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DarkladyLexy

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Everything posted by DarkladyLexy

  1. yes Relinker should pick it up but you could always add a "Nomerge" tag to it's esps
  2. his XYZ position data might be slightly off or another mod might have edited the cell but cos it has changed to a different formid then Interesting NPC it won't show as a conflict in xEdit but will in game. I noticed the same issue with Anum-La she was spawned halfway inside a tree.
  3. hey guys I have update the LOTD_Hi-Res_Fix and the NPC Retexture Merge SSE
  4. I wouldn't do that even mator advise against it best to from scratch Building the Bash Patch is easier handles levelled list better than SMASH alone plus you don't have to faff around with building the Pre Smash just run Wrye Bash and doom you're done. You can but I wouldn't change anything on a game in progress
  5. hey guys the guide has been updated nothing major but check the changelog.
  6. no I meant to change to down to Bash Patch i'll do that now let the bash patch overwrite the CR Merge. keep whatever Tags are already there.
  7. hey guys the guide has been updated it is a big one so check the changelog this shoudl hopefully be last very big update for awhile since it Summer holidays here in the UK I won't have much time to do stuff untill September
  8. hey, guys, the guide has been updated nothing major but check the changelog.
  9. The NPC Retexture Merge SSE is simply a custom merge I provide of all the esp from that section. The NPC Retexture - Conflict Resolution SSE conflicts resolves the NPC Retextures with Various other mods using throughout the guide. If you don't use all the NPC Retextures you don't need the merge but you will have to do any conflict resolution yourself. good luck if you get stuck youtuber PheonixSunstar001 has been creating a series video show how to install. It not the most exciting of stuff but it is useful I have been watching them myself. Been giving him pointers when he goes wrong and I'll even update the guide if we stop something wrong.
  10. yes, it does it resolve conflicts between the NPC Retexture merge and various mods in the guide.
  11. I will sort out the wording on that cos you are not the first to comment maybe cos it an instinct for me I usually install LOOT, run LOOT sort load order all before I install MO2 and by sorting your load order LOOT auto updates (unless you turn that off). Edit: Have updated the notice at the top of LOOT to also sort load order outside MO2 so the master list update properly.
  12. hey, guys just so you all know my children are off School/nursery for the next 6 weeks so I may not be as active as I usually am so can I ask if you can look after each other.
  13. 1. The Lexys LOTD Billboards file covers some missing stuff from EVT. 2. I Already provided a lot of CR's the you don't want is the Follower and NPC's that covers Interesting NPC's, Sofia and Mrissi 3. I just use merge plugins to create the NPC Retexture Merge I also provide the load order I use in the guide. 4. It can be done but that would require clean off all CR is currently provide (why won't you want LOTD?) 5. Vanilla player hgomeshouild be ok with ELE and ELFX
  14. hey guys the guide has been updated nothing major but check the changelog.
  15. I am not a massive LH fan but i do quite like that manhole cover.
  16. that is very old and before we had Crash fixes. But yes if you overextended the Papyrus engine it can become unstable but SSE is more stable then LE. String count is no longer a huge concern
  17. ok thanks yeah that should be easy enough to fix with a bit a CRing. Try remove the Head a ears from xx0ceeb0 BalokArmorEbonyHelmet "Theranis' Ebony Helmet" [ARMO:3E0CEEB0]
  18. thats the false positive error I speak off when you create that merge SSEEdit can't read the shader particles Gemomerty properly
  19. Ok, I have decided to Download SRO this might take a while as it 10GB and my internet is well crappy. Part 1 alone says it going to take 2 hours
  20. my plan is once Ddreadflopp has finished his tweaks and we get through the Finishing line changes I have planned. I will concentrate more on modding missing from the museum. This still will exclude things like Wheels of lull or other pain in the ass mods that I have already rejected
  21. Nice yeah I have I hard time hear her too so going to plonk it in.
  22. Mod watch shows all plugins in one load order even if they are not activate but by the end the total active plugin count will be 200 (or there abouts). I have no ETA but I am hopeing by the weekend.
  23. Baubledorst took a look at the Helgen reborn ICH patch you suggested it only 2 records so I will forward those into my next CR update.
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