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Everything posted by fallenknighte
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Heya Lexy, been a while, lol. Just made the transition to SE after a recent upgrade of my GPU. Have been working through the guide, and noticed that, while completely optional, the esp provided for the TMB Vanilla Armors and Clothes SE is flagged as an ESL. Is that intentional, or will we need to edit the file in SSEEdit? I have twisted a friend's arm (mwhahaha!!) and got her into Skyrim SE - she's a complete newbie to both Skyrim and modding, having watched her son play for a while. Kinda throwing her in at the deep-end here, but will be on-hand, together with this fine guide and the recent video installation guide on youtube to help her through. Unfortunately, she does not have the best system for this guide, lacking mainly in VRAM. While the vast majority of mods have 2K options (or less), the mod Northfire's Castle Volkihar contains a number of 4K textures that I uncertain her gpu can handle (she's using a GTX 750Ti). Will she be ok with a few 4K Textures or are there any recommendations for an alternative, or a way to reduce the resolution?
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SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Have to say, have not encountered any issues with instability over extended Playthroughs. The last one I did prior to having to re-install my load order, I had pretty much completed the Legacy Gallery, minus some of the new world expansions and quest, eg, Falskaar, Vigilant. I had intended to do those on another playthrough after turning on the Perstistent Feature in LOTD. Unfortunately, my HDD, with the LOTD Install on, threw a hissy fit and decided it didn't want to work anymore, so had to go and replace it, hence the re-install. That's probably one of the better features of the LOTD Guide - being able to have your progress saved through subsequent playthroughs (as long as LOTD isn't significantly updated). About the only thing I noticed, which is more likely due to my rig, is that the more complete the Museum becomes, it starts to get a little choppy, lag-wise, as it has to render all those weapons, etc. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
My understanding of the correct procedure is sketchy at lest. However, there seems to be only one or two records that are written in Polish and drag/dropping the record from Ordinator - Perks of Skyrim across to the same record in the Ordinator patch seemed to work for me. I can't remember the exact wording, but I believe it refers to Conjuration (the record is near the top). The main difficulty lies in the values that have been changed. If you are not using any of the mods the author of the translation lists as requirements to use his mod, then you will need to ask someone with way more experience than I. As for posting an English version of the Ordinator Patch to Dropbox, prior content between the author of that mod and the good folks (Nozzer, Darth_mathius and DarkLadyLexy) would have to have been reached. There may be someone on here who may be able to offer further advice/help via PM, but I have sadly reached the end of my knowlesge and experience (not that it was all that much to begin with :P ). Most of my prior conflict resolution involved creating a TES5EditMerged Patch within that program and hoping for the best, lol Hopefully, the Mod Author will release his rebuilt version of classical lichdom, together with a new Ordinator Patch sometime in the next month, at least according to a post hosted on Reddit (mentioned a page or two back). It might be easier (and safer) to do without Undeath altogether - assuming there's nothing in the SRLE Conflict Resolution file that addresses Undeath - if you need to finish up your load order so you can play. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
lol, think I'll leave it to more experienced persons... I haven't a clue at the best of times :P -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ahh, sorry about that. Didn't notice anything wrong when I had it up, but maybe I got it cached before it went down. Glad to see its back up for you again. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
In furtherance of the Undeath Classical Lichdom patch for Ordinator - Perks of Skyrim Polish Version, foun here (https://www.nexusmods.com/skyrim/mods/89448). This version does use some extra Assets that may or not be viable in the LOad Order and, since I have not installed these, I have refrained from installing it im my Load Order at this time. However, a quick look in TES5Edit suggests that translation back to english would be a simple affair. I leave it to you to decide if you want to make use of this (along with any changes you may need to make - sorry about that). -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Define kaput. If you mean as in using mods outside the Guide, then I suppose you could call it that. If you mean in that many of the mods and their patches are updated beyond the provisions of the Guide, that is also true. While, in principle, it is good practice to use the latest version of a mod, to do so simply for that reason is unwise. Immersive College of Winterhold is a classic example of this - as the Author has made changes to the FormLists which break compatibility with LOTD Gallery. How the update to DynDOLOD's Resources file affects the Conflict Resolution, I am uncertain of - there have been no warnings flagged in my current setup and I am by no means an expert on Conflict Resolution - so I will be testing things soon. If things do not work, then a rollback to an earlier version of DynDOLOD should remedy that. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
