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Everything posted by DrainO
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Not sure if you've figured anything out since you posted this, but I successfully merged some of the mods from Additional Gameplay. They were: Ammo Ingredients as Loot Armour Repair Kits A Few More Map Markers Casino Exchange All Extended Dialogue Vulpes Inculta Improved Casinos Portable Campsite Tales from the Burning Sands - Project Nevada Patch I haven't tested the merged plugin extensively to see if each mod merged into it is functioning correctly, but so far so good. The game loads just fine and no strange bugs that I have encountered. After merging in FNVEdit, I checked for errors and there were none. You can possibly try to merge a few more into it, I just merged the ones that I figured would play nice with each other and bring my load order down just enough to accommodate the additional mods I'm running. Also, as an aside, I merged Centered 3rd Person Camera into the F&L Tweaks esp. I just used the merge script in FNVEdit. Every plugin slot counts
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Wattz Laser Rifle iron sights off
DrainO replied to DanielCoffey's question in Guide Support & Bug Reports
Load up FNVEdit through MO, and only tick "Project Nevada - Equipment.esm", "Project Nevada - WMX.esp" and "Project Nevada - EVE All DLC.esp"(also the Bashed Patch if you've built one already). Once everything finishes loading, expand "Project Nevada - EVE All DLC.esp". Now expand "weapon". Click on the Wattz Laser Rifle entry, and scroll down on the right side window until you reach a section labeled "DNAM -". Under "Flags 1", right click on the entry labeled "Don't Use 1st Person IS Animation" and select remove. Do this for all three mods. Once all three entries are deleted, save all three mods FTW. Peep the screenshot for reference. If you do this before you build the Bashed Patch, you won't need to repeat these steps. -
Getting some weird outlines, mainly on road textures
DrainO replied to ILoveLamp2k4's topic in Fear & Loathing in New Vegas
The same thing happens to me. However, the ENB file isn't what's affecting it, as I have a fresh install of NV and F&L, but have not installed any ENB files yet. If you have F&L setup per the guide, POCO BUENO should be the mod providing the road textures. You could try disabling the textures in MO (double-click on POCO BUENO, go to the Filetree tab, expand textures, then landscapes; I'm not sure if it is a road texture, or an asphalt texture, so I would suggest right clicking on a few at a time and selecting "hide" and checking out the texture in game). If you do this, NMC's texture for the roads will show up in game. Alternatively, you can extract just the previous mentioned textures form NMC (or any texture mod you prefer that has these textures) and re-archive them. You can then load it as a separate mod in MO and have it overwrite POCO BUENO. Just make sure it is below POCO the ensure it overrides. This would be my preferred method, just in case it doesn't work I don't have to go into the filetree and manually unhide all of the textures. As far as what's actually causing the outline, I'm not sure. I would guess something with the texture itself. It is hard to ignore though, it almost has a cell shader look for it, which clashes with everything else. Of course, if nothing else works, you can just download AWOP and spend all of your time underground EDIT: I'm 75% sure the roads textures are the offender. I didn't test it out in game to verify, just opened the textures up in GIMP. I didn't notice anything strange in the textures, but I am far from a texture artist. EDIT 2: After about an hour of testing, I'm stumped. I even looked at Vanilla NV, loaded through the exe and not MO, and the issue is still there, though not as prominent. IDK, but now I can't unsee it, so I might just stop playing NV forever.... I jest, I jest.... You can see the strange outline in all three of the textures below. The first one is with POCO, the second NMC, and the third vanilla. -
I receive this error sometimes. It's nothing to worry about. If you read line 7 of the log you posted it it says "handle opened with backup semantics". I'm not sure why it doesn't find it the first time, seeing as the file path seems to be identical in all executions, but it get's the job done. EDIT: Not that it's an issue, just out of curiosity rather, did you rebuild the bashed patch when you got this error? As in you had one before and rebuilt it?
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To clarify which mod is adding the bobbleheads, it's The New Bison Steve Hotel and Lucky Casino. The mod adds bobbleheads located throughout the Mojave and also adds a display stand inside the player home included with the mod. I haven't played through this mod yet, but once you activate the stand it should remove the bobbleheads from your inventory. Vanilla NV only features the snowglobe collectibles.
