
LuvianSkyrim
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Everything posted by LuvianSkyrim
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ENB's will make a huge difference in interior lighting, especially the newest .0345 binaries which now have interior Point Lighting. ENB site is down now (temporary?) unfortunately... This parameter affects things like torches, candles, fires, etc. This can be tweaked under Environment : PointLightingIntensityInterior Also, ambient or "general" interior lighting can be tweaked in Environment : AmbientLightingIntensityInterior Hopefully this helps out. Also, if I'm not mistaken ELFX enhancer can be included with ELE (load it after), and if memory serves me right, this was a pretty nice look, but no time to further check this now unfortunately...
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Do you think that Quest and Adventure mods should then be limited, or level progress slowed down to enable more adventuring? Personally, I'd like to see more Quest mods (Wyrmstooth, et al) as well as more mods in general. As long as the engine can run, keep fueling it, so to speak. But having never even finished the game, there might be some good logic there ... I do miss having the SMC "beautification" section for improved graphical fidelity, even though it would mean converting many Oldrim mods. But since SSE can push the envelope in terms of visual/mod overhaul (and engine overload), seems to me a good idea. This Guide is legendary just on its own, but with the combined help of Lexy and this community, can be something truly spectacular if/when some of the Trello suggested user mods get implemented. I suppose ideal situation would be to categorize the Guide into sections where users could choose what they wanted, but that would probably be too complicated to resolve (not sure though?). For example, options for: More Quests, Survival & Needs, Visual Beautification, etc.
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Regarding mod suggestions for this Guide, would it be a good idea to put that Trello link in the Main Guide, under the rest of the links (Changelog, History, etc.) so that if new users miss that post(s) they can still find it? At the same time, in order to avoid "mod suggestion bombardment" (and yes, I'm resisting my own), users can post their recommendations here on this forum for preliminary review before getting rubber-stamped by you for inclusion in Trello's "Mod Suggestion" column. I notice that list is getting rather long in the tooth. This may also weed out some obviously incompatible ones, etc. In addition, by posting here first, more people would likely view the mod suggestion and perhaps also be aware of new patches or work-arounds that may have made a particular mod incompatible in the past, but quite workable now (such as the ones outlined above).
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SRLE: Legacy of The Dragonborn Reqtified
LuvianSkyrim replied to paul666root's topic in Skyrim Revisited (retired)
Congratulations on this ultra-impressive Guide!!! Looking forward to finally setting it up/play-testing it soon. What about Skyrim Special Edition you say? Uh, whatever.... FYI, I've uploaded a couple of "teaser trailers" of my custom ENB/Weather preset, which I'm going to be fine-tuning for this guide in the next little bit. So far it's in BETA stage and I'll dropbox the files here before going live on Nexus as my way of saying "thanks" for all the work you guys have put into this Guide. Paul, if you feel this post is "hijacking", let me know plz. TRIPLE ENB REDUX You might need to raise the volume during some videos to hear weather better, will fix this later. I'm a newb at video creation... thx... Hail Storms Video (new weather event) Morning Frost Slowly Melts Away Outside Whiterun Video (modified SnowFall ENB realtime snow cover effect) Arctic Rainbows (new weather event/mod coming soon...hopefully! ... including Lunar & Boreal Rainbows) Sleet Storms (new weather event) Crystallized Frost Lens Effect (in case you forgot just how cold it is!) -
SRLE: Legacy of The Dragonborn Reqtified
LuvianSkyrim replied to paul666root's topic in Skyrim Revisited (retired)
This guide is shaping up to be absolutely phenomenal! Thanks for all the tireless work that's been put in to this :) This is sort of how I always imagined an ultra Skyrim "kitchen sink" build to look like and look forward to seeing where it goes... Regarding ENB's, I'm working on my own preset which might fit in nicely with this setup. TRIPLE ENB REDUX Highlights: Modified version of Rudy NLVA Integration of NLVA's weathers PLUS Vivid Weathers Two entirely new weather events that should have been included in Skyrim: Hail Storms & Sleet (I might be releasing this as a mod on the Nexus) Integration of SweetFX for AA, sharpening & a very slight sepia tone to reduce brightness Integration of True Storms for both NLVA plus Vivid Weathers (and a few more custom weathers) Integration of Minty's Lighting with Thunder Storms for both NLVA plus Vivid Weathers (and a few more custom weathers) New rain textures/shaders for ALL weathers ranging from a slight drizzle to a stormy downpour New (subtle) frost-like crystals lens effect for some cold weathers Modified rain lens effect for some rainy weathers (very subtle, so if this