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Posts
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Everything posted by sm0kem
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Some in-game screenshots of Riverwood-Whiterun-Falkreath area: https://imgur.com/Aa5RRRihttps://imgur.com/ixjUaNqhttps://imgur.com/8lulfr7https://imgur.com/jPenyTdhttps://imgur.com/LN218xGhttps://imgur.com/ILP86TThttps://imgur.com/0mTIoNmhttps://imgur.com/KozjWkuhttps://imgur.com/Y1suiMChttps://imgur.com/YzEl8Tchttps://imgur.com/rsteDIl
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BTW - i couldn't figure out a LOD settings which would give me a reasonable compromise between performance and ridiculous pop-in/transitions (been trying all kinds of DynDOLOD, and LodGen settings for nearly a week), so i went to ugridstoload=7 and haven't noticed any anomalies or performance impacts so far. And scenery looks so much nicer without ugly 2D LODs everywhere :)
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That is correct. In fact, after a bit of tweaking and learning, i went back to "smash.all" setting, and tweaked my LO instead where it made sense. Smash patch showed me a lot of LO changes i would have missed otherwise. The only part that i had to manually tweak is removal of "use opposite gender animation" was not being carried forward with correct LO so i've cleaned it manually in my small CR patch that goes dead last in my LO and basically includes any fixes as well as few tweaks (arrow speed, bounty increases, etc.). And i've changed timber wolf level back to 1 since level 4 introduced in AAE plus changes from Animal Tweaks made them ridiculous at level 1 hero LOL
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So i finally finished my setup! Did some major refactoring and cleanup yesterday (merged over 80 plugins, deleted non needed mods, re organized merge profiles to new naming convention, etc, etc). Now since my setup is roughly 30-40% different from the guide, using provided CR patches was not an option and when i peeked into what bash patch contains, i got worried, it's some scary stuff in there lol. So i've started looking at mator smash, and i was immediately sold! It made a MUCH more correct and extensive CR, with only minor custom CR needed to be done manually. It also helped me identify a number of important load order tweaks that would have been a pain to do an old way of manually going through conflicts in xEdit. If you guys aren't using it yet, i would highly recommend you start at least looking at what it can do compared to bash+merge. It pretty mucb saved me weeks of doing manual CR... Game runs incredibly smooth and looks amazing. For probably the first time ever i am confident in my CR patch (who ever done one manually wiil understand lol). I will be starting playthrough very soon, and will keep you guys posted. Maybe do some screenshots and character story too :)
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Yikes. Glad to hear you got esms restored. Must have been an error introduced by cleaning Also, i would recommend to test your game after 5-10 mods. It will make it much easier to catch bugs early on as well as to find a culprit. I usually coc riverwood from main menu, go inside the houses, talk to people, use crafting, then run to whiterun, do same tasks there, then run to falkreath via riverwood. If i dont get any issues i move on to the next batch of mods and repeat
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"You need to be sure you have papyrus utilities mod installed." - already a part of guide "You need to extract and copy over the interface files from the oldrim Frostfall.bsa" - extracting bsa for pretty much half the mods in a guide. Copying, well, not sure if someone who's not comfortable copying files should even start tackling this guide ;) "You need to create a dummy plugin for the old skyUI.esp." - available on Nexus to download
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"yes i know i can use the conversion steps but that also goes along the line of bad SSE ports. Well yes I know Frostfall was ported before SKSE64 was out blah blah blah but it the same" Why is it 'bad' port? To me it's cleaner port than what we're already doing for bunch of mods in a guide (i.e. saving in CK, NIF optimize, etc). Especially given that mod author ported it himself, and all that's left to do is to re-enable skse stuff, which should be harmless as skse kept API compatible with 32 bit version Can you clarify what's your concern?

