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Tat45

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Everything posted by Tat45

  1. Note for the admins: This mod has been removed from Nexus by the author.
  2. Question: with Oblivion Grass Overhaul now at v5.2 does it still have compatibility issues with Unique Landscapes? There appears to be a compatibility patch that fixes the issue in the imperial city area but I haven't found anything conclusive. I might try enabling both and tooling around once I get down to that segment of the guide but I am still working through the Flora section of the guide. Second question: how much does disabling the esp affect what OGO is able to display? Third: what's the proper venue for making suggestions for edits to the guide? Mostly mundane notes like "this website requires an account now", but also things like "this mod's version has changed"?
  3. Hi. I'm starting this guide (just gotten to the step where I'm about to start cleaning the DLC... Not very far in) and have a couple questions. How difficult would it be to switch from using Wrye Bash to Mod Organizer for the majority of the guide? I understand there are some issues with OBSE mods not being handled correctly by MO, but I'm used to using MO for Skyrim modding and I prefer it. Also I tend to CTD when alt-tabbing back into the game after alt-tabbing out. There are a couple of programs that have minor updates, for example I believe TES4Edit now is up to 3.1.2 from 3.1.1, and I believe the LOD generator program is 5.03 instead of 5.02. Am I going to have issues using these theoretically small upgraded versions of these apps? Thanks for the great guide.
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