Phyrre56
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Fallout 4 CPU Bottleneck Question
Phyrre56 replied to Phyrre56's topic in General Fallout 3 Discussion & Support
Thank you, I never would have guessed that the game requires more than 8 GB RAM beyond the OS. I'm so used to the previous generation of Bethesda games that seemed to go out of their way to NOT use RAM. -
I trust the members of this forum to answer this sort of question, so here goes. I have an older gaming PC. I built it almost 4 years ago. I'm currently rocking: i5-2500k overclocked to 4.5Ghz Radeon HD 7850 2GB 8GB RAM This setup laughed at Fallout 3, and did great with heavily modded Skyrim as well. Based on what I've read though, I think it will really struggle with Fallout 4. I understand that to enjoy a mostly Ultra-setting 1080p Fallout 4, I need a new video card. That much is obvious. But will this i5-2500k CPU seriously bottleneck a newer video card and potentially defeat the purpose? If I can just drop in a modern video card and go, I might do that. If I would need to replace the motherboard and CPU as well, then the upgrade would be getting pretty pricey. Thanks in advance for your thoughts
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I realize Clear & Present Danger is meant to require Core mods, but I'm trying to get it working without FWE. I just don't like the massive overhaul to gameplay for FWE, I'd like to play a mostly vanilla experience with enhanced visuals, audio, bug fixes, etc. I removed FWE and all mods requiring it. The only problem I've run into so far is with the UI. Above the health bar and compass in the lower right corner, I get about 3 lines of gibberish. I can make out "NV" and also what looks like "Error 26." There are several lines of text over each other so its hard to read. This was in a new save btw, not a save that started with FWE. Is the problem that I no longer have the "DarnUI Support for FWE" plugin? Has anyone else ever experienced this type of error? EDIT: Just to be clear, I had FWE installed before and the UI was fine. This is a new issue that resulted from removing FWE and also the Better Map and Icons mod because I couldn't get the PipBoy window to resize. I suppose the issue might be with Better Map if that changes the UI?
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I understand the emotions associated with this change. I want to share my perspective, because I find it calming and I'm pretty sure it's accurate. Mods to this point in history have been volunteer work. We didn't question a creator's motivation. Until now the motivation didn't matter. Some percentage created mods out of passion, and others considered it work they couldn't monetize. That second group, who considered it work they couldn't monetize, now has a monetized option. That's good! They never wanted to be doing this for free. I question why they went ahead with it but that was their choice. They are now happier with the arrangement. The passion group is still free to develop mods that are not behind a pay wall. Until Valve or Bethesda makes non-monetized modding illegal, the community will not die. The community will shrink. BUT it will shrink by subtracting the people who were never in it as a passion project anyway. The STEP community is not going to start buying garbage mods from Valve for $0.99. Uninformed players will buy bad mods, and the system will work. Some modders will get paid, probably based more on how well they market to uninformed consumers vs. actual mod quality. Some users will hate the mods they buy, smarten up, and stop buying. Some will like them and keep buying. There's nothing wrong with any of this. Everyone is participating with free will. Meanwhile those who have a passion for free modding will continue to do so. We'll lose some STEP mods. New ones will take their places. Modders who resented the system from the start will leave. It will be fine. If anything, I think the community will be stronger. Smaller but more dedicated to common principles. The despicable people in this deal are the ones stealing free content and repackaging it as their own for a price. That needs to stop. I have no idea if that's possible or feasible but I support any creator's right to defend their intellectual property and defend it strictly. I hope Valve is prepared to comply. But either way I'm not buying any mods from them. I do have faith, however, that enough people are passionate about the modding community to keep it alive and well. This isn't a terminal illness, this is evolution.
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Specs: Core i5-2500k Radeon HD 7850 2GB VRAM 8GB RAM Windows 7 0.265 enblocal.ini, which as far as I can tell is the STEP recommendations minus the optional Windowed mode:
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I'm hardly an ENB expert, but I was having CTD problems with STEP Core (nothing more, nothing less) and ENB 0.265. Frequent CTD when loading in an exterior location. I tried all sorts of changes. Nothing worked except downgrading to ENB 0.262. Is this a known issue? Is it unique to my system? Is there some fix needed for ENB 0.265 that hasn't made its way to the guide yet? Just wondering.
