The Riverwood mill went invisible (more like missing since you can go through it) when using with Dyndolod DLL NG Alpha 32 https://images2.imgbox.com/8d/46/Au9Aiiqj_o.png ...it only showes up if i start the game in riverwood or if i "coc riverwood" from main menu...
When using only the papyrus Dyndolod alpha 180 it showed up https://images2.imgbox.com/1f/8e/6zOoz1i0_o.jpg ..uploaded some logs here https://ufile.io/f/51oc7
"Merge Plugins Hide is now set up and will move merged plugins to the optional directory within Mod Organizer 2. It can be accessed via the Puzzle icon within Mod Organizer 2." (The Puzzle icon is between the cogs icon and the screwdiver/wrench icon)..When you want to disable the merged plugins you need to access it, right click on the merged mod and click disable plugins..vice-versa for rebuilding merges..
Last time I run it (october iirc) ..I don't recall there were issues merging all the chimneys esps into the Landscape and Clutter merge..what were the issues between Farmhouse Chimneys and DynDOLOD?
Made the switch from merge plugins to zmerge and I'm wondering if those 3 json files (fidCache, map, merge) generated by zmerge are in use or it's safe to delete them?
The author said he will port it to SSE... About DSR...there's an easier method to make it work in SSE...works even faster with something like Total Commander.
I see.. Thought there were some incompatibilities with something used here...I'll try this new Bijin SSE when I finish installing everything...so probably next year ..lol