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nickrud

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Everything posted by nickrud

  1. Another inconsistency between guide and integration pages: integration has this order CATM - BadGremlins Something Fishy CATM - BadGremlins Captured Fairies CATM - BadGremlins Great JarHunt CATM - Patches CATM - BadGremlins Trophy Heads while guide has this [CATM - BadGremlins Captured Fairies] [CATM - BadGremlins Great JarHunt] [CATM - Patches] [CATM - BadGremlins Something Fishy] [CATM - BadGremlins Trophy Heads]
  2. Some confusion regarding [Trees and Flora Merged - Patches] on the installation and integration pages: The instructions call for CORE PACK -> Trees and Flora Merged - Patches but the closest file name in the CORE PACK is TAFM - Patches 1.01.zip. The integration page lists TAFM - Trees and Flora ESPs and TAFM - Patches at this point in the installation order. I'd guess that either one has to go, or one of them comes later in the install (I've only gotten this far).
  3. I think the reason you never created a merge plugins guide is because there's several errors in forgottencity.esp (missing form ids in script references). I may get around to creating manual patches but for this run I'm going to leave the mod out of my build.
  4. Thanks for the quick answer. Thanks very much also for this guide, by the way. Skyrim modding is such a moving target (and LTOD is one of the main culprits) that there's no way you can keep it totally up to date without making maintaining this guide your full time job.
  5. I'm also at the point of adding Forgotten City to my build; I found The Forgotten City Patches 1.01.zip in the CORE 1.29 archive located at The Forgotten City Patches (the install guide calls for 1.0) and 1.01 has only: forgottencity_racecompatibility.esp forgottencity_usleep.esp The modlist on modwat.ch shows ForgottenCity Patches Merged.esp as 162 in the list but there's no merge guide in the install guide. Would I be correct to assume that ForgottenCity Patches Merged.esp was simply those two and I can create that merge using those two esps?
  6. Is there a simple way to transfer mod priority (left pane) from one profile to second while retaining the second profile's enabled mod list? Use case: Back when I created a profile that was the base 2.2.8 Step install, copied it to a new profile and over time added and sorted a multitude of mods into that modlist. Currently, in the original Step profile all of those mods are randomly sorted below the original mods in the list. I'm about to start a new play through, and I'd like to just push a button and have the second list's sort applied to the original list, retaining the enabled state of the original list. I know I can create a temporary custom category, say "STEP 2.2.8", add all the activated mods in the original list, delete the original step profile, copy the latest version of my additions and sorts to a new profile, disable all the mods, select for viewing the custom category and then enable all visible. But I'd like a button :)
  7. z929669 (!), we must have been posting at the same time. Could you look back to the post just before yours and tell me what you think?
  8. Possible change in language? If a lightning icon with a green plus sign appears in the Flags column, when the virtual data directory is created the corresponding mod will overwrite files from another mod, and no other mods will overwrite files from it. If a lightning icon with a red minus sign appears, the mod will have files overwritten by another mod, and the mod will not overwrite files from any other mod. However, if a lightning icon with both a green plus sign and a red minus sign appears, the corresponding mod will overwrite another mod's file(s) while being overwritten by another mod. If a lightning icon appears without a plus or minus sign, the mod will be completely overwritten by other mod(s) and might as well not be installed. The red X icon appears when an installed mod does not contain any data that Mod Organizer recognizes as valid mod information. In addition, the mod name will be greyed out and italicized. If you want to use the mod despite this fact, you can right-click the mod and select Ignore missing datato remove the flag. This will put an empty textures folder in the mod directory, which MO will see as valid data despite the fact that it does absolutely nothing. The heart question icon appears when a mod has not been endorsed.
  9. Sometimes tradition and accumulated cruft trumps precise terminology :)
  10. Hi, I finished up the Left Pane panel simply so it's consistent, 'overwritten' got missed. I stopped there due to your excellent point about tannin's use of overwrite in mo itself - as you say, he may have a good reason for using that word instead of override. If you hadn't started the changes already I'd go with doing nothing until running it past him due the confusion that using override here might cause.
  11. Hi, a very satisfied MO user here. While looking for the Guide link to give to a potential user I saw some language in the "What do the Flags mean?" topic box. May I suggest using override instead of overwrite there, and any other relevant location? It better reflects what actually happens and would help prevent any confusion on the part of a new user - "MO claims to keep mods completely separate but it overwrites stuff?"
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