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fallenknighte

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Everything posted by fallenknighte

  1. I also have the occasional issue with menus in the MCM failing to open. This usually occurs when I have modified the settings in MCM for a Mod that makes changes in the game, such as Sofia, or Wonders of Weather. Closing out of the Menu completely, and waiting a second or two fixes this for me. As for Mouse Clicks not registering, not sure on that one. Can only say to make sure that Mouse Acceleration is set to 0 in skyrimprefs.ini (should look like this :- bMouseAcceleration=0) and, if you use a wireless mouse, make sure you have fresh batteries or it is fully charged.
  2. If you are referring to Helgen Reborn, which was required to be deactivated when using Alternate Start - Live Another Life and the Vanilla Start option, that procedure is no longer required with the latest versions.
  3. When you install ASIS, click on the green and blue Cog icon to open up the Configure Executables window. In the first line, type ASIS Patcher, or something like that. In the second line, click the elipsis (browse button and navigate to Steam/steamapps/common/skyrim/mod organiser/mods/asis/skyProc Patchers and double click on the ASIS.jar file. Click the Add button and close the window. Then from the drop-down section, above the right pane of Mod Organiser, click it and scroll to find the Asis Patcher you just added. Then you can click the Run button which will bring up the Asis Patcher dialogue, from there, deselect all but the last check box, then click patch. Once it has run, it will close, and you will find an ASIS.esp in your Overwrite folder. Right-click on the Overwrite folder and select "create mod" name it SRLE Extended LOTD - Asis Patch or something similar, move it to the SkyProc Patches section in the left pane of Mod Organiser and click the check box to activate it.
  4. A couple of minor points in the Merge Plugins section, if I may. First of all, I'm assuming that the copy/paste of the Relationship Dialogue Overhaul.esp and the interface folder are to address the errors thrown out in Merge Plugins for the eff patch. Secondly, with regards to the Aetherial Crown mod, which also throws up an error, how do I resolve this?
  5. and a new keyboard, it would seem... my spelling is atrocious
  6. Whoops, my bad... shouylda gone to Specsavers, lol. Had a letter the other day saying my prescrition was up
  7. Section 25 Clutter and Miscellaneous - 25.46 Weathered Road Signs Unless the Mod List had been updated recently. Not that I'm criticizing or anything - Lord knows I couldn't do the work that You, Darth and Nozzer have come up with. If that mod is no longer being used, I will drop it from my load order, so no worries... once less plugin to deal with
  8. its an esp in the Mod Blowing in the wind
  9. Recently decided to redo my installation of SRLE LOTD Extended, with so many mods updated, seemed like the best approach. I have reached the Merge Plugins section, and have come across a potential error. In the Landscapes Environment and Clutter merge, it seems to be missing the Blowing in the Wind - Weathered Road Sign Patch from the Mod Blowing in the Wind (obviously :D) Just wanted to clarify whether this is intentional and I can move that patch to optional plugins, or if it is a simple error and was forgot to be listed in the merge?
  10. Ok, there have been a few additions while I was rechecking everything prior to making the Bashed Patch. Can I safely leave these disabled while I perform the patch? I can always redo a couple of the merges, especially the Weapons & Armor one, but not sure how adversely it would affect the CR. With these new additions, I am sitting at 258 esps, prior to the Bashed Patch. Attempting to make one at this point, causes a few to be automatically disabled to make room. I have checked, and rechecked to make sure that I have not left anything active that should be inactive.
  11. oops, missed that line about setting the checkmodorder to false
  12. Sorry, my bad. As I said, couldn't speak from experience, as I've yet to finish setting up... speaking of... My mod Ornganiser is stating that the Left Pane needs to be fixed, do I ignore this and leave the left pane as it looks when downloading and installing the mods, or do I click the Fix Button? Lastly, with regards to the corrections required for the incorrectly forwarded onformation in the Bashed Patch, will that be easy to do? Meaning, will the errors be glaring out at me from xEdit, or is there some kind of record to show what needs to be fixed?
  13. Can't elaborate from the perspective of having played, as still finishing setting up, but seems to me that the default setting in the MCM is set to Disabled, and that is reflected by the author's statement to leave that option alone.
  14. Ok finally figured out what was wrong (need an arrow to the head, let alone the knee ). Make sure that you actually use TES5Edit and not the FO4Edit, lol.
  15. Extract the contents of the 7zip/rar file to a temporary location, then copy the Edit Scripts folder. Navigate to where you have placed your TES5Edit, open the folder, then paste the contents there, if a replace files dialogue appears, click the replace files in this destination. Yes, currently I believe that only Khajiit Ears Show requires this, but others may come later
  16. Ok, having redone the entire Load order, merged the merges, run LOOT, etc, have come once again to Khajiit Ears Show, and still getting that dang error:- MXPF Error: Can't call CopyRecordstoPatch, no records available. I am running the latest MXPF and Khajiit Ears Show script, so what am I doing wrong?
  17. Thx for the reply, always good to get confirmation :D Dang, just realised... with the introduction of Lanterns of Skyrim - All in One, there is a patch included in the DynDOLOD Patches for this mod which was (in earlier iterations) required. Is that still needed or is it remedied within the CR?
  18. One question that I foorgot to ask: are the High Resolution Texture Packs that come with Skyrim not used at all? Did not find them listed anywhere on the Modwat.ch list, so placed them in a backup folder in my Skyrim/Data folder. Also, more out of curiosity than anything else, I had RRR on a odified version of the old SRLE build, and noticed that the only visible conflict that I could detect, was a wall in the Nightgate Inn, that made it problematic to get to the rooms for sleeping and bathing. What else (in a general way) is the mod conflicting with?... seems to be that its a small price (for me personally ) to pay as I don't spend a lot of time in that area, and usually have a camp set up .
  19. Not using SSDs for one, using a GTX 750Ti graphics card - its a wonder Oldrim plays as well as I usually ger it, lol. About the only really decent thing on the system is an AMD 8-core CPU
  20. ok, gonna srap everything and start from scratch, if I can't get it to work, then I won't be able to play this build. I am already using "Oldrim" and my system does not meet the requirements for SSE.
  21. Ok, not to be a nuisance here, but got another issue come up. I have tried using the xEdit script Khajiit Ears Show as mentioned in the guide, but get the following error:# MXPF Error: Can't call CopyRecordsToPatch, no records available. I have posted in the Mod's Nexus Comments section, noticing that I am not the only one to have experienced this error. He seemed to suggest that it was a USLEEP incompatibility, as it worked fine with USKP. There are a number of mods that rely on the USLEEP Patch as a Master, so disabling it (together with the affected mods) might be a solution, provided that they are not ones that woould benefit from what the xEdit Script does. Anyone run into this error and found a fix?
  22. yup, creating thw bashed patch has reduced load order to about 200, which is great. Now I just have to figure out why DynDOLOD is throwing a hissy fit.
  23. Just one more thing and I'll leave you in peace (for a while, at least ). Loot states that the esp for the Aetherial Armor and Weapons mod needs cleaning, but the guide does not mention it. Am I safe to perform a Tes5Edit Clean on it, or should I ignore it for now?
  24. So, just to clarify. When I make the Bashed Patch, I should (theoretically) be able to deactivate some, if not all of the mods it contains?... LMAO, I've been keeping Plugins active with the Bashed Patch for years... my bad
  25. Well, merging the remaining CACO plugins and the BQO would certainly give me the space I need to finish off, and give me a little brerathing room, lol
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