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Everything posted by Zegorzalek
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SRLE Extended String Count Testing
Zegorzalek replied to linar9415's topic in Skyrim Revisited (retired)
I have a very similar cut list, except I have added Legacy of the Dragonborn... I am hitting 52k standing in Radiant Rainments just after the head chopping scene in Solitude. As I get a bit more time this upcoming weekend, I can crunch some more numbers. This was after a quick cut/remerge and load of the testing tool last night late. -
SRLE Extended String Count Testing
Zegorzalek replied to linar9415's topic in Skyrim Revisited (retired)
Very helpful info. Just wated through those 20 pages of thread text... interesting stuff. Explains a few things from previous builds CTDs and should save some headache on this one. I was pruning some of my load order anyway... this has activated the "take no quarter" side of my paring knife and I am going for bone... -
Regards esp culling and cutting down follower mods... can Valerica be made a follower, or is the Seranaholic addon for Valerica an appearance mod only? If it is appearance only, I may endure fugly vanilla momma vampire and leave her in the Soul Cairn... of course, daughter is another story..... Think I am going with Tocatta as healer, Hoth, Vath Firehall, and the Bijinn batch.. should be plenty of followers and reduce my loadout by 15 plus esp. I was going to go with Arissa instead of Hoth (hard choice) but just can't get Arissa to look right... serious seam issues. And Hoth is just badass. So, word on Valerica would be welcome. Thanks, and hope all are enjoying the Resurrection Weekend.
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SRLE Extended String Count Testing
Zegorzalek replied to linar9415's topic in Skyrim Revisited (retired)
Does a list of mods and their string count exist anwhere? or is it just player testing recently? If a list exists, might help in the screening for inclusion/exclusion process. Interestingly enough, Holidays was on my "consider to drop in case of esp cap" list...that it is a high script item.... hmmmm. I had already removed Frostfall, INeed and 3dNPC from my load order as they don't fit my playstyle. Will be interesting to hear more about this as I am setting up for a looong playthrough with Legacy of the Dragonborne. @ Whetstone, thanks for the input! -
looking at last notes... is there anything I need to know on this particular item. Its not something I have done before and was curious.... also... what happens if is is NOT done? (just attempting to understand what I am actually DOing in TES5). Post Installation: The CWIELnFXPatch.esp needs to be made compatible with the latest version of ELFX by doing the following: Open TES5Edit and load ONLY CWIELnFXPatch.esp. Navigate to CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D42F <FarmInteriorLight01>. Right Click and Select Change FormID. Enter 041670C3 into the box. Close TES5Edit and save changes.PLEASE NOTE THE FORMID'S ARE CORRECT FOR MY SETUP THEY COULD ALSO BE 0503D42F FOR CWI ELFX PATCH AND 051670C3 FOR THE MAIN ELFX MOD YOU WILL NEED TO CHECK YOUR SYSTEM
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Well, initial test loadup looks good. Got Bijinn working also... only thing I can figure is when adding the AIO portion last time, I completely unticked the box for the other three portions in the left pane.... instead of leaving them checked and just moving the esp to inactive. Only moving the esp seems to have solved the face problem. Now to begin digging through the CR file as I mixed and matched some of the SRLE extended mods, as well as added a couple personal favorites and will need to make my own CR...but at least I have Lexy's work to compare/use as an example for lots of it. I am going to look at what I have, then may add Valhalla textures in later.... want to see some side by side comparisons in good light between mature and POVal.
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ok, getting terrifically close to being complete on this install. Very excited... now if my Strix would come back from ASUS I would be tickled....
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EC is one of my fave modular sets... mixes with SOOO much stuff. My Strix is being repaired... will have to wait to try out some of the new Witcher port armors and Elianora's "Lily". Got my base install sorted last night, removed a few mods I didn't want and squared the CR patch. Now to re add the Ningheim race and get some face sculpting on....
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Thanks much for the input!
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Have a tech-ish (maybe preference) type question... With my play time somewhat limited... is there a compelling reason to go back and re-do base SRLE to include the Vivid weathers patching and immersive horses stuff? Does it dramatically drop scripts or add something awesome over COT and Convenient horses? Just curious as I am about 60% into my additional addons with extended and don't really want to retrace 10 days of work re scrubbing SRLE unless there is a significant reason... I want to get on with PLAYING the game.... Thanks for the thoughts and techy response.
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Jelly.... My Strix went belly up last week... worked like a silent horse until then... just faded to black screen and NOTHING further. Fortunately, still had the old compy sitting in the closet, put in my old 1GB 560... so I can continue working on the modding, just not playing much.... sent off RMA today to ASUS.... Still have not been able to fix my Bijinn WM grey/vanilla face issue. Am resetting my MO categories and will walk back through my load order once I get a quiet day to sit and concentrate. Wierd thing is, they HAVE the updated bodies.... hands n feet and parts.... just head is jacked up. The up side is it HAS to be a loadorder issue as it loads fine with just a base vanilla game... all the WM look awesome... now to scrub the list...
