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George79

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Everything posted by George79

  1. OK fair enough. Can you please send me the Heavy Armor CCO compatible file? And also if you have the Mesh fix from Troublemaker since he has it private at the mediafire link?
  2. Then the guide is wrong because the Heavy Armory CCO supported mod link, points to the Complete Crafting Overhaul page and there is no such file in the Miscellaneous section as mentioned in the guide... Either that or I'm using the Heavy Armory latest version which already supports CCO and the file should not be removed as the guide says.
  3. PrvtI_HeavyArmory.esp Can someone tell me why this .esp is to be removed from its respective mods while it is a master for quite a lot of patches for Legacy of the Dragonborn (and the resulting merged file for that matter)? Of course you can't make the merged file with the file missing anyway...
  4. So awesome that Neo is starting a Revisited for SSE! From the little I played with it, it feels like the previous boundaries of memory will be gone! I hope too MO gets up and running; I love the virtual data folder operation.
  5. I refresh it constantly because I make dummy folders to separate the various units of the guide. That's not the case. I will figure this out though. I've lots of experience with modding Skyrim in the past ;)
  6. I will take another look on the Ruffled Feather folder to see whether that mod is in there. I remember clicking on it on its fomod installer. Weird that it was showing it as a missing master.
  7. I selected the survival optionals as well as the Enhanced Cities ones and some others (not the Civil War though). Doesn't the guide work with the optionals as well? Do you have the Better Dynamic Snow mod installed in the guide? I don't see it.
  8. No, not right now. I'm at work. But I'm telling you, by the time I reached the Merge mods part it has over 500 esp files in it...
  9. I'm pretty sure I didn't mess up. It says at one point for the mod Spice of Life - Forts that after installation, you download the merged esp by neovalen which includes the Better Dynamic Snow patch. That file requires Better Dynamic Snow. Also NSUTR base installation has BDS compatibility patches which also require BDS. However there is no BDS installation anywhere in the guide. Finally, I haven't deviated from the guide one bit, except the Height Adjustment Races - True Giants & Mammoth and a mod that spins the Skyrim logo in the menu. Everything else was done by the book.
  10. I see. I was used to Neo's SRLE guide where you always had less than 255 esp at any given time and didn't think of the simplest thing - to deselect all and select the ones to merge. duh! One other thing. When you download the load order.txt file you mention instead of running LOOT, you mention that the last mod would be Dual Sheath Redux, but my list has a bunch of mods more after it. Is this normal? Also I have some esp or two that have the Better Dynamic Snow as master but I don't see it being installed in the guide anywhere.
  11. Hmm I might be missing something but I installed the guide and am at the spot where you are about to do the merges (not the weather ones, the basic ones). So the Merge Plugins is not opening the load order because apparently there are around 500+ esp files in it with missing masters. Yes I did the load order download as per the guide and installed exactly all the mods as in the guide. Thing is, some of the patches for the Requiem had over 5 esp files each, i.e. the list grows looooong. Can someone help me with this? What did I miss?
  12. Well if they have 64-bit support in the new executable, I guess the modding will be without bounds this time around! I hope the VRAM limit is removed also!
  13. Thanks for the reply! I ask because you have some enb related post-processing options selected in some mod installations. Is it safe to use whatever ENB preset after successfully installing your guide or will I have weird graphics?
  14. This is looks like a really interesting modding guide! I think I will try this one out as it's based on the brilliant SRLE guide! :D Which ENB does this one use?
  15. Well so far Skyrim SE is garbage. Improvements are not even remotely close to a SRLE Skyrim. Don't know if they've stabilized the game since I haven't played much or modded it but so far, the graphics and effects are below average.
  16. DynDOLOD remade... nothing's changed. I guess that was it...
  17. Yes, it's not an AA / ENB issue. I can actually drop inside these "holes" on the landscape. If it was ENB it would only be a "visual" thing I think.
  18. I will try re-building the DynDOLOD and see what becomes of it...
  19. Same deal even in a new game... how can it have been so badly broken is beyond me...
  20. I know right? I've used your guide before (well the pre SRLE one) and Solstheim was normal. Nothing quite like this. And that's only in Raven Rock, I haven't gone further on to see what it looks like...
  21. 59 levels into the game and I decide to finally visit Solstheim... well, here's what it looked like: DynDOLOD was successfully initialized when I first came with the boat but there missing chunks of land and more all around Raven Rock. Please tell me it's not been a waste of time playing this much...
  22. Did the new DynDOLOD sequence very easily! Actually it made the whole process way faster than the previous versions (same settings). Only 17 min! Activated successfully ingame too :)
  23. That's a shame. Well technically, if he removed his whole internet presence, meaning that he doesn't care anymore or whatever, someone else could upload WT. Just saying... :P
  24. Why did WT get removed??? It's really a pain in the $## to remove such a big mod mid-game and mid-quest... Do those of us who already got the files and have it installed have to remove it as well??
  25. So I was wondering... can a follower use dual wield combat style with SRLE guide? I haven't found an option and I tried giving two weapons to Karjo for example but still he uses only one of them. I removed his shield but still he insists on using the one handed style. Should I select the combat style Berserker from the radial menu options? EDIT: Setting the berserker combat style doesn't do the trick. It says in the EFF nexus page that dual wielding is enabled but I can't seem to make it work.
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