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azayrahmad

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Everything posted by azayrahmad

  1. Wow, you can generate bash tags automatically? This should be on the next revision of the guide
  2. Since New Vegas Redesigned 3 is placed under FCO if there is any change made by both mods then the last one loaded would be displayed in the game, in this case NVR3. Vanilla game has vanilla african man without bullet hole, so I'm sure both FCO and NVR3 modded that man, and because NVR3 placed last, the man from NVR3 appears in game. As for the difference of each mod, FCO deals exclusively on character overhauls, NVR3 also made changes on other things. FCO aims to be as realistic as possible and NVR3 tries to stick to the lore. I love both and installed both and yes some characters always look slightly to the right instead of to the camera like vanilla guys. But other than that I found no other problem.
  3. Just found out that Higher Companion Level Cap mod from Yukichigai tweaks is resetting the face modifications of followers made by New Vegas Redesigned 3 back to their vanilla appearance. The mod page warned about this and offers merged/bashed patch as the solution. However in my playthrough Veronica and Cass still have their vanilla faces instead of NVR3 modified ones. I have followed the F&L guide closely (excluding weapon mods) and I load the systemsave from vanilla. Is this intended or not? Anyone else have the same issue?
  4. A small bug, but when I was spawned in Hoover Dam (after I tell Mr. House I'm ready let's do this) there was a howitzer with NCR flag tied on it that's supposed to blow up when I passed through them after shooting some Great Khans. In vanilla after it blown up the flag is supposed to disappear but with F&LNV after the howitzer blown up the flag is still there floating. No screenshot because the game was deleted.
  5. I'm sorry, turns out it's because I used an outdated ModOrganizer. Probably has something to do with .bsa. It's all fixed now thank you
  6. I got the same bug too. The rotting brahmin corpse in Novac turns into some mishmash of meat. You don't actually need to resurrect the corpse, just make it move either by poking or dragging or shooting it will come back to its original shape. Will be neat if there's a fix
  7. I've almost finished installing F&L (excluding millenia weapon mod and some weapon retextures) and when I try to start the game it simply won't start. The game running in background for a couple of seconds then terminates itself without any warning. No crash or anything. It doesn't even get to the first loading screen. Later I found out that the only way to ever start the game was by unticking NVInteriors & A room with a view, ILO, Vault 22 overhaul, and Spice of life. One of these mods activated and the game won't start. Does anyone else experience this? Are there any incompatibilities with these mods? EDIT: I just found out that through exhaustive searching that NVInterior is somehow incompatible with... Courier Stash Integration(?). I have installed both mods according to F&L Guide. Is this normal?
  8. Also I think it would be easier to track bugs by narrowing it down to specific modules rather than activating/deactivating mods one by one.
  9. Actually I'm concerned more on the flexibility of the build. Some of the mods listed are optional, and users needs to know if they could install or uninstall them without crashing the game. Bugfixes are essential, whatever your preferences you're going to install bugfixes anyway. But mods like DarnUI, for example, while preferred because it makes UI easier to see for PC players, but unfortunately for those who prefer to play with joypad, they probably prefer vanilla UI because it's easier to read from afar. But if we uninstall DarnUI, there are possibility of crashing the game because some other mods like Project Nevada could be dependent on it. Therefore I think it would be better to separate F&L into modules so it's easier to customize.
  10. I found this guide while surfing internet looking for another way to spice up my FNV gameplay. I think this is a great guide and advanced enough that almost every step needs to be done is explained. However I expect a STEP guide to be separated into some flexible packages that people could choose. The current F&L is not quite flexible, I think. I'm sure the author already familiar with this, I'm just not sure why. Is F&L entire mods supposed to be core? Or is it still a work in progress? Anyway while I'm at it, I'm proposing some package: -F&L Core: What the game is supposed to be when it's released. Must be installed before other modules are installed vanilla + bugfixes + anything necessary for further modding (UIO and such). Basically current F&L until Chapter 4 -F&L Extended: What the game supposed to be when it's finished Cut content (MoBurma's etc) + Minor tweaks (Yuki tweaks etc) + Supplemental UI. Any other modules should be compatible to at least both Core and Extended, and should not be dependant on one another. -F&L Gameplay Module: When bored with vanilla gameplay. Should be divided based on difficulty (easy to hardcore) Major tweaks (Project Nevada). Can be substituted/added with any other mod(arwen's, jsawyer's, CCO, etc) -F&L Sound and Sights Module: When bored with vanilla looks and sounds. Should be divided based on hardware requirement (low-end to high-end rig) (sound & sight could be separated) Covering the Mojave + People and Mutants + Poosh + The most dangerous game: Packrat mentality + Sounds mod -F&L Armory Module: Additional armors & weapons The rest of The most dangerous game. -F&L Quest Module: Additional quests Quests mods + companion (Willow) + location mods (NVInteriors) Now I haven't actually try any of these things, but after I build it I'll let you know. Let me know what you think!
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