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rayhne

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Everything posted by rayhne

  1. Is the load order in the guide the most current?
  2. What kind of things are hard coded? The crafting xp? The legendary modifications on hard?
  3. Is it fixable or should I just put up with it?
  4. For Merge Plugins, do we check the Handle Script Fragment box?
  5. That ... didn't occur to me. Will do.
  6. I downloaded 2.1.3 but what was installed was 2.3.0. And I still getting the error warnings. I'll take a peek at it in xEdit. I do have the newest version installed for Fallout 4 but it's pointing toward the correct version. Of course it's also telling me that the server is unavailable so maybe that has something to do with it. Apparently there are errors in SkyTest Immersive Creatures and Creatures Extension.
  7. Another crash leaving the On a Dime Diner. I kind of expect them but thought you might like to know. I was making VIS patches but they are doing a much better (and faster) job of it.
  8. I was in the abandoned building in Concord and exited through the door on the third floor and crashed to desktop.
  9. Any suggestions on this merge? Should I just ignore the errors? Does anyone use Lanterns of Skyrim and if so, where do you recommend the esps go? (same question for multiple adoptions).
  10. Oh did you mean the no building xp?
  11. Thank you for adding Dynamic Things. I was doing a merge of Animal Merged and Skytest Immersive Creatures and Skytest Creature Extension both have errors that keep them from being merged.
  12. It's not out yet. It's still being worked on. You can see the discussion on Discord (reachable through the SMH page)
  13. It currently has no roofs nor glass for the windows. The mod is being rebuilt and the upcoming version will most likely break anything built with the current version. Please don't hard-code removal of crafting xp. I have something that keeps me from getting xp while building buildings and such but I want to keep the xp from using the workbenches.
  14. This is a pain. The best house building mods are either incomplete or gone. :( It not easy to build a showcase house for yourself any more.
  15. For folks using Modular Housing, apparently it is being rebuilt which means that houses being built with the current version now may not be compatible.
  16. Is anyone using the multiple adoption mod?
  17. After the Modwiki patches, at the bottom
  18. Apparently I neglected to make the changes via NVadia Inspector. Doing that toke care of the lines and ripples.
  19. Anyone know what the best hotkeys are for VAFs? I'm getting odd lines and ripples when I move and turn. And the Vault Suit doesn't have icon.
  20. Still working on plugin count. Am merging the Sim Settlement addons. Also merged the Quick Exit/Quick Entrance esps.
  21. I assume that once things get settled we'll be able to merge the ModWiki patches. Also it looks like some ammo have been given weight? That only happens if you are in survival mode, right?
  22. I'll try it with those scripted functions turned off and see what happens
  23. From what I understand, the big danger from Don't Call Me Settler are the scripts used by things like burn, call unassigned, etc. I'm hoping turning them off will help.
  24. Yes (IthinkI linked it) but that one only gives them a name. I like the job title and really like the animal paradise. Can't find that other mod anyway ... :/
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