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GunerX

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Everything posted by GunerX

  1. nope.
  2. I have Deadly Dragons and DCO. The dragons fix themselves after a minute or so. Its actually kind of funny to watch. And I can assure you my load order is fine.
  3. I am unsure. Everything was working perfectly fine. This save has around 40 hours on it, this didnt start happening until recently. Resetting timescale to 20 didnt help.
  4. I doubt that is it. This is happening Everywhere. Not just a few cells. And the fact that Everything else loads in just fine, plus the fact that I can increase my uGrids to 9 with no trouble, and max out my fade distance for everything and still load them all up just fine EXCEPT for Terrain to me means something has gone wrong.
  5. dont think so. Im not sure what your issue is.
  6. I have not touched any of my settings in quit awhile. This all happened recently and for no apparent reason. I do have my timescale set to 1, I'll try resetting it to 20, see what that does for me.
  7. Ive googled around and most people say "use SDO"...well I am...and everything WAS ok. For days now ive been playing just fine with no texture related problems. Now suddenly the Ground/Snow/Water textures dont load in until Im either right ontop of it, or a few feet after Im already in the cell. Everything else is loading just fine from a distance. Trees, rocks, grass, shrubs, objects, actors, etc, are all loading up wayyyy before the ground does. I tried Reinstalling a fresh copy of SDO, rerun LOOT and BASH PATCH, still pops in. How do I fix this?
  8. bump. Anyone know a fix?
  9. ^ I have no idea what your talking about anymore. just google Skyrim Nvidia SLI Water Flickering.
  10. I actually want an FF style sword XD. I have the FF style Eizen plate armor and need a sword to match. lol
  11. ^ what he said. I messed up. Also what he said, its sometimes hard to find these answers from google. So I usually google for an hour or so, if I dont find the answer, I come here, then go back to googling. Sometimes I find it before anyone responds to my post. XD
  12. nope. its an issue with reflections in correlation to Movement. if you have nvidia SLI (which I do) and you have all the water reflections turned on, and then move your camera around near the water, you will immediately see the bug. Its kind of like the reflections are twitching or something. The only known fix is to go into the nvidia control panel and set SLI mode to FORCE ALTERNATE FRAME RENDERING 2. This however will reduce your fps by about 20-30, which is too big of a hit for me so I just turn off reflections. Also the water ripple bug is there.
  13. yours works? I use AFT and my nausica tweaker does basically nothing.
  14. nausica's tweaker....yah...that thing...is a hunk of junk. Not to mention it isnt compatible with other follower mods, and almost all other follower mods are better than it. -edit- Just tested Multiple Floors. Told my followers to Relax in Breezehome, some went upstairs and sat down. I never actually noticed before that they wouldnt go upstairs unless I did first.
  15. Neat. Ill give it a shot. Along the lines of "Followers" and other NPCs, do you have any ideas for a GOOD mod that makes NPC's / Followers get the hell out of the way? Ive been trying various Mods to make them move out of my way but so far none are really that great. The best one Ive tried is "MOVE B***H", and it only works some of the time.
  16. then i have no idea. There is an Nvidia bug with water. Dont think there is an AMD bug.
  17. the CTD started when I went to collect the Horn for the Greybeards. And also that was the ONLY time I CTD. Ive been playing for about a total of 30 hours on this file with no problems before then, and no problems since then. I still get save bloating, but Im pretty sure thats going to happen anyway. Even if I run the game with Zero Mods im almost positive save cleaner will come back with Vanilla Form IDs that need cleaning. After playing for about 5 hours straight with no issues at all, I ran Save Cleaner and it found over 30,000 Form IDs that needed to be cleaned. It also shows the diff between MODs and just Vanilla junk. Of those 30,000 Form IDs only around 200 were considered to be from MODs. My game runs nice and smooth. Cleaning it once every 5-6 hours is no big deal to me.
  18. just curious...are you using Nvidia Card? More specifically are you using SLI?
  19. so, any news on this?
  20. wrong. it is the scalpel program that did all that. Half of that I cannot figure out. The Dragon Soul thing has to do with a mod that I have that adds animation to absorbing Dragon souls. There are multiple types of animations included in the mod, I selected only 1, but after using scalpel it tried to mix and match the various animations at random intervals. I have done extensive testing and followed the STEP core exactly. After finishing the entire step core, I added only 10 or so Mods. I am at 125 ESPs. I went back to my original save, and everything is just fine. I am still using the other Save Cleaner I was using before, and I dont get any of these problems at all.
  21. well..if that is a straight copy paste...you're already doing it wrong. remove the spaces bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1 if your ini looks correct then im not sure.
  22. When you say "repeat these steps" on number 10. What do you mean? Repeat them twice in a row before starting the game again? Or just repeat these steps periodically when playing (like say every 2-3 hours of gameplay)? -edit- Uhm..after doing this, a few followers were following me but I had to tell them to "follow me" to get some options to come back. Also I can now open ANY locked door/chest/cage of ANY level without actually picking it...it just opens.... Did I do something wrong or is this a side effect of using that program? -more edit- I just encountered a "Stormcloak Courier" deep inside a dungeon that has nothing to do with the stormcloaks, and he attacked me, then tried to run away. -way more edit- I dont absorb dragon souls properly anymore. Its almost like its trying to combine various animations during the absorb event, culminating in half one animation, half another, and it looks terrible. -ermahgerd another edit- The second soul I absorbed correctly. Maybe I just needed to give it more time to fix itself. -sigh more edit- this might be something that is supposed to happen, but ive never seen it before. A Werewolf just attacked an Imperial Soldier, killed him, then was attacked by a bunch of other imperials, then the werewolf died, when I walk over to loot it, it is labeled as an Imperial Soldier.
  23. (Im sure by now you guys are tired of hearing from me, but the more I learn, the less I need to ask for help) So Im enjoying my mostly stable game, no CTD's or bad textures, decent frame rate (with a little bit of macro stutter when loading new cells, no biggie, rather keep some of my texture mods), when suddenly out of nowhere I start CTDing like crazy. Reload the game, try again, CTD. Reload the game, try again, CTD. Double check LOOT, rebuild Bash Patch just cause. Reload the game, try again, CTD. In the past I have used a save cleaner to reduce CTD, so I decided to give a try in this case. https://www.nexusmods.com/skyrim/mods/31724/? Run save cleaner, it found over 6000 form ID's to remove. Remove them. Reload game, try again, no more CTD. So I have some questions about Save Bloating. 1: What is Save Bloat? 2: Why does Save Bloat cause CTD overtime? 3: Why does running the Save Cleaner fix this? 4: How can I stop Save Bloat from happening in the future?
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