
Mandalay
Citizen-
Posts
174 -
Joined
-
Last visited
-
Days Won
2
Everything posted by Mandalay
-
Vivid weather & patch ofr truestorm have been updated. VW now introduced a rollback in the last version "...Introducing with this Update is Vivid Weathers SE Classic. This will set the Tonemapping back to the Reinhard Tonemapping instead of Fimlic. As a result the Image is more sharper , crisp and more fantasy like. It is also prefered to be used with third party weathers introduced by mods and patches like truestorms. Please make sure your ENB is compatible with the Classic version, though as i have not changed weathers it should be most likley. To fall back to filmic Edition just disable the Vivid Weathers SE - Classic.esp. Changes...." Personally i'll go for it as i didn't like so much the new shader orientation. don't ask me why, i can't explain it but... i prefered the old one.
-
And another update : FNIS has been updated to 7.1 yesterday Added patch for TK Dodge SE, TK Ultimate Combat SE and other tktk1 mods; added behavior parameters for the corresponding Skyrim LE modsMade "Proper Spell Cast Direction" selectable via FNIS ini fileAdded FNIS.ini functionality (currently only for switching off the PSCD bug fix - copy FNIS.ini0 to Skyrim Special Edition/Data/FNIS.ini and modify)Added new Papyrus function FNIS_aa.SetAnimGroupEX() which allows SetAnimGroup() without forced setting of 3rd person view (call will fail, of course)Fixes an error 9 bug (index out of bounds) when generating with more than 16,000 animations in XXL versionFixed several incorrect warnings ("Unknown Skeleton", "Warning: Incompatible template file") when using NMM Virtual Install with mods on separate driveFixed wrong warnings for tagged hkx files in the HKX File Compatibility Check.Improved checking for and reporting installation problems
-
Just a question Lexy I have looted everything based on instructions given for mods but when i want to merge some of them based on your guide, there are some case where the merge tool refuse to do it as merge targets are not near themselves. What am i missing ? Sacrosanct has been updated to 5.0.6 SSE
-
on my side, the guide is installed again on both test installation. I still have doubt about nif optimizer on two modules (the head question) but it works really well. Did a long walk again in many places without issue.... before starting merging mods. i followed the configuration procedure mentionned into the guide and as soon as i merged the AAE and audio section (2nd and 3th part), without any errors, it looks like the merge tool corrupted MO2. Now when launched with or without the AAE and / or audio merged patch, the menu screen freeze. One thing i noted too is the fact that since first merge tool use, loots seems corrupted too. It sees errors where there aren't. loot says that there are missing masters but they are activated. checked. Freeze even if i recheck all patches incorporated into merge one. So i'll rollback (did a full disk backup) to the pre-merged status and retry at the merge first launch configuration step. This issue is of course related to my own level of knowledge and not coming from the guide as others forum members don't have this issue. Thanks for the very good job.
-
When nif optimizing is needed, to be sure of our actions after your discussion We need to check if facegen data is present into meshes directory if yes, first pass of nif tool with just "head parts only" checked targeting the facegen directory ONLY then a second pass with all three options activated and head only desactivated on the meshes directory (those modifed by the second pass won't be targeted then as already modified) Is it the correct conclusion of the debate at this time ? Thanks Mandalay