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j9ac9k

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Everything posted by j9ac9k

  1. Having gone through the guide recently (like 2 weeks ago), I'm pretty sure I have the new version installed. I haven't experienced any issues resulting from it that I'm aware of. Let me know if there is anything specific you'd like me to look at.
  2. I just finished going through the guide and have started playing through the game; so I'm definitely not a thorough tester by any means (nor am I a that knowledgeable about the interaction of all the mods, I follow guides to the best of my ability). I haven't seen any other glitches like the one pointed out at Ranger Station Charlie. I have had an issue with a Wattz Laser Rifle not aiming properly (see this thread: https://forum.step-project.com/topic/7211-wattz-laser-rifle-iron-sights-off/ unfortunately the solution posted did not work/was not applicable to me). That's all I've come across so far.
  3. I can confirm having this issue, however I cannot say if the station was fine prior to talking with Ranger Andy.
  4. I have the same problem, but did not that that entry to remove in DNAM - -> Flags 1 -> <was blank, I added 'Has Scope'> I rebuilt my bashed patch, and still have that issue. Note, I don't have a Project Nevada - EVE All DLC.esp, I have a Project Nevada - All DLC.esp and EVE FNV - All DLC.esp.
  5. Files are in the correct place: Here are my arguments to the fnv4gb.exe file: -laaexe .\FalloutnvMO.exe -extradll xinput1_3.dll (the second one I got from the nexus page for adding controller support, I'm using a xbox 360 controller although I suppose it may not be needed). EDIT: Using the injector method for ENBoost worked (although I did have to have steam verify game cache, so now I get to re-clean the DLC :) ).
  6. Listen kids, don't stay up past your bedtime trying to troubleshoot something, it's likely something really stupid, and you would have noticed it in a split second if you weren't so sleepy/tired/grumpy. Turns out in the archives tab of Mod Organizer, I had all the BSAs under /data unchecked. I checked them all, and Fallout NV fired right up *facepalm*. I'm not getting any indication that enboost is functional right now, so now I move onto troubleshooting that.
  7. Thanks for replying. I'm running the current version of Mod Organizer, 1.3.11. I'll edit the arguments a little bit and try again. While digging around the forums here, I noticed that there are some log files generated that may be of assistance. I'll look at those when I get home and post them if I still can't figure out what's going on. EDIT: In my Fallout data directory, I have a both FalloutMO.exe and a FalloutnvMO.exe file, both seem to have the same date modified time.
  8. It's getting a bit late, and I'm getting tired, so instead of going in circles I decided to post here and call it a night and hopefully by tomorrow, someone will have some suggestions for me to try. I went through the Fear and Loathing guide (all the way through!) and when I tried to launch New Vegas, it would crash on startup. Instead of checking the bazillion mods I installed for god-knows-what, I switched to the Default profile in Mod-Organizer, and again, new Vegas crashed on startup. However, if I ran fnv4gb.exe directly, new vegas fired right up. I have my eye on enboost, but honestly, I'm so much of a noob I don't even know what could be wrong, so I'm hoping that someone here can give me some suggestions, or if anything; things to troubleshoot. Only option I'm passing through to FNV4GB is: -laaexe .\FalloutMO.exe Suggestions would be greatly appreciated. Thanks!
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