Jump to content

uncleseano

Citizen
  • Posts

    363
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by uncleseano

  1. Ran it twice, yeah. With just Terrain and all Worlds selected. It's doing everything including meshes for the Tamriel Wordspace just not the textures. Think this is a case of RTFM and heading on over to the xLoDGen forums. Won't bother yis with it anymore
  2. Thanks for the heads up. Not sure what I'm doing wrong, been quite thorough on this but I don't have those conflicts in my output. In fact I don't have ANY tamriel textures (dds) in my output at all but the meshes are there and all the other worldspaces are done This is my textures output Grrr.....
  3. 32,319 Non- Conflicting Files for xLodGen that's 936mb in size but I don't a Tamriel worldspace... odd. I'm guessing that when I enabled the tamriel.esm just before running the lodgen it wasn't 'Enabled' in the right panel or some such Will run this bad boy again so I know lots of things about modding, how to make sexy xEdit patches and pinpoint conflicts even decompiling .pex files and giving them an auld look over but sometimes I know as much as Jon 'Effin' Snow
  4. So M.O is not showing any conflicts for me when it comes to xLODGEN and Penguins' A World Map, why are you guys moving it below in the left panel?
  5. Ah. I didn't check that. Guess they'll be getting backed up so on the HDD now
  6. Main Guide - Essential SKSE Plugins Section - No Poison Prompt Message SE Main Guide - Essential SKSE Plugins Section - No Quit Prompt Message Main Guide - Other Bug Fixes Section - Simple Barter Fix SE Main Guide - Dialogue and Follower Control Section - A Closer Look - Simple Smooth Hotkey Zoom - Special Edition How come you pulled those out? Where they broken or something? Also who's this EWI character?
  7. Yeah there's a tool or two out there that can check the health of your drives. You should definitely do it every 6 months or so. Also for Skyrim modding the insane amount of downloading and writing (hello 1 million runs of dyndolod) will take it's toll. I have my downloads folder for both windows & mod organiser going to a HDD
  8. Also, unless I'm seeing this wrong the Wording for 'Copy General Assests' is actually 'Batch Copy Assets' in the settings Dsiregard: Silly me
  9. Just a heads up. You don't have to set an output for xLODGen. It'll slap everything into the overwrite folder. Then right click and create as new Mod After that why are you deselecting 'Batch Copy Assets' in the settings of Merge Plugins?
  10. Just a wee heads up. You should create a mini morrowloot CR patch and merge it in last to keep consistancy with the morrowloot merges. If not heavy/royal & immerive/lore weapon start overwriting each other in the leveled lists
  11. I haven't had a looksie at your MLU CR patch yet (I'm guessing it's similar to mine) but it looks like you might be missing the patches for: BrumaHeavy ArmouryRoyal ArmourySkyrim Revamped - Know Your Enemy Patch Just a heads up EDIT: Disregard, you got 'um further down
  12. You might want to slap in a note mentioning not to clean the 20 ITMs in Sacrosanct. Enai had this to say on the matter: Just so ya know
  13. All my imperials look like this Such a good mod. That for Imperials and Credo for Stormcloaks. I've manually slapped on the Cloaks from the Cloaks Mod as if there's anything else going on it can bork the Uniforms As for Unique Uniques it works fine with LoTD it's just that there's a good deal of overlap so even you don't have UU installed you still get like 70% of the models from LoTD. Besides that if you use UU you are sure not to miss out on any unique models
  14. I normally go with 4x Loot and 4x Merc but this time around I went with the reccomended settings. You'll at least get something out of the end chest in dungeons. But the 4x/4x seems like the most fun long term
  15. The auld Lip Sync 2.0 bug. Was problem was when I overloaded a cell with two many actors. I have tons of extra monsters, birds, troops etc and eventually at a certain point the engine just kinda ***** itself and lips stop moving. If there is dialogue it generally should work fine but if someone just has a non-dialogue answer the lip sync will crap out. You can try increasing the AI in the bashed patch, it might be just snake oil but I can't see it doing any damage. After that well, I dropped one of my bird mods (SkyBirds) as it can spawn 40 - 50 actors extra per scene... maddness... There's a lot of chat about Scarcity the last few pages saying it's too punishing and not rewarding to play. If you are following the guide and using the 8x Loot & x6 Merchant then it absolutely is. It's way over the reccommended. I have mine at half that and it feels right
  16. That problem is fixed now. MO was sending https requests or some such over to the Nexus and they changed some funk. It should be fixed now. So what's your beef with scarcity? It plays so nicely with Morrowloot. You get a real sense of progression with the two in tow
  17. The two floral fixes are quite happily merged if you wanna save a slot
  18. Ooohh... didn't about that one. Very nice, especially for the MLU version. Basically it slaps Summermyst and Vanilla enchants on the weapons that are added in Heavy Armoury as the base weapons have none. Very nice The enchant fix makes it so that NPCs (baddies) can actually use the enchants for themselves So before if someone had a flame sword only you benefit from it. With Hishys enchant fix they'll start setting you on fire :P
  19. I use that combo, it's wonderful. I really like standing on the outside of a crypt and realising I've no silver but remembering that so I'll be good in a pinch. I'm still finding my ground in SRCEO but I was never happy with AAE, OBIS, RoTE etc so it's nice to have in the L.O I have the populated series in there to boot but I'm considering trottling it back to just the civil war/ towns one as it can be a lil tough especially at the earlier levels. Though it does add some surprises to otherwise well trodden paths. Like a random Drugr behind Arvel The Swift ( Bleakfalls Webbed Guy), stuff like that keeps you on yer toes Anywhos, I'll let ya get back to it so
  20. I've been saying this from the start. It's probably nothing, it's probably everything. But I don't let Wyre Merge my mods, I do it myself for sanity reasons, for neatness and so I can easily remove the plugins from my L.O before I run Wyre. Plus Wyre can sometimes merge things that are a tad questionable While I have ya in case you might have missed the memo about The Great Equaliser I posted two pages back. It Equalises True Soldiers so you have to add that to the exclusion list or manually forward the record afterward
  21. Just a heads up. The great equaliser will render True Soldiers redundant by lower their stats back to normal levels
  22. Regarding Skyrim Immersive treasures LoTD only supports the Immersive version not the full version
  23. That'll only work with the Enhancer which you guys aren't using
  24. You might need to slap in the SMIM underground wood textures for Underground
  25. I forget what the terminology is but it's something like copy as new record rather an overwrite. Something to do with the No BS mod is made out of the CK rather than xEdit. That's what I did at any rate. Works fine and dandy.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.