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Yeah, thanks for confirmation I was headed in the right direction... going to go back and rescrub load and overwrites.
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Wow, lots of content. Been busy at work so not a lot of modding time. Reaching back to Bijnn... I am getting plain vanilla textures with the regular esps and the AIO esp. I have installed the three mods separately and tested, installed them merged, as well as merging with copy/paste as described in the guide... still funky vanilla faces. Any ideas? I thought it might be load order, but it seems to be just the faces....
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ok, need to go back and look at this again. May explain a couple unexpected items not functioning that WERE functioning previously.
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Wanted to ask for clarification on something as I begin work adding stuff on top of SRLE base... Neo had us make an "overwrite" modfolder at the end of installation in the left pane of MO, titled SRLE Profile. Contained FNIS and some other odds and ends. I copied my SRLE base profile and started another named "SRLE extended" (like we did a vanilla profile at the start). This way I have a "clean" SRLE Base profile I can revert to if needed. Now, as I have added things, I started an SRLE extended overwrite folder for added FNIS and such.... I should KEEP (as in keep checked) the overwrite modfolder in the left pane correct ? Much like you keep both CR esp's? If this is the case, I would have two "overwrite" mod folders, one for the SRLE base and then my added overwrite folder just below it ? (checking to make sure...) Trying to trouble shoot all possibilities.
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Grats! I will use this in the next couple weeks to figure out the rest of my setup. I have successfully completed the SRLE install and it appears to be working flawlessly. I am testing it out running about at +1000 speed and though I have a few stutters, no CTD as yet. I am mainly exploring the various map areas and testing a variety of house/armor/follower mods for compatability prior to continuing with an extended install.
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AAAHHHHHHH!!!! nice... thanks!!!
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I have never been able to figure out how to GET to where the changes are listed.... seems like every link I click just takes me to the newly revised install directory. Can you share how to view the "new revisions" please? Thanks much!
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So is the consensus that N2T has too many conflicts with Ordinator to work well? Some of the arrows had my attention... I typically play a ranger/spellsword and like to snipe at distance. Additionally, anyone know if this mod https://www.nexusmods.com/skyrim/mods/67359/? The College of Winterhold NPC improvement plays well with Ordinary Women? Potentially load after OR so it overwrites? I like the look of TCOW and it effects several male characters also, and was curious.
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Basically as I understand it from researching web... Skelly to support = XP32 Body on top of skelly = CBBE, UNP, UNPB, ADEC, 7B etc (primary difference between UNP and UNPB is fuller breast and a bit of thigh on UNPB) Textures go over body... ie Mature Skin, Pride of Val, SG Body Physics BBP = breast and butt physics adds bounce, TBBP adds an additional bone for even more bounce. Armors on top of this need to support body and physics level or they may not work correctly. I know some UNP armors will work on UNP family bodies, but may flatten out the breast, provide less cleavage and not "jiggle" when equipped, but otherwise work fine. Immersion wise think of it as a "sports bra" for fighting and a bit of "oh wow" when you take the clothes off.
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Maybe she got into some Love Potion #9 and is just being incredibly forward with you? ;p
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Well, can't even look at the new textures save for the pics starky posted... spent 4 hours tonight trying to trouble shoot... base SRLE and can't get out of the alternate start mara shrine with a female char for stability testing... at least got a male out to Sleeping Giant but immediately CTD going outside. Tes5 runs and checks out, memblocks at max was 351/173... enb is off... hate to do a full reinstall but I am at a loss. Thanks for hearing. Delete if you like, kinda not relevant to the thread.
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Well, snot... I finally got base SRLE all installed... and now can't get loaded past the Bethesda logo... keeps CTD... thinking I somehow dorked up ENB... edit: yep, its the ENB... I can load vanilla and vanilla + SKSE just fine... have to redo the ENB manager looks like.... there is a remote chance CTD is being caused by directx 11..... BTW, Like those pics with the Valhalla skin... was looking at putting that tex in my game over mature with the Ningheim race... going to go for base install first though before I start tweaking stuff.
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Mini Armors has a premade merge patch for all the armors in the file section https://www.nexusmods.com/skyrim/mods/69709/?
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Realistic Waters Two Merge
Zegorzalek replied to Yippee38's question in Guide Support & Bug Reports (retired)
Have attempted to figure this out all day... deactivating RBB - SR Merge.esp and going to try it again. May I request two lines in the guide for us novice modders learning the craft so we don't bloody our heads too much banging on the computer monitor ;] Prior to merging... deactivate...RBB After merging... remember to reactivate... rename.... Thanks, off to merge! edit: works like a charm.... now to figure out the last conflict... that nivWICSKYcloaks issue....

