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mate1146

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Everything posted by mate1146

  1. Are these mods compatible with this modpack? https://www.nexusmods.com/skyrimspecialedition/mods/4016 https://www.nexusmods.com/skyrimspecialedition/mods/4017 https://www.nexusmods.com/skyrimspecialedition/mods/4018 They look neat! Thank you in advance!
  2. Hello Lexy, please consider my recommended mods: Ruin's Edge - Really nice weapon with a short quest, supported by LOTDThe Staff of Sheogorath - SameArtifacts - The Ice Blade of the Monarch - SameZim's Immersive Artifacts - Awesome pack of artifacts, could supplement Thane Weapons Reborn, supported by LOTDApotheosis - Lifeless Vaults - One of the most detailed boss-fight centered mods, challengingBlackreach Railroad - Just to make the Blackreach experience bearable…Qaxe's Questorium - Huge mod, comparable to Project AHOPath of The Revenant - Nice looking quest, supported by LOTDThe Wheels of Lull - Was part of the LE guide, I wonder why is it not added in the SSE one?Daedric Realms - Volume I The Hunting Grounds - Very interesting mod based around hunting for rewards, supported by LOTDVilja in Skyrim - One of the best quality followers, can interact with InigoRigmor of Bruma - How can someone miss this one?Palaces and Castles Enhanced - A must-have for really immersive palaces, also compatible with almost anythingShadowmarks - Small, immersive modESO Skyshards - Nice addition, goes very well with OrdinatorDolmen Ruins - ESO Dark Anchors - Lore-friendly daedric additions to several parts of the mapOblivion Gates in Cities - Same, in citiesTelengard - Last of my Arthmoor recommendations, a really immersive fishing citySkyrim Underground - Adds an underground system to SkyrimMolag Bal's Inferno - I always wanted to try out this mod but it stuck on LE, no official port yetBlackthorn - A Buildable Town in The Rift - I wonder if it would clash with other mods or not but the concept of building a town seems awesome
  3. Hey Lexy & Darth, I would like to recommend some mods but I am unsure at which platform can we see a list of already-in-testing, or already-declined mods. I would highly recommend you to make a spreadsheet with only 4 columns: "Mod name + link", "Category", "Status", "Short summary". This way you could keep all recommendations noted and public, and also nobody would ask about the same mod twice. First and second columns would be pretty self-explanatory. Status could contain such states as Declined, Approved, Testing, Added. Short summary could contain notes on decline (like too big, don't like, etc.), hardships with implementation (maybe someone can help you with it if they see what is the problem) and maybe thoughts on the mod. My recommendations mostly would be with explanation as to why I think it would be a good addition. EDIT: you could just make a new tab for it in your "Darth and Lexy's: SSE LOTD Build" spreadsheet.
  4. It seems like it is just a matter of time now. :)
  5. I had absolutely zero crash in a 80+ hour gameplay with an older revision of the guide... So it is pretty solid. Not that I stress-tested it though.
  6. I do have 1.17A too but I don't know if that is any good. Never tried it and I had zero problems and glitches with 1.16.2 before.
  7. Guys, in case you have not seen this, I recommend you to watch this weather mod comparison: https://www.youtube.com/watch?v=Czrr4Al_2s0 I found out that the Vivid Weathers might not be that vivid in comparison to the similarly colored NAT and the much more colorful Dolomite. These are, in my humblest opinion, a better alternative to Vivid Weathers. It might just be me but I would LOVE to see eye popping colors even without an ENB (HD7770 isn't letting me to use it...) Same author made a comparison video of tree mods, if you are interested: https://www.youtube.com/watch?v=ltKHiX6UkzY And grass: https://www.youtube.com/watch?v=kcHD79xIwME Similar with the textures:
  8. I have excluded The Lost Legacy of the Nine according to many-many feedbacks about being buggy here and there (and seemingly disappeared support for it). I have not seen Artifacts - The Breton Paladin before as a LOTD expansion mod. Where did you find out about it? I might be looking at the wrong sites... :) Also, is this supported on LE too or only on SSE version? Ravengate - Riften Underground - https://www.nexusmods.com/skyrim/mods/87099
  9. Forgot two of them (and exceeded editing window): Immersive Jewelry - https://www.nexusmods.com/skyrim/mods/64283 Wyrmstooth (HUGE new world, HIGHLY recommended, it is awesome!) - https://mega.nz/#!T9xQlB6L!Ib2rWwp6zNfLAphxDBW0VuIDvSiscOa5lrPj46kbKoY
  10. I think the list of mods that adds further displays are: Amulets of Skyrim (separate container in the library) - https://www.nexusmods...im/mods/57113/? Artifacts of Boethiah - The Tournament of the Ten Bloods (separate wall) - https://www.nexusmods...im/mods/67987/? Oblivion Artifacts Pack (maybe V6.1 is not yet supported?) - https://www.nexusmods...im/mods/24806/? Skyrim Underground (has CACO patch, too) - https://www.nexusmods...im/mods/75004/? The Mad Masker (unavailable on Nexus, but trusted source) - https://www.mediafire...TheMadMasker.7z Thane Weapons Reborn (V18+ supports it) - https://www.nexusmods...im/mods/82152/? Elemental Dragons - https://www.nexusmods.com/skyrim/mods/62493 New Treasure Hunt - https://www.nexusmods.com/skyrim/mods/85940
  11. Please Lexy do not dump the Undeath mod, it adds so much variety to the gameplay once you reach lichdom... I love that mod and I am sure many others are the same towards it :)
  12. Wow I can literally see how you are making the guide use all the latest, greatest, simplest mods. Great work picking them! And also great work done on the whole pack!
