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TakodaWahya

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Everything posted by TakodaWahya

  1. That is priceless darkside, and right on time: I just finished setting up my first LO following Darth's guide, so now Im patching fnis, wrye and so on, will replicate your values and see if works for me too, thanks! :)
  2. Hi there, have a excellent day, I allowed myself to edit and delete in the Integrating page the following: Dreadflopps Modular Patches - SRLE Extended LOTD (MOD MERGED IN ACTIVE IN MO) in Gameplay section, since reading here is stated that was only needed for MLU/MUS, and being confuse if doesnt appear in the updated guide. Hope have done well, Kudos.
  3. Thanks!, added into the list, also updated the status of all mods till today, 2016-11-28. Kudos.
  4. Thanks for the input, Darth_mathias, I will experiment a little and then test in-game to see how works, with the new values, if anything comes up, will drop a comment here. Have a nice day. :)
  5. The topic has also been posted in the LOOT thread at the Bethesda Forums, link here: https://forums.bethsoft.com/topic/1611336-rel-loot-thread-26/page-5
  6. Hello there, hope you all are doing great. Now on the issue itself: The last version of Loot is 0.10.1 (build d8f8dc4) Included in this version, comes a change in the range of numbers can be used under the Global Priority metadata value. Before, the range was involving large numbers, as you can see in the following link: https://loot.github.io/docs/contributing/Global-Priorities.html ... and those are the values used for the guides in the STEPs forum: E.g. Neovalen instructs this in his guide (https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition): "LOOT Metadata Update Required: (Updating Guide) ELE_Legendary_Fs_Lite.esp - Enable Global Priority and set it to 990100" Then Darth mathias instructs this in his (https://wiki.step-project.com/index.php?title=User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn&oldid=81393): "Loot Metadata Update Required: Scarcity - Less loot mod.esp Set global priority 990900Scarcity - 8x Loot Rarity.esp Set global priority 990901Scarcity - 6x Merchant Item Rarity.esp Set global priority 990902" ... and also: "Set global priority for RealisticWaterTwo.esp to 990200 Set global priority for ELE_Legendary_Fs_Lite.esp to 990400" Now, with the last version, the value can be anything in the range -127 to 127 inclusive, as is explained in this link: https://loot.readthedocs.io/en/latest/metadata/data_structures/plugin.html Effectively, trying to rise the value over 127 or under -127 doesn't allow saving the changes in Loot. Now, how we sort this from now on?, is this a bug or a intended modification?, what strange and weird sorcery can we expect?, I doubt is completely harmless, so my point is to receive information useful for any modder out there. The stage is all yours... Note: thanks beyond limits for the authors of this tool, btw, Sharlikran and wrinklyninja and anyone else involved!
  7. Updated!, thanks a lot, darkside, this weekend will update the list and Im very curious how much progress is already done. Kudos. :)
  8. Cool Screenshots, darkside, but yeah, I see that the improvement is still not there for ENB, in the daylight town screenshot, i see that the far away tress on the right, are very blurry, like when you watch a 3D film without the glasses, but still, perfomance, I have heard, is way better, so, I keep my hopes for the next future of SSE. 27,1 % of the mods in Neovalen's guide have been already ported. 13,9 % of the mods can be used as it is, some with a few modifications, from LE till SSE 7,8 % author had said they will port their mod as soon as possible 7,1 % maybe are working in SSE, but one reason or another, is better to wait. All this statistics, show a very, very active modders community, healthy imho, for SSE.
  9. There you go, FAR updated, next days Im gonna dig in different forums where some list compatibilty are being builded, like reddit, ll and nexus, so I can keep this one in shape.
  10. Thanks!, notes about realistic boat bobbing updated, but I just pasted and copied "Hishy has started to port realistic boat bobbing over to SSE", I have the idea that also mention "he just needs some daily lashes as a reminder :D" could be a little bit too much out of this thread... lol. :P. Kudos.
  11. Thank you sir for your kind words, once again. For me is interesting that just only a few weeks after the release of SSE, we have already 26% of the mods included on Neovalen's guide ported to SSE, if you ask me, I found it really a fast transition. Good day, sir.
  12. LIST COMPLETED! There is 288 mods added into the list. At the bottom of the list itself is a summary with the general statistic information. Kudos.
  13. NEWS: 1) I have 146 mods updated as today 05/11/16, and will keep adding more the days coming, until the list is completed. Consider that I'm adding them in the same order than the guide itself, so it make easier to compare and check, any update you know about any of the mods already included in the list, please leave a comment here or on the list itself in Google Spreasheets. Thanks a lot and good day! (Electronauta). 2) If someone want to help to keep updated the list, would be much appreciated, just need a Google account and we can chat privately a bit, so I can give admin permission over the list.