effect bothered you in the past, give it a try) Integration of AOS & SOS Modified (subtle) Depth of Field (built for game playing not screen-archery) Integration of Snowfall ENB's Real Time Snow Cover on a few weathers Modified version of Snowfall ENB's Real Time Snow Cover on a few other weathers whereby the "frost" effect only takes place between sunset and late morning. Once the sun comes out, the "frost" effect melts away into the standard weather, returning again after sunset. TLDR: More rain, snow, thunder, lightning, frost using subtle, playable lens effects and DOF settings and incorporating all the best weather mods, ENB presets & SweetFX settings, along with a sprinkling of new & modified weather events for a more dramatic weather & ambiance experience. -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
Speaking of frost vignettes, I've been working on one for my own custom ENB. Looks better in video, due to subtle "frequency" effect (vignette fades in and out). I chose a semi-realistic translucent crystal image to have lighting blend through the lens effect. https://i.imgur.com/KoQenCsh.png -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
No need for these 2 files. We're getting our SMAA anti-aliasing and other post-processing effects with SweetFX. Can you notice the subtle difference with and without SweetFX? Look at the stone textures in the pillars as well as the distant mountains. Without SweetFX: https://i.imgur.com/QezyoEth.png With SweetFX: https://i.imgur.com/QMXdwPwh.jpg -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
thx reddvilzz, If I ever get around to finishing/polishing it off I'll definitely share it here I'm building it around the SRLE:LOTD SMC mods/lighting setup for the most part, but there's some texture/esp overrides as well -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
well, i'll post it on here in case anyone else is interested, after all, the goal is to get the best visuals for SRLE: LOTD right?! the basic jist is to install your preferred ENB (in your case Rudy NLVA?). then copy Straylight's SweetFX folder into the main Skyrim directory. then copy d3d9.fx, d3d9_SweetFX.dll, (dxgi.dll & dxgi.fx only for Win 10), and the 3 SweetFX *.txt files into the main Skyrim directory. also, you MUST edit enblocal.ini to show these settings: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_SweetFX.dll it's a very subtle improvement IMHO that's pretty much it. you've now got Straylight's SweetFX post processing working. PM me if you have any issues or comments, but I might not be able to get back to you until tomorrow; time to crash! -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
DOH, hate it when stuff like that happens...you just never know what happens the more you mess with a massively modded Skyrim! btw, forgot to mention that I'm also using Straylight's ENB SweetFX settings as a final post processor, made a nice little difference; might want to check it out -
SRLE Extended: Legacy of The Dragonborn
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
if your 980 is only 10 FPS in cities, sounds like something unusual is going on (INI settings, texture/mesh conflicts, etc.). Check this out: https://www.nexusmods.com/skyrim/mods/74427/? -
SRLE Extended: Legacy of The Dragonborn
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
What about this one instead: https://www.youtube.com/watch?v=UM5avh2ygzc&feature=youtube_gdata https://www.loverslab.com/files/file/1628-potion-replacer/ -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
Awesome! just what I've been waiting for: SRLE: Extended LoTD with SMC is about as good a Skyrim base as anyone could ask for. If you need any tips on getting it going, PM me and I'd be happy to help. SMC is a bit of pain to find/download all the mods (I'm lucky that I've got every single one), some aren't on Nexus, some are on other sites (Arthmoor's AFK Mods?), etc. But once set up, it's a breeze to maintain. Don't forget to include some of the optionals for each mod (see below for eg), and there are also a bunch more patches in the file download section. thx dunc, it's just plain SMC Northfire 2K plus Moss Rocks. However, I just noticed that Northfire also has a Lost Mossfall download option which I didn't try, nor have I tried the Vanilla overlay (might test that one out). ENB I used in that shot was a pretty funky custom setup I was testing, but will take a bit of tweaking to make it work right if I ever go that way: it's base is Rudy NLA, mixed with NLVA weathers (+ True Storms patches & Heavenly Weather add-on), along with more Vivid Weathers weathers. Basically I want to integrate these to get the best of all of them (eg: for rain, I want some weathers from True Storms, some from Vivid Weathers and some from NLVA, and have water droplets lens shaders appear on only some of the more drenching storms; same with snow: mix things up for more variety). I'm also waiting to see how Rudy's NLVA turns out as well. have you tried turning ENB off and seeing if you can notice the water? or forcing different weathers to alter imagespace? some ENB's tend to hide water in these cases -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