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Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
This is a thread for feedback, so I figured this was the place to review S:RE. I love the guide. It's been a lot of fun to follow. Tremendous and admirable work. The visuals in the game are stunning. It turns Skyrim into an even more amazing work of art. To be honest though, the gameplay is frustrating. Maybe if you've logged thousands of hours and have a fully leveled character this is no big deal, but the mods that affect difficulty are inconsistent. It's really hard to play the game starting from Level 1 especially at the recommended Expert difficulty level. I couldn't even damage anything at low level Expert so I dropped that down. Then I ran into Immersive Creatures. I've played Skyrim with minimal mods before so I have an expectation for how combat works. For example when I see a Skeever in the distance, I feel pretty confident that I can put an arrow threw it and move on. Except nope that's not a Skeever, that's a Bandit Vermin Defiler (or something) and has more health than the bandits I've been fighting and can kill me in two hits. Or the time I was trying to sneak into Goldenglow and the sewers were filled not with Skeevers, but Wereskeevers who knocked me down with the first hit and killed me with the second. Great idea, sneaking through that sewer to avoid a fight... So my question is: Should low level characters even bother with S:RE? It seems designed to amp up the difficulty once you've already built an unstoppable Dovahkiin. Or if not, does anyone have any pointers on how to play the game without having to randomly abandon quests because the world's most dangerous rat randomly spawned in the middle of it? If this is "working as intended," that's fine. Just let me know and I can go back to regular STEP since I'm not looking for a Dark Souls style extreme challenge of repeated death from my RPGs. -
Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
Just wanted to chime in on the Vigilants / Patrols (?) issue. I had a weird scenario where I approached Halted Stream Camp and fired some arrows at the bandits within. I moved in to assault the camp...and there were at least 2 Vigilants of Stenndarr in the camp who also started fighting the bandits and then turned on me when I struck one of them by accident (I wasn't expecting another faction in the camp, so I wasn't really paying attention to who I was attacking). My character is not any of the things Vigilants should be tracking. I didn't attack anyone who wasn't within the camp to start. There was no fighting as I approached. So were the Vigilants chilling in Halted Stream Camp, waiting for a melee to break out to start attacking the bandits?? I can't make heads or tails of it. -
Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
I realize there are ways around this issue because of Alternate Start but...if I start the game as normal (a prisoner caught crossing the border), I can't survive the jump from the tower at the very beginning. I land, and my health rapidly depletes to zero. I'm not sure if it's because of the jump or the fire in the area but I've tried a few different times and die every time. What mod would cause this? Do I need to turn off "Traps Make Noise - More Dangerous Traps"? (Guessing maybe the issue is that the unavoidable fire here has been made too dangerous.) EDIT: I was able to survive it by carefully avoiding the fire in the landing area. The fire near the jumping point doesn't seem to count, you can stand in that all you like. I don't know if it warrants a note in the bugs section, but I could see this frustrating users. Also it seems awfully extreme to me that the slightest touch of fire kills a Level 1 character. -
Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks, that was it! -
Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
I'm experiencing an odd visual bug. I haven't had a chance to scope out the full extent of it, but the "street light" lanterns in Riften (where I happened to start my test character, since it's one of the more visually demanding cities) have gray outlines of cubes around them. You can see 4 of them in the attached screenshot. I'm guessing this has something to do with lighting effects, since I know a lot of them in Skyrim: Revisited focus on light always coming from a source. This looks to me like the box that would define the glow of the light from the lantern, but for some reason it has become visible. No other light sources I've come across have this issue. Anyone experience this before and have a suggestion for a fix? It's not the worst bug, but otherwise my install is working flawlessly so thought I would seek advice. (Sorry for the small image, I had to scale it way down to get under the 500 Kb limit.) TESV 2014-08-03 11-14-24-01.bmp -
Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
This is not a problem per se, but it looks like the entire UNP Female Armors - UNPB Hide Armor Fix mod is overwritten by Lore Friendly and Semi Skimpy Armors - UPNB-BBP. Does that mean it's safe to remove the former? Or is the idea that you leave it there in case Lore Friendly updates in the future and no longer overwrites all 4 files? -
Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks! I would have never figured out to log into the Wiki separate from this forum. -
Skyrim Revisited Pre-Release Feedback
Phyrre56 replied to Neovalen's topic in Skyrim Revisited (retired)
Quick question: Is there a changelog for SR? I'm considering upgrading to Legendary Edition (Steam Sale) so that I can try SR. Since it's in a development state, I don't want to waste an ungodly amount of time checking everything, every day, for changes -- since the Last Update does change almost daily. I'm just looking for a simple log so that I can go back over the steps I've already completed and update them as I go. Thanks!