I would only amend my solution regarding the Undeath Classical Lichdom for Ordinator Patch, obtained from the Polish Translation page, is that it may or may not (but likely) need editing with the Creation Kit, as there is a possibility of finding some, if not all of your Perk/Spell descriptions translated to Polish. I am currently rebuilding my Load Order myself, and am currently getting that set, then I will take a look at it and see if its necessary. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey, no worries, glad I could help someone for a change :D. Incidentally, it also helps me, as I am currently using a very old v5.20 version of the Ordinator Patch for Undeath Classical LIchdom, lol. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Question Did you download The Fixed Version in the special instructions, and replace the one included in the AAE Patches with it? As for Undeath Classical Lichdom, not exactly certain, there is a Polish translation that has the 6.70 version of the ordinator patch, but what would be entailed in re-converting that for English is beyond me. I feel somewhat encouraged that he has not abandoned the Mod, as was indicated by his post on the SSE version, and personally, feel that it would be necessary to wait until he releases any patches, as a complete rebuild of the Mod may do things differently from the way they have been done til now. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
I highly doubt it. The guide is considered more or less complete and any changes/updates are left up to the users' discretion. Darth_mathius, DarkLadyLexy and Nozzer among others have moved on to Skyrim Special Edition where they are focused on making a Legacy of the Dragonborn Guide for that. That is not to say this guide is inactive/dead, they do pop their heads in from time to time, and there are many other knowledgeable person that use the forum, so advice is always available, id sometimes intermittent :D As stated in the above post/s, any changes that you make that deviate from the guide will need to be addressed, where necessary, with your own Conflict Resolution. There are guides out there on STEP Wiki, Youtube, Reddit, etc where you can get information on how to do this, if you are stuck. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Without trying to sound mean and irritate anyone, it does state in the Guide to use Version 1.2 of Complete Alchemy and Cooking Overhaul. Again, this is a guide ONLY - anyone and everyone is free to make changes according to their personal tastes/preferences. However, deviation from the guide in any significant way, will result in those persons needing to make their own custom Conflict Resolution. I would suggest that, if you intend to use Complete Alchemy and Cooking Overhaul v2.0, then you will need to discuss what changes this latest version has made and how it applies to both the patches and Legacy of the Dragonborn (afaik, there are still moderators who maintain the LOTD page, while icecreamassassin and his team focus on Oddyssey of the Dragonborn. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Might depend on the version of LOOT you're using, whether you have any Mods installed that are not part of the Guide, etc. There are many reasons as to why your right pane list might be different than Modwat.ch. As near as I can remember, the Modwat.ch list is a rough guide for those looking for a reference, and also that it pertains to a Testing Load Order, rather than an actual playthrough (I could be wrong there), so don't quote me :P). --- For my own piece of mind (and probably others as well) I am also curious as to the situation regarding Undeath. Since the Author of Undeath Classical Lichdom seems to have permanently abandoned that project for undisclosed reasons, there are those (myself included without properarchives and, for those who have recently started using this guide, no hope of using it). Can Undeath be run with just the main file and Immersive Lichdom? Is there a location where the current stable version of UCL and its patch for Ordinator (dropbox, for example) can be obtained. Failing either of those options, is there anything that needs to be done with the Conflict Resolution, in order to remove Undeath completely? Personally, while I enjoyed playing the mod, it does not suit my personal playstyle and I feel that the addition of one item into the Legacy Gallery is not enough justification to have it in my Load Order. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
On an unrelated topic, has anyone experienced a bug with the City Favor Quests? Aside from Whiterun, it seems that as soon as I complete stage 0 of any of the cities (Markarth, Solitude, etc), once I move onto stage 10 such as Wolf Skull Cave for Solitude or Kill the Forsworn Leader for Markarth (as examples), complete the quest and prepare to return to hand in the quest, the Favor for that City is automatically set to 200, completing the City Favor chain so that I am unable to become Thane of that city and, in some cases not even able to purchase the player home. I have looked through Tes5Edit to see if there is anything in my Load Order that is referencing the Favor Quests, but can't see anything directly. Also, more as an observation, this has only occurred since the last big update of Legacy of the Dragonborn (v19.3+). Am well aware that the Markarth City Favor bug is a well-known vanilla bug, but this is occurring across all the Holds. As of right now, I am being forced to use console commands to manually set individual stages of each City - and am well aware of the risks associated with completing quests this way -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Have also experienced the issue where, after transforming to the Lich Form, I get the stange effect as if looking at the world through oily water (how I describe the visual effect). It seems to me to be a issue between Undeath's way of turning you into a Lich, the cloak spell (which I believe is a permanent effect) and Vivid Weathers/Vividian ENB. The only way I ever managed to resolve the issue, was to exit the sewer into Solitude or the exterior map, open the console and type sw 81a (this is the command to set Skyrim's weather to clear skies). After that it seems to be fine, though it might need to be reapplied on any cell exterior load (especially if he weather changes). I cannot clarify if this is a permanent fix, as I had completed Undeath at the end of (at that time) current playthrough, and was looking to start a new playthrough. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Undeath Classical Lichdom page is back up -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Heya Lexy, just wanted to apologize for not responding to an issue I recounted to do with Soulgems not working properly. Turns out I'm an idiot. As I stated, Soulgems were appearing just fine in-game, but when used for autocasting spell traps or the barrier in Nightcaller Temple, they were simply not there... not even anything to click on in console (with mfg installed). I took a look at some of the Soulgems I had stored away, and all the empty ones appeared fine, but all the filled ones, they were invisible. I rechecked my Load Order in the left pane, and realised that I had mistakenly deactivated the Rustic Soulgems mod after it was merged into the Bashed Patch . All seems to be working fine now, thx again for the continuing support that you, Darth and many others provide -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well, couldn't exactly which mod caused the issue. I had compiled a Merged Plugin esp of a few extra mods, which while did not flag any conflicts, caused some kind of discrepancy with the Headparts and Tints of the affected NPCs. This was then carried over into the ASIS patch. I created a new CR Overwrite esp which contained the correct information, which seems to have remedied the issue. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Heya guys This issue is beginning to bug me a little now. I'm having an issue where certain NPCs are notlooking like they should in Bijin. Specifically, it only seems to be affecting the female Innkeepers, with the exception of (so far, Valga Venicia of Dead Man's Drink in Falkreath). I am seriously at a loss to explain what is causing this and why it is (as far as I can tell) only these specific NPCs while all others modified by the NPC Retextures are fine. I have not thoroughly checked all Holds, but it seems specific to those NPCs. AFAIK, its not the Black/Grey Face bug, just that these NPCs have the two-toned look (pale body with a tanned to Redguard tone on the face), their hairs are usually the default Vanilla styles (while I can't remeber if all have different hairstyles selected, I know Hulda of The Bannered Mare does). Finally, the changes made in their facegeom is also not working. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
My bad, I was looking at the specs from the speccy link in your sig, thought that was the specs of your laptop. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Heya nappilydeestruction It should tell you where each of the of plugins needs to be in relation to the others patches in the log when you tried to merge them. Place all the patches you intend to merge at the bottom of your Load Order in MO, actvate them together with the Master esps they require, and fire up Merge Plugins again. I personally don't use RND, so can't adivise you well with that. Heya johnnywatts I'm no expert, but the specs seem pretty decent to me (certainly better than my oh-so-out-of-date desktop system, lol). Maybe using ENBoost instead of full ENB will help with performance if needed, also using 1K texture sets instead of the usual 2K will also boost performance - again, if required - to my untrained eye, don't think that's going to be much of an issue. My specs are quite inferior on my desktop, and it runs fine (more or less ) -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Me again (visions of Jack Nicholson popping his head through the door... a la The Shining) I noticed this on my last playthrough, but was hoping that a fresh install with all the updates would remedy this, but no luck. Its seems that a number of NPCs altered by the Bijin series are not working (notably Hulda of The Bannered Mare in Whiterun, amongst a few others). They have the default light skin texture for their bodies, while their faces are really dark, the hair and facegendata for them does not seem to apply properly, yet it is only a select few. I noticed that the NPC Retexture Conflict Resolution gets merged into the Bashed Patch. Is that supposed to happen? Am at a loss to explain what is going on, as most of the NPCs touched by Bijin appear to be fine. -
SRLE Extended: Legacy of The Dragonborn
fallenknighte replied to Darth_mathias's topic in Skyrim Revisited (retired)
Heya Pelleas In terms of Conflict Resolution, that is one that has fixxled what grey matter I have to begin with. There is a link to a guide about it in the Conflict Resolution section but, as stated, it is quite out of state and is there mainly for reference. Also, keep in mind that, with the scale of this guide, even after all merges you will be around 200 plugins. I have observed that the closer you get to the 255 cap, the more Skyrim can bug out. It will depend on what additions you intend to add.