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domjam

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  1. am so confused about this.....im still geting an error whenever I launch Textgen64. i completely removed everyhing. unistalled EnderalSE and MO2 and Deleted DynDOLOD and the ModOrganizer directory in AppData\Local.. so why am i getting this error still on a fresh installation of the game with no mods??
  2. I did read your comment. but i dont understand beacuse im using MO2 to install all my mods..and that does not put anything in the game installer directory..its all in the MO2 direcotry. and i removed the old textgen output..its not in the folder its no were.. so im puzzeld as to why im getting this error meesege. Iv been stuck with this problem for ages now..and i think im just going to unistall mo2 and delete everythign and just start over .**** it.
  3. Thanks for showing the pictures. it makes more sense to understand what you where saying before. i did not know about this process .iv only known how to make archives and maunuly install them in MO2. so this is good to know. i enabled the mod and there are alot of wining conflicts. not sure what i am supposed to do about it though, as the directroy it points to is just the download directory where all my mods are and there is no old texgen output. I even tried to remove the mods that said where conflicting. and still when i run textgen i get the error..im so confused
  4. and im trying this now .but im not sure about something.. iv named it to TextGen_OutputTEST.7z do you mean for me to just click the (install a new mod from archive)and add it to my existing profile with the mods? or do you mean for me to make a new mod list with just that textgen_OutputTEST.7z installed and nothing els? sorry
  5. thats what i dont understand..beacuse its not in my MO list. its simply not there as i have already said i removed it and deleted it from the directory. i even checked the download directroy and its not there. i have not tried to ignore it though so i will give that a try and report back.
  6. thats what i dont understand beacuse i removed both the outputs from my load order and deleted them and my overwrite folder is empty, yet i still get that error when booting up textgen. The only thing i can think of doing is starting from scratch and removing all mods and starting again but was hoping its a simple fix since thats ******* long. im really confused about this.
  7. I know Special K has nothing to do with Texgen_Output, I was explaining the reason whyt .netframework was the cause of special K crashing and how i had to get rid of it and then explaining the problem with the error messege when running textgen. I allready know that DynDOLOD_Output and TexGen_Output are folders that should exist outside of MO as that is how i have it set up along with making them run through MO2 by setting the pathes in MO2 to the directory they are in. My directory for Dyndolod G:\Modding\Modding tools\DynDOLOD My directory for Mo2 G:\Modding\Mod Organizer related I preveiously genereated the lods using textgen and DynDOLOD just fine. As you said renaming the folders it creates to _Output for both followed by converting them to zip and then installing them manually into MO2. (install a new mod from an archive and browsing to the directory). then deleting the original genearted folders. That is the process i did. and to remove it i unstalled both Output.zips and deleted them...yet i sitll get this error. so i dont understand whats going on.
  8. I know how to install them they worked fine the game loads and everything is fine, the issue was not with MO2. The issue was running the game through "Special K" to get HDR implimentation..and the issue IS with .netframework. it would crash Special K everytime. i was wondering for ages why special K was not working, because i had it working fine before..but that was before trying to install grass control and .netframework , and .netframework is the reason for the crash it does not play nice with speical.K, and since the only mod in my list that required it was the grass control. i can make do without that, but i need to regenerate everything again but its not working. if you are reffering to the Output folder that textgen creates, the one you convert to zip and install manualy with MO2, i removed it along with unistalling the zip of it in Mo2.. iv even checked in the MO2 download mod folder and it is not there.. so i dunno why its throwing me that error since the mod is no longer installed or on my computer. I followed the instructions combined with the gamer poet video walkthrough for MO2. it worked so i did it right. it just does not work along side special K beacuse of the .netframework. but i dunno why im getting thrown this error beacuse that file is gone as i deleted it, along with the output folder that textgen created, the file its not in my MO2 list. and its not in the MO2 downloads folder either so i dunno whats going on.
  9. im not sure how to fix this ..i previously generated lods just fine. but turns out one of the mods i had caused issues and another required that mod to function so i had to remove both mods. .Net script framework and grass control. are the 2 mods. I did the save game procedure beforehand. turning of Dynodolod. saving in an interor. remvoing dyndolod from Mo2 then reloading the save and saving again. Now when i try to run Textgen, it throws me this messege "Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stiched object LOD textures generated earlier before generating new stitched objecct LOD textures." how do I remove them?
  10. i cant even run Enderalse anymore. dunno wtf has happend. i get this screen when trying to just run the normal game.
  11. i dont understand either and my problems got worse...now i cant even run vanila enderal.. dunno whats going on. 😞
  12. how do you add them as exception in windows defender?
  13. Ok sorry i missed that part but it wont let me use paste bin as the file is to big. i dont know any other way besides we transfer Link to log files My UAC is already off and i dont have any crap ware on my computer. I should also mention that iv generated Dynolod just fine preivously but that was without the grass and hd tree boxes checked and for whatever reason now its throwing me this error messege regardless i dont no whats going on. the only thing thats different was adding a few more mods and updating MO2. but i disabled those new mods and left it as the original mods that worked when i used DynDOLOD but still its throwing me that error. Any ideas?
  14. still having problems getting this to work with grass.. i did the pre cach step with "no grass on objects" with my current load order and there was no problem..but when i try to use texgen to generate it stops after a while with this error. I dont know why. what am i doing wrong?
  15. ok you say in your instructions. you need no grass on objects mod for it to work. am i supposed to install that and key in the settings as explaind on the mod page or do i just install it and use the settings in your explination. also am i supposed to precach the grass before or after generating textgen and DynDOLOD. thanks
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