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DarkladyLexy

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Everything posted by DarkladyLexy

  1. I suggest swapping Veydosebrom for Verdant it is a straight swap. I can't find information on why Veydosebrom was pulled but if it doesn't come back next week I'll swap to Verdant instead. UniqueBorderGates-All-PointTheWay.esp need to run through the Creation Kit improperly converted. I have an everything all my tool and MO2 outside the main Skyrim SE folder.
  2. The Screenshot and little video I created are slightly out of date with LOOT but fundamentally not much has changed but I'll do a new one. Edit: just updated the LOOT Mod Group Screenshot and sexy little video.
  3. Well had planned on doing one on Wednesday when my kids are back in school (yay for school) but Bethesda's recent update has thrown a spanner into the works due to SKSE not updated yet. What I might do is give it until the weekend then if SKSE is still not updated I'll roll what things I can.
  4. yeah, could also be the fact I am not the best a doing screenshots. I have noticed Cassandra's face is quite dark that could be the skin tone from Bijin I chose for her. there are different variations of the Light Armour so I guess you check it out for yourselves. Frankfamily texture is growing on me thou
  5. personally, I am undecided Frankly HD Dawnguard Armor and Weapons doesn't full overwrite EotW The Dawnguard - Textures Re-mastered so maybe Frankly below it. Might wait a see if Gamwich does the Dawnguard and it think he might
  6. Another very quick comparsion the time for Frankly HD Dawnguard Armor and Weapons: https://www.nexusmods.com/skyrimspecialedition/mods/19663 Light Dawnguard Aemour - [EotW The Dawnguard - Textures Re-mastered (What is currently in the Guide) https://imgur.com/g3xu1UV Light Dawnguard Armour - Frankly HD Dawnguard Armor and Weapons (2K) https://imgur.com/Yi3TSJW Heavy Dawngurad Armour - [EotW The Dawnguard - Textures Re-mastered (What is currently in the Guide) https://imgur.com/uOIHEsZ Heavy Dawnguard Armour - Frankly HD Dawnguard Armor and Weapons (2K) https://imgur.com/dnCZwVu
  7. It totally makes Glorious Daedric ReTex redundant so you can get rid of that; the scabbard conflicts with Ebony Weapons 2017 Retexture so I have placed Rustic Deadric before in the left pane so Ebony Weapons 2017 Retexture win that conflict. You even remove the ebony folder from rustic to save yourself a little bit of space.
  8. yeah it has been ages since I looked at Daedric Armour textures I had forgotten how dark it was but i have made my mind up Glorious Daedric ReTex is out and Rustic will be going in.
  9. Quick Comparison shots of Daedric Armour: Rustic: https://imgur.com/XmgXPdR Glorious Daedric ReTex - Darker Armor Version (What is currently in the guide) https://imgur.com/U0gTMmY
  10. yes you can just replace all the instructions that refer to veydosum with verdant it is a straight swap
  11. Follower Trap Saftey doesn't have a esp so it doesn't really matter.
  12. well there is one of 2 things you could do either leave it out or use the Classic version but the would mean having to convert the esp and running if Optimizer on it. Or maybe Verdant could even use Enhanced landscapes I might have to start looking at others if it doesn't come back soon.
  13. you could use Modwat.ch a bit out of date or you use Mod Picker List link removed due to potential spam/phishing you will need to sign up and set your account to view adult mods thou.
  14. You are getting Blackface bugs not because the folder structure is incorrect but the Records are either being overwritten or you are missing the facegen data for interesting NPC's which is installed later. Don't worry about that yet all you really need to do when testing is may sure you can boot up and can load into the world. Already included with Keep it Clean.
  15. My Mod Picker list is coming along nicely so far most Mods are in. Sorting out Load order now 100 plugins down just another 130ish to go
  16. some of these I don't have a need to look over but Link to the mod pages would be more useful the the mod names. yes remove the orginal esps they should both me named the same so will overwrite anyway.
  17. untick them most Blowing in the wind patches are actaully covered by CLARALUX SSE - Controllable Lights Everywhere.
  18. you should be OK. Hopefully it will only be a few days until SKSE updates it normally is. From what I can find out the update was to add more nonsense to the pointless Creation Club.
  19. activate if you have not done the Landscape and environment merge yet. skip it for now hopefully it just an update. delete the esp from the mods folders or you could just move it to the "Optional" section with MO2.
  20. So I take it many of you have discovered that Bethesda updated SSE yet again to service there pointless stupid Creation Club nonsense thus breaking SKSE yet again. If you have not updated don't if you have roll back to 1.5.39 until SKSE updates.
  21. no if i don't mention something that means leave as it is.
  22. sorry i missed your questions 1. yes you need the punctuation marks otherwises MO2 won't find the folder when you run xLODGEN (and trust me you want to go through all that to find out you miss those punctuation marks and have to redo xLODGEN again). 2. Use the Ini Editor cos with MO2 each profile get it own set of INI files.
  23. should be OK the CR doesn't have Vigor as a master. you not want the replacer of Vigor MCM thou
  24. you can do that if you want some of my dev team do that but for most merges it not needed and the more complex ones such as KYE MLU animals and weather systems provide a consistency patch (a mini CR if you will) for that merge.
  25. hey guys I have cleaned up the nexus page a little All old patches can be found in the Lexy's LOTD Old Patches Archive.
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