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Dragoncon

Citizen
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Everything posted by Dragoncon

  1. Another bug report here! No images this time sorry :/. Nightgate inn has an occlusion culling plane near the side of the building that causes visual problems when walking round the building or viewing from the south side of the building. the plane seems to be added by Cutting Room Floor but can only be noticed when you install RealisticRoomRental Enhanced because it changes the model used for the inn to a smaller one.
  2. What I did for myself was copy the conflicting landscape files over from CRF to a new esp, and used that as a temporary override for the regs patch I BUM ruled it to load after REGS Patch - NSUTR + RRR.esp i haven't seen any major issues with it but its still best for most people to wait for CJ to look into it himself to ensure there are no problems with doing this method.
  3. I have narrowed down this town getting burired to the Real Explorers Guide to Skyrim Patch itself REGS Patch - NSUTR + RRR.esp Disabling this patch fixes this building If you want to see the issue in-game you can use live another life alternate start to spawn at nightingale inn
  4. I don't know which mod in regs is overwriting it but CRF adds this town back to the game its Heljarchen. You're right its not etac im looking for what mod it is :/ It is these cells https://i.imgur.com/TMwzseE.png
  5. Current REGS has a few issues now im not 100% sure this is only regs mind you. but im 99% certain its an issue with etac 13 and regs Heljarchen Incompatability issues with buildings from CRF this terrain burries the blacksmith https://i.imgur.com/0fwUCDq.jpg There were also like 2 floating torches in dawnguard but that is ok.
  6. I know this is a necrobump but I agree that this is a really neat mod especially if you consider the "dawnlight" Option which is just the normal dawnbreaker as in game right now + light and upgradable to legendary.
  7. Settings -> workarounds -> NMM Version Manually change the NMM version to 0.52.2
  8. Does the STEP Community have an IRC channel or a VOIP server where we can talk to each other in real-time?
  9. I've never ran into that as an issue so I forgot it was a feature, Lol.
  10. I don't believe they are compatible. Which is unfortunate, I don't really understand what the Extended UI guy was thinking putting random Console changes in, I am tempted to see what happens if I try to overwrite Extended UI with MFG though and maybe the rest of EUI will work either way. I'll look into that in a bit. Edit: Just did a quick and dirty check and as long as MFG console is after EUI in the mod order MFG console takes precedence as I expected. Obviously assuming use of Mod Organizer here.
  11. Ill double check, and woops, Clear oversight on my part. I was looking at a list of mods that were "made obsolete" by the unofficial patches and checked in a bit of a hurry, my bad.
  12. Extended UI is a user interface mod that is meant to be used alongside skyUI. It makes the skill menu easier to navigate with mouse and keyboard as well as making it so that you can adjust your maximum sleep time anywhere from 1 to 720 hours (it is still between 1 and 24 by default) and adds a few useful features to the in-game console. I personally believe this mod should be included in STEP Core based solely on the skill menu being vastly better than the default Skyrim one.
  13. Are you aware that the Distant Decal Fix mod is completely overwritten by the Unofficial Skyrim Patch and is thus completely un-needed?
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