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Darth_mathias

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Everything posted by Darth_mathias

  1. Personally I will be sticking with RS Children even if in the end it is decided to drop from the guide as not only does it work aesthetically with all the NPC Retexture (which of course I will be using) I prefer it and the need for a patch isn't that big of a deal really. Now I agree RS Children is getting a bit long in the tooth I am secretly hoping that rxkx22 will eventually tackle Children but I doubt he ever will but we can live a dream.
  2. OK thanks for your thoughts guys I haven't tested this yet not had time and not likely to anytime soon so the decision to add UNO or not will be up to Paul as I am off traveling again for work as of today.
  3. we are currently talking about maybe getting rid of all the NPC retextures and only having Windsong + Inhabitants of Skyrim plus Ultimate NPC Overhaul II this should majorly simply things in this section. Paul is at his sister wedding so that why he has been unable to do any testing. I haven't done any either cos i not had time plus off travelling again tomorrow for work.
  4. I have been think SkyTweak could be useful and aid balancing for a while but ever got around to tying it out and i am unlikely to for the foreseeable future however if you if it useful and find a setup that work well with SRLE Extended LoTD I suggest you make a recommendation to Paul.
  5. yes it merged but for some reason the modwat.ch uploader program is uploading mods that are even deactivated in my Mod Organizer Left pane.
  6. oh right yes i will fix that yeah i didn't realize Modwat.ch had received an update until today. The link to my modwat.ch profile in my signature should be fixed. Edit: The Modwat.ch Link on the ingratiation guide should also be fixed now.
  7. This one of the many reasons why I flatly refuse to upgrade to Windows 10. mmmm do I take that you're another user also on Windows 8 or 10?
  8. mmmm Ultimate NPC Overhaul is back on nexus https://www.nexusmods.com/skyrim/mods/76658/? Paul give it a look when you can
  9. ok evryone I have updated my Modwatch profile to the latest Stable version of things hopefully i didn't miss anything
  10. mmmm don't know what i messed up here: https://www.dropbox.com/s/k2ipqkf1oui4if2/Screenshot%202016-09-05%2022.32.13.png?dl=0
  11. I am sorry but if you haven't updated since the 18th of August how can you comment on the current state of performance of the guide cos there have been quite a lot a big changes. I can't even give a proper assessment cos even I am out of date now and I am the original guide author. I have 2 days before I am of out again rigging and lighting stuff so if i can i will update my install and assess it current stable state.
  12. hey everyone just poking my head in got a spare 5 mins looks the guys have done a good job overhauling the Landscape and Paul is looking after you hope you are not stressing him out too much. anyway I just hope everyone is enjoying themselves with all the latest mod additions.
  13. OK guys/Ladies time for a little announcement as many of you are aware a few weeks ago my lovely Wife Lexy gave birth to our twin girls and they are a right handful I can tell you. Also a few days ago my boss called a somewhat unexpected meeting (but not totally unexpected to me) and announced he would be leaving the theatre I work at in October, since i am his deputy he has recommend me for a promotion. Now this means my already busy schedule will become even busier and I won't have as much time to look after things as much as i already do. So I have decided to take a little break from things. With that in mind I have pretty much handed things over to Paul he done a awesome job over the past 6 months to make sure I don't screw things up so badly I break everyone game. I have also now granted him access to the Nexus Page so can keep the CR up to date in my absence. Never fear I am not gone for ever and I will be poking my head in when I can.
  14. in that case shoudl we not move the LODs from ReLinker ouptut to Trees Merged?
  15. yeah I recommend asking Sheson and DoubleYou.
  16. well I am not sure then it could either Dyndolod 2.18 or BethINI or maybe Relinker isn't generating properly. I have noticed that Relinker doesn't overwrite nor is overwritten by anything LOD wise surely that is a bit suspicious.
  17. just checking that you did actually run ReLinker and it is active in MO? and if so does it have a texture folder that contains LOD stuff?
  18. I am also now using Organic ENB although I am unsure if i am going to recommend it for my guide yet.
  19. this is quote from Hishutup when we were actually discussing this a few days ago: "Well, to understand why, lets compare Mem tweaks workaroundRequires some input(size)No allocation problemsHistory shows its safeCF Actual fixHas and allocation "bug" because its restricted to a 32 bit processmoderate performance boostLittle history but I trust itCF custom blocks Workaround for a fixRequires some input(size)May still have allocation problems but I doubt itLittle history but I trust itOriginal issue: When heap1 fills up, code deadlocks, cant reallocate a bigger block and crashes. Skse mem tweaks issue: When heap1 fills up, code doesn't allow it to expand and crashes CF issue: When heap1 fills up, code allocates a larger block first, moves the contents and frees the old block. If there isnt a big enough block, it crashes CF custom blocks issue: when the blocks fill up, memory swaps and can't load any more info but does not crash. Any positives that CF offers is minute because it has a similar "bug". Im not stuck in the past like the people(idiots) that still use the 4GB patch on skyrim but I just don't see any positive benefit. Its just easier to type the number into skse for my approximate requirement, usually 768 but with some tests with DDL, 1024. By the way this is grossly simplified as I am ignorant of the details. The specifics for block sizes don't matter all that much, even skse and ENBoost, as long as it +-25% you should be fine. For telling others, its easier to just say "Paste this file in X directory"; setting up can be confusing for some which I kind of understand as it is busy but still."
  20. you will both find I have actually recommended the main file and not the optional navmeshed one. This was one Hishy Recommendation if you don't want to use you don't have it shoudln't break anything dropping it yes PM me any issue you spot and i'll sort then out at some point. yes we need to make that clearer
  21. fixed thanks for pointing it out.
  22. OK guys the CR has been updated with the correct version didn't expect to have to go into work but boss made an announcement which effects me personally so I had to go in.
  23. I have already dropped Vigor this morning
  24. you need to merge these meshes in with Improved closedfaced helmets - Patches - SRLE extended LoTD intsalling in Mod Organizer
  25. looking at the v4.01 changelog I am almost tempted to just get rid of Vigor combat and injuries all together
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