
navybrandt
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Everything posted by navybrandt
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I've experience this myself. There is a fix for this bug that involves a console command. 1. Open Console (~ key)2. Type "Player.SetCrimeGold 1 267ea" (To set the CrimeGold to 1 Gold in Whiterun).3. Type "Player.PayCrimeGold 0 0 267ea" (To Pay the CrimeGold, without Items being Confiscated nor needing to go to Jail, in Whiterun).4. Put your weapons away and people will stop attacking you. Just replace the 267ea with the correct faction ID where you are having a problem. For the list of faction IDs, go to https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Factions
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Here's a partial answer. Maybe someone else can give you the exact number, but the total number of mods will be in the 245+ range. I don't know the exact number because I've added a few of my own and skipped a few that I didn't like. You shouldn't have any issues assuming you know what you're doing. I know that I've learned a lot from installing this mod and from my own mistakes. I've installed ESL versions of mods when available but have not just flagged ESPs as ESLs.
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Hummingbird, I chose all non-nude options when installing Lexi's mods, when possible, and that has not been an issue. Bodies still have underwear when I loot them. My problem was a separate UNP nevernude patch that was causing my issue. Specifically, this mod was causing my game to crash when looting some chest armor: https://www.nexusmods.com/skyrim/mods/69898 This is not a mod from Lexi's list, and it overwrites some textures & meshes in WICO, Bijin Skin, Vitruvia, Blessed Body, and Rustic Clothing. It gave underwear to NPCs that used those textures. If I'm using it wrong or someone else knows of a fix, I'd be glad to try it out.
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I'm having an issue where I instantly CTD when looting certain bodies. It's only when I loot chest armor and only certain bodies (some bandits but maybe others). First, I'll say that I do not have a standard install, but right now the only mods that I have activated are the standard LOTD mods plus a few that change meshes to non-nude versions. From Google, it seems that there is something wrong with my skeletons, but for the life of me I can't figure out what exactly. Nothing I changed should have affected skeletons. Has anyone else seen this/figured it out?
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You will have room for a few other mods. 4 extra should be fine. You may even be able to merge some in with the existing merges. I've installed iEquip too. It works so far with very limited testing, but it won't break your game outright. Don't expect support for unlisted mods though. I also changed everything to non-nude (nevernude) versions of the mods, which did require some other patches or outright skipping a few mods.
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Mod Suggestion: Complete Widescreen Fix: https://www.nexusmods.com/skyrimspecialedition/mods/1778/? This would be optional for ultrawide screen users only. See attached screenshot for how I implemented it, but you could probably find a better place to put it. There is one empty esp that I deleted, so this takes up no plugin slots. I have had no issues after 1 full day of testing.
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ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
navybrandt replied to DoubleYou's topic in Skyrim LE Mods
Just saw your comment, and I'll give that a try. Thanks. Edit: Just bumped the first one to 1024 and that works (at least 3 tries in a row). DynDOLOD was run on Medium though, so it must be some weird quirk of my system. Thanks so much for the help. Hopefully, I won't have any more problems. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
navybrandt replied to DoubleYou's topic in Skyrim LE Mods
Behold! My Memory Block Log file! BTW, no ILS this time, so it occasionally works... It shows Block1 setting of 512, but my .ini file says DefaultHeapInitialAllocMB=768. Does that mean SKSE is not seeing my .ini file? it is in my ...\Mod Organizer\mods\SKSE_1_07_03\SKSE folder. Edit: BTW, my MemoryBlocksLog.log and SKSE_Elys_AltF4.log files keep being created in this folder ...\Mod Organizer\overwrite\SKSE\Plugins every time I run the game. Can I change that to a new folder since MO doesn't like files in the overwrite folder? This is a very minor annoyance, so don't waste time figuring it out if it's difficult. Thanks. Edit 2: I tried copying the SKSE folder with the SKSE.ini file directly to my ...\Skyrim\Data folder, but nothing acted differently. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
navybrandt replied to DoubleYou's topic in Skyrim LE Mods
Hmmm... my SKSE.ini file is as follows: I assume that the "Block 1" setting discussed in forums is the same as "DefaultHeapInitialAllocMB" here? -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
navybrandt replied to DoubleYou's topic in Skyrim LE Mods
Well, now I'm getting an ILS again and I've changed nothing! It worked once! Where can I find the "Memory Blocks Log" mentioned in an earlier post so I can post it? -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
navybrandt replied to DoubleYou's topic in Skyrim LE Mods
Yes, "Have MO manage archives" is (and was) ticked as well as all .bsa's (including HR texture packs and Unofficial HR patch). I did notice that the link on the DynDOLOD detailed instructions page for TES5Edit sends me to Release 3.1.1, but I actually used Release 3.1.2, which does have changes to LOD generation. Edit: The link to TES5Edit on the main Step 2.2.9.2 page sent me to the Release 3.1.2 download page, which is why I have that version. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
navybrandt replied to DoubleYou's topic in Skyrim LE Mods
I meticulously followed all STEP 2.2.9.2 instructions and tried several (6) times to get DynDOLOD to work, but I kept getting an ILS unless I deactivated DynDOLOD. I even reinstalled everything from scratch just to be sure I didn't miss something. No errors during installation - just an ILS when starting the game. I know you say that you don't need to tick the HighRes TexturePasks and Unofficial High Resolution Patch .esp files in the MO Plugins tab before generating LODs and DynDOLOD (As described in the STEP DynDOLOD Detailed Instructions) but I tried it anyway. Now, it works beautifully! To be clear, I have all STEP Extended mods and only STEP Extended mods installed exactly as recommended. The only thing I had to do differently was tick those 4 .esp files before following the instructions here to get DynDOLOD to work. Thanks for the awesome work you guys do. You might want to add ticking those .esp files as an option if it doesn't work with them unchecked. It would have saved me days of frustration.