  13. 1. I think the standard changelog that you abandoned may be less informative, but is easier to look through. I would suggest resurrecting that one, as well. 2. I love retex option 1 for the simple installation and the hassle-free mods. It is definitely my go-to, even though the second one might look lightyears better. I don't know about the taxation on your system, though. (I am using an inferior VGA so I need to keep this in mind.)
  14. Will you consider adding the Nexus Skyrim Overhaul to the list? It is a huge mod with extreme compatibility. https://www.nexusmods.com/skyrim/mods/84005
  15. As far as I can remember, it is ultra-incompatible with everything. :D Might be my mind playing tricks on me, though. I remember reading about a Special Edition rework which had reduced functionality with better stability (due to not having SKSE64), but the original one was one naughty mod. I tried it once but broke one of the quests (I could console through). It was predating my time with LOTD, so I can not comment on that field. TLDR: dunno lol. Probably better to stay away and look for alternatives.
  16. Hey guys, you wanna add some NPCs and some more quests without major game-breaking conflicts? Qaxe's Questorium (https://www.nexusmods.com/skyrim/mods/75451/?) is the name for a HUGE mod (compilation of some sort), which adds a huge amount of gameplay in form of mostly quests. Might be worth a look, there were some talk about proper LOTD support but no official statement on it yet.
  17. It is out now. The game loads up fine, I do not know if all the dragons use the added features or not but I have seen some which do. It seems to be working now with the DDC3. I never tried Splendor but I guess it would work even better with that.
  18. I could only run DynDOLOD 2.24 without Blackreach ticked. Then it worked flawlessly (but of course, it means that Blackreach is not processed, yet everything else worked perfectly. I do not care that much about it because I normally never go in there, only for some quests which need it.
  19. Hey guys, I just discovered an official Expansion Pack of Legacy of the Dragonborn: The Lost Legacy of the Nine (https://www.nexusmods.com/skyrim/mods/79168/?) It is currently under development but is already playable with a questline, some additional items and more of lore. Any suggestion whether it would be easy to integrate or impossible without conflict resolution would be nice.
  20. If I do not want to use Ordinator and the patches that come with it, what should I do? Is there a way to remove the requirement from the Conflict Resolution file? Or this mod is too deep into the build that it is not possible to use the conflict resolution file without it? Thank you in advance for your help!
  21. I guess Inigo is the only one from the batch of followers that many of us use (for he is the most fun to play with, I guess?), so I would say that they can go from the guide. iNPCs take care of the crowding. :)
  22. UPDATED MODS: Diverse Dragon Collection V3 (https://www.nexusmods.com/skyrim/mods/83559/?) USLEEP 3.0.9 (https://www.nexusmods.com/skyrim/mods/71214/?) DynDOLOD 2.25 (https://www.nexusmods.com/skyrim/mods/59721/?) NEW MOD: Splendor - Dragon Variants: interesting, extremely compatible (with all dragon mods from the guide) mod from the releaser of DDC V3 (https://www.nexusmods.com/skyrim/mods/83543/?) Check them out, I think they could be a nice update/addition to the dragons there :)
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