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TL;DR: PROBLEM - After merging EssArrBee's Additional Weapons No Cheat, game will freeze at main menu (i.e. music and background, but no menu, cursor, or DARN head) SOLUTION - Utilizing the method of removing errors in FNVedit used in step 6, subsection 7 of the No Cheat merging instructions, remove the errors from MasonJarMineForms and NV SuperRailRifleForms. First of all, thank you to everyone here on the forums for supporting the mod community and being helpful and humble. Many times I've been stuck at a certain part of the installation process, and after doing a quick search of the forums here at STEP, found the exact solution to my specific problem (I'm staring at you ADAM...). Also, thank you EssArrBee for creating F&LNV in the first place; you bring much honor to this house. Now, to the nitty gritty. Up until I reached the EssArrBee's Additional Weapons portion of F&L, I followed the installation instructions precisely, save for omitting a couple of mods that I could live without to make room for others down the road. For some reason, I broke form and installed another weapon mod that I merged into the SRB's Additional Weapons.esp. I meticulously followed the instructions for merging Additional Weapons No Cheat. I am in the habit of doing a quick function check after the installation of every section in F&L, just to make sure I didn't skip a step or mess something up along the way. Everything up until this point checked out, with some finagling, but as soon as I loaded up the game, I got the main menu freeze. Searched the forums, no solutions seemed to work. The likely explanation was the extra mod I threw in there on a whim (I did do an error check in FNVedit before merging, but it came back clean), so I redid everything minus said mod. Same thing. So, considering the possibility that I missed something or had an erroneous download, I re ran the installation starting from scratch. Downloaded mods, made the tweaks, extracted/hid the BSA, cleaned the dirty mods, merged again...... Same thing. Disabling the merged .esp and running the individual mods' .esps, I no longer got stuck at the menu. With a new suspect, I cracked open the merged .esp in FNVedit to take a look-see. I had a hunch that the FormIDs might be a culprit, so that was the first place that I looked. Sure enough, there were unresolved FormID errors from MasonJarMine.esp and NV SuperRailRifle.esp. Removed the errors, saved the mod, and I am now back in business. Just to be sure I could replicate the problem, I completely redid the process exactly as I did before, except for removing the additional FormID errors from the previously mentioned mods. Loaded game, main menu freeze. Deleted FormID errors, game loaded right up. Obviously, people using the Cheat method of merging these mods shouldn't encounter this issue, only those using the No Cheat instructions. When I was looking for possible solutions in the forums here, I saw that the main menu freeze was a pretty common issue, and the proposed fixes didn't always work. So I figured I'd share my experience and hopefully help someone out in the process. [spoiler=PRO TIPS] - It's good to get into the habit of doing a function check after installing each section of F&LNV. Even if it's booting up the game, loading a clean save and walking around for a minute or two. This helps alleviate the amount of investigating you have to do when something goes wrong. - You should always check merged mods for errors in FNVEdit after completing the merging process and saving the .esp. Some mods have errors that you don't have to worry about, the main enemy is FormID errors. These are easy to check for and easy to fix. - Try to be as methodical as possible when trying to resolve an issue while modding. Sometimes it can be infuriating, and after drinking too much whiskey, beating your poor keyboard to death, and developing a prescription painkiller habit, you realize you forgot to put a checkmark in a box. The struggle is real. - If you find a problem or a solution that hasn't been mentioned before, share it! It's part of what makes this community great. Also, be as thorough and descriptive as possible when posting your issue/fix. This aids both people that need help and people that are trying to help. - Be humble. I see mod authors and others get berated for the most ridiculous things. These people make good games great, often without any form of compensation other than satisfaction. Modding is not a job, it is a hobby. They spend their own free time and talents making wonderful creations that often outshine the original developers' best efforts. So next time you download a mod that makes your game better, stop by the comments sections and drop some kudos. It might just encourage someone to upload that update you've been waiting 4 months for .

