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darlinggj

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Everything posted by darlinggj

  1. Rebuilding a Bashed Patch with Wrye Flash while the Clarity mod is active will also cause some interiors to be much too dark. Deselect Clarity before rebuilding; re-select it after.
  2. On https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas, you dated this update "January 2, 2016". Should be "January 2, 2017". Happy New Year! Anyway, an excellent choice - that patch finally let me run 200 mods (merged down to 130) on my Mac under Wine without crashing every half hour.
  3. That worked: files went to the folder I specified, then I compressed them and installed into Mod Organizer as a mod near the end of my load order (before FNVLODGen's Object LODs). Earlier attempts to generate a tes4qlod_tex folder from tes4ll_make_texture_cache.bat gave fewer files what I counted in your tes4qlod_tex download, so I used the latter in the above processes (I don't run NMC, POCO Bueno etc, so should be OK?). So far my outdoor game seems to run pretty smooth, and indeed (with tes4ll_make_colormaps_with_rockyfilter.bat) looks rockier.
  4.  Unfortunately, except for Meshes, tess4ll version 5.13 did not output to MO's Overwrite folder, or anywhere else I could tell.
  5. I ran the four .bat files from Mod Organizer with Arguments and Start In fields blank, and files were generated in the Overwrite folder: first to generate tes4qlod folder to replace the one in Data/, then Meshes and Textures folders from which I created a new "LandscapeLOD" mod. I still don't know whether "Have MO manage archives?" should be checked or not during all this.
  6. "Ultimate resolution landscape LODs and generator tes4ll" by Gruftikus for FNV has just been posted at https://www.nexusmods.com/newvegas/mods/61035/. This utility seems to complement the Object LOD Generator FNVLODGen available from https://www.nexusmods.com/newvegas/mods/58562, whose STEP implementation via Mod Organizer is documented at https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas#Running_FNVLODGen . How would tess4ll be used with Mod Organizer for Fallout New Vegas? Anything like for FNVLodgen and MO for FNV as above (ex. first uncheck "Have MO manage archives")? Or for tess4ll and MO for Oblivion at https://wiki.step-project.com/Guide:Mod_Organizer_Oblivion? And would this generally be a useful exercise? (See also https://forums.nexusmods.com/index.php?/topic/3458460-ultimate-resolution-landscape-lods-and-generator-tes4ll/page-5&do=findComment&comment=31374980)
  7. Right now there's no such step in the Guide (https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas), but maybe there should be. Certainly the Nexus instructions for Couriers Stash Integration (https://www.nexusmods.com/newvegas/mods/46251/) suggest one ends up with only one active .esp.
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