nice pix dunc :) also so nice to see a separate thread for this topic :) hopefully jdsmith (or others) have the time to make the official (?) guide for this SRLE Extended: LotD ! some random pix before I crash for the night! this forum is awesome https://i.imgur.com/xJgh27eh.jpg https://i.imgur.com/Zvc5pREh.jpg https://i.imgur.com/GhPSnkah.jpg https://i.imgur.com/FRzI4nDh.jpg https://i.imgur.com/GMhuCxCh.jpg -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
jdsmith2816, you seem to have a firm grasp on integrating SMC cleanly with SRLE:LOTD. any chance of you being able to post an "unofficial/official" SMC SRLE:LOTD Integration Guide on this forum, updating as necessary and outlining all the steps in a bit more detail, maybe even providing a mod merge guide to reduce esp count? I recall darth looking at SMC a little while back, but I imagine he's too busy dealing with the technical end of SRLE:LOTD, but if you're willing to tackle this part of it, I'm sure he'd be happy to put his stamp of approval on it, seeing how so many people are currently using SMC as part of their own setup. -
SMC with SRLE Extended: LotD
LuvianSkyrim replied to jdsmith2816's topic in Skyrim Revisited (retired)
I'm using SMC with a slightly modified version of Rudy ENB (NLA version), along with ELFX+Vivid Weathers+ELE Lite+Relighting Skyrim for ELFX and so far, so good. Glad to see there's more people interested in getting SRLE LOTD to look its absolute best! https://i.imgur.com/qnr6b7Ah.jpg https://i.imgur.com/UjJm5Xuh.jpg https://i.imgur.com/lFywuekh.jpg https://i.imgur.com/ttKhZpmh.jpg https://i.imgur.com/WpzYmMwh.jpg -
SRLE Extended: Legacy of The Dragonborn
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
Has anyone considered using this mod: https://www.mediafire.com/view/cv65iml00p24xo5/Screen+Shot+07-19-16+at+08.38+PM.JPG# https://www.mediafire.com/view/uw60nw3437o3reo/Screen+Shot+07-22-16+at+10.10+AM%282%29.JPG# https://www.mediafire.com/view/gb1narj1wcbpcyg/Screen+Shot+07-22-16+at+10.21+AM.JPG# Height Adjusted Races with True Giants https://www.nexusmods.com/skyrim/mods/7587/? -
nice...lucky you that'll run SMC no problem my dual SLI 970s seem to be coping, but I've also got some more script /npc heavy mods in my build
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darth, that's great news! SMC in LOTD will be something truly special, and it's good to hear that so many others are on board with this too. might be time for some to upgrade old vid cards though (Paul666root?) installing/setting up SMC is not a 1-day process, and it's constantly evolving/updating, so take your time with it; might be a little frustrating finding / organizing all the mods, but when it's done SRLE: LOTD will have the look and feel that it truly deserves! if I get some time, i'll post some A-B screenshots of SRLE: Extended pre SMC vs post SMC so you can better judge
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Unfortunately no. xEdit also shows error messages with this plugin as well, so that must mean something else right? I'm PMing "reddvilzz" since he had same problem as me; hopefully he can shed some light on this.
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Yup, sorry about that (see my previous post). Not really sure what happened. MO showed the red yield icon next to the plugin with NSUTR_merged.esp as missing master, but when I reinstalled the Whistling Mine no snow patch, it went back to Prometheus_No_snow_Under_the_roof.esp as master. Anyway, all is good now!
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I'm merging No Snow Under The Roof and noticed this: Whistling Mine - No Snow Under the Roof.esp (requires NSUTR_merged.esp) as its master. Whereas the SRLE base is named NSUTR - Merged.esp. What's the best way to get around this? Thx EDIT: Just re-installed WM - NSUtR and now it shows Prometheus_No_snow_Under_the_roof.esp as its master! Very bizarre how that happened. So all's good now. That's what happens after a full night of modding/merging!
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Good call. I was using the 64-bit version. Will try the 32-bit and see if it helps out... I've tried it, looks great in some areas, and out of place in others. That's the tough thing about textures, looking at individual ones might look great, but when combined with all the other textures that blend in a particular area, now that's the trick. I use SMC (mod combiner) which provides the nicest balance, but can be a little tricky incorporating with other builds. But TBH, I'd never play Skyrim without it (guess I'm all about the visuals). I wonder if Darth would consider this for the upcoming LOTD build.
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I'm using dread's patches from the SRLE Extended link you just re-uploaded (thx)...but I'm still getting error messages. Must be something I've done on my end, something which will be a pain in the arse to track down! I've spent more time trying to resolve this issue than all the other merges!
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Thx bud...I'll check it out and see if it works. Your support & mod pack is amazing...can't wait for SRLE LOTD! btw I'm merging LANDSCAPES ENVIROMENT AND CLUTTER MERGE, doing the new folder for Ruffled Feather esp thing. Just want to be sure: post merge we should de-activate this single .esp folder and also delete/hide Moss Rocks - Legendary.esp in the Ruffled Feather mod folder? Thx...