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Neovalen

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Everything posted by Neovalen

  1. I envy any of you that have actually done a playthrough... closest I ever came was watching Gophers last Let's Play of it. Modding never ends.
  2. Dx9 going the way of the dodo before long, so I can see them not having it be a critical issue going forward. That being said, what Dx9 game needs more than 4GB? We are already at DX11 and soon DX12 for future games.
  3. I use the link I do because Boris has a tendency to delete pages of older versions, etc. I would rather have the person needing to navigate a few pages than to have broken links almost every time he updates. No, the 180 version works basically like vanilla except it adds the cloak movement to prevent clipping. Will check that out soon to see what's new.
  4. No ma'am is new, so install it as listed. 360 is new as well. Yes, reinstall UNP Blessed with the new options. You shouldn't need to run FNIS in this particular case. No danger to saves.
  5. I just updated the guide to switch away from the animations in that mod, we don't need BBP animations anymore since HDT is in the guide. They were replaced by 360 Walk and Run Plus (but with the 180 option to keep it like vanilla for enhanced camera compatibility). Switch it out, let me know if it helps. :) Plus side is this also helps prevent clipping with cloaks to feet.
  6. I haven't seen this in a long time... I have an idea it might be one of the animations bugging out in the UNPB pack but since I can't reliably reproduce its hard to track down.
  7. Never mind on this, it started appearing elsewhere as well... probably a bad driver and/or software update.
  8. Updated this in the guide. However for the second one, my mods were not automatically activated. (Bandoliers, Cloaks, Jaysus, Winter is Coming) on a new game, so I left that in.
  9. I seem to be getting random graphic corruption when browsing the forum on Firefox. Avatars not appearing until after mouse over, random grey boxes over things. Anyone else have this issue? It just started recently. I don't appear to have issues on other sites.
  10. You actually want optionals separate and updates together, I was noting that I did that one wrong in my own build. :)
  11. Looks like he finally got them uploaded to the nexus, I have fixed the link to point to the mod authors page directly. Interesting... that kinda sucks if its over the full set. I'll check out your files in game. :) I'll check these out. On first glance, I think you are correct about not having to download the original CompleteUSKP esp. Generally speaking I don't want to merge ESMs though so will take that suggestion with a grain of salt. Never know what someone down the line will install. I think I may have my CompleteUSKP.esp in the main folder already so I always got all the assets properly and just had to copy the ESM itself. Though to be honest even if the main mod is still active there is little to no wasted space leaving the original mod active and having the merge esp separate.
  12. Organized Bandits In Skyrim is the mod making the bandits more difficult. I've never had them completely slaughter me on the way to Bleak Falls though...
  13. That sounds amazing, count me in to keep an eye out for odd things then. I'll simply use it in place of CoT, TS, and the current vivid set to test with. I don't do full playthrough usually but I'm always testing one thing or the other... you know how it is.
  14. You mentioned lots of mods for snow, any rain changes? :) Been using your weather mods in Vividian for a long time, would be nice to work with the next big update (I assume?). It's nice to have an integrated package. I recently added true storms to SRLE and patched it into Vividian since the vanilla rain was a little underwhelming.
  15. Done a quick pass on the USLEEP update... haven't yet touched CELL, Worldspace, or Book sections yet but those are all non-critical ussually. All the other sections should be CR'ed now. I haven't looked at the changes in the latest CRF yet but I just don't have time tonight to finish.
  16. About 70G total for game + MO Dir for me... I have a few additional mods installed for testing. Note: This is the installed size and doesn't include the original zip downloads which are on a separate drive for me.
  17. Immersive Citizens was updated, unfortunately according to the author the update requires a new game. So don't update if you need to keep a playthrough.
  18. How do you know you dont? :) LMAO :)
  19. You would have to mod an ini file in xp32 max skeleton to remove options.
  20. It's randomized. It's the xp32 randomizer.
  21. Alright, I think I figured out my problem with the roads. It is fixed now on my end. I had missed some of the update/optionals when I first went to download it. Initial impressions are good, but I did find a few textures I disliked. Will need to see if I can work around some of that. #1 on my list of textures I hated was fieldgrass02. Granted the SRO one doesn't work well with terrain parallax but this one is so damn repetitive and looks painted on. SHD in general makes the ground much more dark compared with SRO... I noted a flickering rock texture on the streams as well with SHD Tribute installed... haven't found the cause yet. Here is my road pics... mine look darker than yours for some reason (more than just the weather). SRLE Base: SRLE + SHD Tribute:
  22. Thanks Astakos I'll check those out tonight.
  23. I'll take a screen tonight, honestly are you sure it's loaded in the correct order? It was hugely noticible for me, it's like my roads were different than yours. I loaded SHD Tribute alphabetically in the environment and landscape section. Only overriding mod was vivid landscapes I believe.
  24. That would be a difference then, and also highlights problems with testing if there are even minor differences from baseline.
  25. Put into into a mod folder named NSUTR - RRRE Compatibility (or similar) and activate it is likely the best way. The other not as good way is to just drop it in the NSUTR mod dir.
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