  14. Thank you mikegray, I think a few of meh321's mods have to wait until SKSE SSE is ready, to port his. Crash Fixes is one of them, but he knows better than me, so, time to wait. And about the SKSE team, well, that depends on them, and I think they have a solid moment, is just a matter of time, but any help they help is good, of course, but I'm myself more on "being patient and ask nothing to them" to give the nessesary space needed to let them work. Hope this importan mod see light soon, anyway.
  15. Thanks, Darth_mathias, for your words, I'm now updating the status for Falskaar, good news!. I will add 20 more mods tonight. Sorry if I dont have the enough time to make a similar list for your amazing guide too, I hope someone of your users, will step front and offer help on that matter. Best regards. Electronauta.
  16. SR:LE (by Neovalen): LIST OF MODS AND THEIR CURRENT STATUS REGARDING THE NEW ""SPECIAL EDITION"" OFFICIAL RELEASE: Hello, I will be brief: Im building a list based on Neovalen's guide, which I'm playing right now, with their current situation regarding the port to the Special Edition. Why?, because Neovalen's Guide is a excellent one for those (like me) having a low perfomance computer, in my case a i3 socket 1156, with 4 gb ram and a 2 gb 7870 hd radeon video card, the only "fast" device is my SSD 120 gb, but that is, and the guide, along with a few mods from Legacy of the Dragonborn and some followers mods, has worked smoothly in my computer, so, I want to share for those willing to give a try to his guide, but starting with the Special Edition, a overall view about the situation for most mods included in his guide. While I know there are 2 more updated guides for Skyrim at this moment in the Step Forums, I truly think many of us are following this one as a base, so, there we go: This is the link to the spreadsheet, in Google documents, because is way more easy to keep updated and get the comments for users willing to help: https://docs.google.com/spreadsheets/d/1IRvhK9ChOB3W5L1SfHdy5zGUfafryjkpCCk68N_zwEU/edit?usp=sharing Please, if you know any update to the mod's situation, or any correction (grammar, technical explanation, errors, etc.), PLEASE LEAVE A COMMENT in the spreadsheet, so I can update the list. I will complete it day by day, and also update it with the news I get so far, is someone else is willing to do the same for the others guides present in the STEP forums, feel free to paste and copy mine, and adapt for the right one you are updating. Kudos. Obs.: my english is far from good, so sorry for any grammar error you find it. Thanks.
  17. The list of mods requiring USKP or USLEEP has been updated today. If you know a mod not listed, please leave a comment to add it. Kudos.
  18. The list of mods NEEDS YOUR CONTRIBUTION to keep it updated, so thank you in advance! The intention is to provide an extensive list in one place, just for reference, about the situation of the mods that previously required any of the Unofficial Patches and their current status. It will be updated daily, for at least 3 months from now, or until it can be considered unnecessary. STEP's users: It acts just like a general reference, you have to still visit mod's author page and read any guideline here, in order to get the lastest news for each mod. Editing mods with TES5EDIT: I strongly recommend using matortheeternal new script to edit and swap masters for any mod not officially updated to USLEEP: https://www.nexusmods.com/skyrim/mods/71316/? (theoretically any mod can be edited now succesfully, but still will keep the TES5EDIT's section in the list if any info need to be considered). You have two ways of adding information into the list: 1. Adding notes in the spreadsheets (link), later I would check them and included in the list. 2. Posting here any new information, later I would check them and included in the list as well. Unofficial Skyrim Legendary Edition Patch List of mods requiring any previous Unofficial Patches and their current status regarding USLEEP: https://docs.google.com/spreadsheets/d/1E7OH3GPq7yFD4uG6LL9s2iOxhzPZWnLNkISUK0p8res/edit?usp=sharing This list will be updated and published in the Afk Mods forums as well, since eventually will have mods not allowed here in S.T.E.P., so in order to avoid any conflict, I recommend to provide information there for those mods. Link to the thread in Afk Mods's post: https://www.afkmods.com/index.php?/topic/4301-list-of-mods-requiring-any-previous-unofficial-patches-and-their-current-status-regarding-usleep/ Any advice is welcome. Kudos, Electronauta. IMPORTANT: the only way I was able to share it here, was through a link to my google documents. The document there has enabled comments, to anyone having the link. I apologize for any misspelling, since english is not my first language, feel free to correct me.
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