Thanks so much for the reply, I've been waiting for Se as well. I have a few project on hold waiting on the new creation kit. I'll dig deeper into which models / lods are involved. I might even try switching a test mountain to neverfade just to see if not loading the LOD fixes the problem. I'm not keen on adding the strain to a heavily modded game. But it would be worth the trouble if I can narrow this down. I'll touch base with ThreeTen and find out his feelings on this idea, Robinsage's scripts haven't been updated in over a year, and that was a simple patch. IMO it's almost as important to immersion as DynDOLOD. I don't want to see it slip into obscurity among all the hype moving to 64Bit SE. As I said, I'll take on the project, and do the grunt work, but I might need a little help with the Xedit side of it. Thanks again