, DynDOLOD's adds a bunch of armor and weapon mods to its masters list and when the mod is removed it removes textures from those mods, but I guess that is meant to happen? I love the look of this mod and would like to give it ONE more chance. In my previous builds I used TESLODGen with no issues so I don't understand why this is so difficult. Any advice? Load Order: I don't currently have Skyrim modded but I use LOOT for my load order and here is the mods I have installed (in the order they are installed from top down). Essential 00a - Unofficial Skyrim Legendary Edition Patch 3.0 00b - Unofficial High Resolution Patch 1.1.9a 00c - (Temp) Unofficial Skyrim Patch ESP's 01 - PapyrusUtil - Scripting Utility Functions 3.2 02 - Vanilla Skyrim LOD Billboards 1.0 03 - RaceMenu v3.4.5 04 - ShowRaceMenu PreCacheKiller 1.2 05 - SkyUI 06 - A Quality World Map and Solstheim Map - With Roads 07 - Climates Of Tamriel-V 08 - Climates of Tamriel Edition - Realistic Sun and Sunglare - Warm colors v2.0 09 - SKyre 1301 - Misc Files (Main) 10 - T3nd0s Skyrim Redone 11 - Skyre - Unofficial Script Fixes 12 - Unofficial Skyrim Redone Patch Update 14 - Skyrim Community Uncapper Achieve That! Alternate Start - Live Another Life 3.1.0 Amazing FollowerTweaks v1.66 Auto Unequip Ammo v5.0 Better Fast Travel v3.76 - Loose - Hearthfires Better Stealth AI for Followers 3.4 Brighter Torches with Larger Magelight Radius 1.0 Convenient Horses v5.0 Customizable Camera v1.82 DYNAVISION Dynamic Depth of Field 2.2 Helmet Toggle Helmless Warrior Prisoner Cart Fix Realistic Needs and Diseases 1.9.10 Run For Your Lives v2.0.6 Skyrim Performance PLUS Skyrim Project Optimization - Full Version 1.6 Cosmetic 01 - Calientes Beautiful Bodies Edition -CBBE- 02 - CBBE 02 - Beauty Marks Expanded 1.0 03 - Caliente's Vanilla Outfits for CBBE 04 - Feminine Argonian Textures for CBBE-UNP (Chameleon and Lizard) 05 - Feminine Khajiit Textures for CBBE,UNP (Grey Cat and Leopard) 06 - The Eyes Of Beauty 9.0 07 - Succubus Race 08 - Temptress Complete v1.3 09 - Temptress CBBE Neck Seam Fix Apachii Helmet Wigs v1.0 Apachii Sky Hair Female v1.5 Apachii Sky Hair Male v1.2 Apachii Sky Hair v1.6 FULL Better Females by Bella Version 3.0 FNIS 01 - Behavior 6.2 FNIS 02 - PCEA 3.5.2 FNIS 03 - Pretty Combat Idles FNIS 04 - Pretty Female Idles FNIS 05 - Pretty Sit Idle NMM Installer_v1.31 FNIS 06 - Pretty Combat Idles - Front Flip FNIS 07 - Pretty Idles For All Races FNIS 08 - FNIS Feminine Running Animation FNIS 09 - Momo Dash Animation Numenume Hair Sono 7.2 Oblivion Hair Pack AIO v2.3 SG Hair Pack 268 by HelloSanta Armor & Weapons AEterna Circlets (Core) Angelic Halo and Demonic Horns v1.6 Angelic Halo and Demonic Horns v1.6 - Lower Halo's Animated Dragon Wings Dark Lilith Armor 2.5 Devilmaid by Neo - CBBE 1.0 Dwemer Autoblade v3 Elhart Dress - No Gloss KD Circlets Redone V3.1 Lustmord Armor v1.2 HD Magicka Sabers Neo Selene 1.0 Noble Wedding Dress Nouserhere's Ears - v1.0 Seraphine Armor Shiki_Armor_Yukikaze Succubus Armor - Nausica TERA Armors CBBE by frigus 1.3 Thunderbird Armor Tribunal Masks Tribunal Robes - No cloak for males patch Tribunal Robes - No cloaks for females patch Tribunal Robes Core Ultimate Assortment - CBBE Compatibility Pack 1.1 Ultimate Assortment - Core Files 1.11 Vampire Leather Armor Set 1.4 Warrior Within Weapons Textures 00 - Skyrim HD - COMPLETE FULL 1.7 01 - Immersive Armors v8 01 - Immersive Weapons 1.5 01 - Skyrim Immersive Creatures 02 - aMidianBorn Book of Silence - Armors 03 - aMidianBorn Book of Silence - Creatures 04 - aMidianBorn Book of Silence - Dragonborn DLC 05 - aMidianBorn Book of Silence - Unique Items 06 - aMidianBorn Book of Silence - Weapons 07 - aM - Bonemold Hotfix 1.9 08 - aM - Skyforge Hotfix 1.9 09 - aM - Staff of Magnus Hotfix 1.9 10 - HQ FOOD INGREDIENTS 1.6 11 - Ruins Clutter Improved 12 - Enhanced Night Skyrim v04 - Color Galaxy 15 - Static Mesh Improvement Mod 16a - DynDOLOD (Core) 16b - Output Mod manager: Nexus Mod Manager System Specs: Windows 10 Pro x64 Intel i7-6820HK CPU @ 4.1 GHz 32 GB RAM Nvidia 980m (internal) 8GB VRAM Nvidia Titan (External) 12GB VRAM