
BurritoJustice
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SRLE Extended: Legacy of The Dragonborn
BurritoJustice replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hi, love your work. Is there any chance for a short list of mods that are lost with the move to SSE, and mods that are added? I'd love to move to SSE eventually for performance and stability reasons, but I'd hate to lose out on too many of the good classic mods and I have my install in a very good and stable position right now. -
SRLE Extended: Legacy of The Dragonborn
BurritoJustice replied to Darth_mathias's topic in Skyrim Revisited (retired)
The recent loss of NXM support for MO1 unfortunately makes this guide quite a bit more tedious to install and breaks update notification functionality. Moving to MO2 would fix this, but I am unsure how much this guide would need to be modified to account for losing the BSA management feature with MO2. At a minimum I know OVT requires the BSA loading, and it means that the various dummy plugins must be kept. I am out of my depth when it comes to the BSA/loose-file priority changes however. For now I am just manually downloading from the Nexus but it is definitely making it more of a grind. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Known issue with the TAC and hollowed out rocks, instead of just lighting up the rock it lights up all connected rocks too. If you find and empty out the hidden rock it removes the visual bug from the area where the rock is. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Both those issues and more were fixed for me when I got rid of Right to Bear Arms. It did really stuffy things, I had merchants with every single item in the game (as far as I could tell) in them. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Well, I never encountered the GRARTBA machine because it was the first mod I removed after finishing my FNL install as it, well, was a bit of a mess. There was a discussion earlier in the thread about it I recall, I think it should be a candidate for removal in all honesty. Apart from it's issues, I do like having the GRA weapons as a big cap sink for the mid game. RWL I totally agree with, it's great. I use it with Onix ENB and it's perfect. Russell does seem to have bugs, I encountered one in my playthrough of it, a script misfiring, but a reload fixed it. The mod was very enjoyable otherwise. ACS is great in that it allows you to rely less on vendors for crafting. You can craft casings and primers from scrap metal and other materials, and convert powders between the different types in fixed ratios. It has a compatibility patch for CaliberX too, as well as WMX-ModernWeapons for frag rounds. It also adds recipes for a bunch of ammo that doesn't have it even with CaliberX (primarily .22LR), and adds breakdown recipes for everything. It's pretty awesome, and is very all-encompassing in typical Antistar style. Thoughts on AWOP? I'm asking as I am not entirely sold on it myself. The latest patches for it broke the popular balance/cleanup third party patch, but the authors are quoting that they cleaned it up themselves so it should be a smoother experience. It took a bit to get it fully integrated into my FNL install, but it isn't impossible. I've not played my main save with AWOP yet as I am unsure of balance, but it does seem really awesome for combat lovers like myself. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
I'm guessing that IMPACT is going to go official in FNL eventually? It seems to becoming more of a default mod when it comes to installs. That YUP patch seems like a great fit too. Other things I can suggest are Bottle That Water + the PN patch, Russell and The Inheritence from Someguy2000, Tuneable radios by Yuki, Dynamic Quantity Prompt (adds shift click and ctrl click to inventory menus, insanely useful), FOV Slider, Weapon Mod Vending Machine + the extra locations patch, and Ammo Crafting Schematics by Antistar (awesome overhaul of the crafting system). -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Suggestions for bashed tags for IMPACT? Trying to get this to work but there still seems to be huge amounts of incompatibilities/edits from mods being overwritten. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
I had a look in the patch and it only affects 10~ records, whereas the IMPACT.esp has something like a hundred conflicts. I also thought that impact needed compatibility patches for every weapon added by mods as the impact data needs to be added to each weapon. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
The guide mentions that there is no way for mods to properly retrieve controller buttons, but it looks to me like Lutana NVSE has comprehensive controller options. Am I missing something? -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
So basically IMPACT + your patch is all that is needed for a FNL install? If so that's pretty great. I noticed that your patch is mergeable into the bashed patch too. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Okay so I thought I'd try and get IMPACT working with my FNL install. Do I need just this patch and IMPACT? I notice the patch doesn't mention PN, POPMerged (dunno if I need this?), WMX-ModernWeapons, or WMX-POPMerged (additional question, why is there an instruction to disable this in the FNL guide?). IMPACT is a real mess to get working that is for sure. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Is it possible to merge the various FCO patches that don't go into the bashed patch? Might be a way to save some plugin slots. Does anyone have any recommendations on mods to merge in FNL? The page for the new 1.8 version of the merge script says that basically all mods could be theoretically merged up to and including your whole load order, but I'm not ready just yet to go mad so I'd rather do more logical merges. Edit: Also a bit more feedback, my character has no pip boy glove on either hand, no matter if I have the pip boy glove equipped or not. I tried making up for this by wearing the leather gloves added by whatever mods, but it caused my hands to float about an inch from my wrists presumably sue to an incompatibility with the body mod. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Okay I'm 15 hours into my FLNV play through and something has just dawned on me. My "fade to black" effect does not work. This is with doctors/cybernetics/sex scenes etc where there is meant to be a fade to black to indicate time passing. I just lose my controls and my character stares forward but no black screen fades in. My FLNV is slightly modified but it happens with the completely stock FLNV install run from MO too. Any help would be awesome as it is niggling at me. -
GUIDE Fear and Loathing in New Vegas - Feedback
BurritoJustice replied to EssArrBee's topic in Fear & Loathing in New Vegas
Just finished my FLNV install a few days ago so I thought I should give my feedback, and what I changed post install. - I removed PPA almost straight away. The PA stuff just wasn't worth the weird changes to weapon FOV to me, in particular the loss of right click zoom and the effect that has on iHUD. Ambient temperature went with it as it was only installed as a dependency anyway. - I got rid of alt start. This was initially mostly preference as I like the goodsprings start, but the reported main story bugs it causes and the buggy/random start generation led me to remove it. - I removed enhanced camera and it's WAR camera pack, though I may add it back in at some point. I didn't like how your weapons flail around in first person, but in particular how unarmed weapons clip into the players face when you are blocking with these mods, which looks messy. - GRA The Right to Bear Arms is gone. The idea is nice but the implementation is lacking. My lvl 2-3 character found a plasma defender GRA and multiple mad bomber cluster grenades in just my time clearing Primm, which is way out of the level curve. The talk on previous pages about it breaking various other mods is the cherry on the cake, really. - The crossbow mod and it's addon frankly needed to go. I have a fairly beefy computer (GTX980 and 3570k), and with the crossbow mod installed I would get massive lag in goodsprings to the point of unusability (20~ FPS). I think it should be removed from recommendations completely. - I still seem to be getting stutter despite having NVSR, fairly consistently, but I can deal as I am used to it. After install I added in FOV Slider and signature armour/weapon just as a preference thing. Another minor complaint, I can no longer alt-tab out of the game without it crashing, with or without borderless windowed enabled in ENB.