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icapricorn

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Everything posted by icapricorn

  1. Okay, now I see what that problem was. I wasn't logged in, didn't think I had to be. So I saw none of the extra tabs. Now I do. Thank you, Smile44!
  2. Thanks, Fereval. A curious deficiency of the S.T.E.P. Project is that for all the savvy here about coding and modding, there is very little understanding of effective website design. I have no idea how you found a public logs page. That kind of info should be on a home page. The four links at the top of the STEP menu ("Forum" "STEP" etc) are blandly generic, when they should be specific and extensive. The only way to pinpoint information is to go off the site, through Google...a complete failure in link management and website flow. Similarly, the popular modding guides for Skyrim/FNV/F3 are all but hidden. I do appreciate the information here and have benefited from the work of many people on this site. Too bad access to information is as bland and unyielding as the gray color palette favored here.
  3. Thanks, TheLorus, for the confirmation.
  4. What? What history page are you referring to? A link on both your guide and here would help. Thanks for your work on this game.
  5. I was getting textures for distant items in blue or green. I tracked the problem down to HRDLC2, the optimized textures for HighResTexturePack02.bsa. I followed the instructions slowly and carefully in the DDSopt guide for optimizing vanilla textures. It seems no one else is complaining of this problem. In any case using the original unoptimized file has solved the problem. Mod Organizer, by not overwriting the files, made this as easy as unticking the HRDLC2 folder. To be specific, the walls of Dragonreach, for instance, seen from the Eastern road going North looked like they were covered with green ivy until I approached it, only then did the correct texture pop in. Similarly the snowy mountains with all the trolls in the vicinity of Winterhold showed icy blue glacial rock faces in the distance instead of snowy textures. UPDATE: I downloaded Optimized Vanilla Textures by Tony971 for HRDLC2 and that fixed the problem. I must have made a mistake optimizing the file.
  6. Thank you, GSDFan, your guide to installing UIO, the sequence of mods, the resetting of FOMM solved a world of problems. And thanks to EssAreBee for keeping up his by now legendary S.T.E.P page on Fallout New Vegas
  7. I did something similar with FOMM-Fork. The first time around I kept getting error messages at the start of the game but everything seemed to show up in MCM. Then following GSDFan's advice on this forum (#27, second spoiler), I used FOMM to install several mod families (all the Project Nevadas, all the Advanced Recon) at one go before going back into MO to create a mod from the accumulation. The recommendation from GSDFan was to install, at the end, MCM, MCM Bugfix, oHUD, and FlashlightNV as a unit, but in that order. Then finally all the mods were enabled in MO at once, and I went back to FOMM for the Unified HUD install. When I tired to run the game the first time, no go. I had to put the Flashlight NV in the optional panel. Okay, fired up the game. Hooray, no error messages. But it seems some major mods I added after that will not allow the game to run. My install won't run with the New Bison Hotel mod, for instance, or Afterschool Special or Fierce Power Armor. I stopped trying after that. Meanwhile, all of these mods were working together in a former all NMM install. And by the way, Darnified fonts show up only in my opening menu. In the game, biggish fonts. In the MCM, biggish, somewhat blurred fonts. I have checked the fallout.ini. I have installed the Darnified menu in Project Nevada serveral times. But no. The MO install is just too temperamental. I feel this has been fun sorta, certainly educational, but in the end too iffy to go with. Meanwhile, great big thanks to EssArrBee (SRB?), whose S.T.E.P. page on FNV is terrific. And thank you GSDFan.
  8. Thank you for the quick response, EssAreBee. I need to solve the UI problem first before I get into the weeds with Thermal and Stealth. I spent many hours on the UIs, following your instructions, then trying various experiments that relied heavily on FOMM, but the UIs never installed correctly. And turning off and on other mods, unrelated mods, non-UI mods, would knock out both Project Nevada and MCM. I now have a game that will not load if UIs are present. MCM allows the game to start but doesn't show up in the menu, beyond a warning about faulty installation. Thanks for your time.
  9. I can't get the UIs to work. I followed EssArrBee'd detailed step by step, and I did it twice. Project Nevada never was right, Gave me a message: problem with the Project Nevada install because HUD extensions were not detected. Even so, I got a lot of Project Nevada showing up in the MCM. That didn't last long. I added or tried to the Advanced Recon mods. The Stealth armor wouldn't let the game start, and neither would the Thermal Nightvision until I put its Project Nevada patch into the optional panel. Then abruptly the game wouldn't load at all unless I unticked the Project Nevadas. At some point I lost the MCM interface. So it's been hell. Well, there's always Nexus Mod Manager. It's not pretty, it's not clean, but boy it makes installing these UI mods a simple thing. I'm hoping Gopher will do a slow, patient step by step video on getting these UIs to work with Mod Organizer. I'm told it can be done. We'll see.
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