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Darth_mathias

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Everything posted by Darth_mathias

  1. That is because those 3 patches Solitude Skyway Patch, Artifacts of Boethiah Patch and Better Quest Objectives Patch from the Fomod are not currently included in the LOTD Merged Patch kindly provided by Sirjesto.
  2. can you please describe your procedure on how you create a merge? also could you post some screenshots of your Merge plugins setup maybe I might spot something you haven't
  3. well I am completely stumped by this i have never seen this before could be worth seeing what Mator says on the subject. I have never had a merge still looking for the individual esp post merge.
  4. well if your willing to take up that challenge SirJesto with all you ave on your plate I tip my head to you cos I know know nothing about navmeshes. We will advise not to use the vanilla start for now.
  5. OK I will let her ladyship know. just spotted this as well Skyrim Sewers (only slightly incompatible, must be positioned above Immersive Citizens - AI Overhaul.esp in your load order) this should mean that ICAIO Wins the navmesh conflict. surely that's a job for Arthmoor to fix?
  6. Good news everybody I have managed to fix the CR Lexy broke so no need fr us to restart again.
  7. not too sure about them they may be needed by LOTD for the Museum SirJesto or Picky will need to confirm if they are safe to merge.
  8. We won't do that one since it has navmeshes to rebuild can't be arsed the that can of worms. yep and it also doesn't help I have no idea what record broke it so I have scrapped the whole thing and starting again. That will teach me not to dive head long in without testing as I go along (but then again I should know better by know shouldn't I it means i have lost a whole day). Also the dirty one I built for Lexy's Prebuild is pretty much useless as she changed things from what she had then to what she has now.
  9. Well **** finished the first pass of the CR only now CTDing on startup guess it's back to drawing board I go.
  10. She extracted the archive then just renamed the folders. Well it helps that I have the old CR sub guide to refer to this is only the first pass we just want to get one bashed together then we can fine tune it as we go.
  11. woohoo into the home stretch on the first CR I might get out before next weekend finger crossed brain is slightly melting though.
  12. Bethseda screwed up and have admitted they screwed up and yet still not done a sodding things about it so Lexy simply renamed the folders so they were correct as in Scripts/Source and yes you do need to unpack the CK Scripts archive so you can get to the TESV_Papyrus_Flags.flg file which is inside say zip file did she not mention that?
  13. Vilja actually compliments Inigo quite well we didn't add her due to me being an anal sound engineer and not liking the audio. Never tried Rigmor all the conflict scared the bejesus out of me. thanks removed from Landscape Environment and Clutter Merged.
  14. hey guys just a heads up I have begun rebuilding the CR this will take some time so I might release in phases. I am starting by going through the old CR Sub Guide from the classic build.
  15. check the merge page https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Merge_Page
  16. curious guys have any of you tried out Equipment Hud on SE https://www.nexusmods.com/skyrimspecialedition/mods/13379. As it is for testing a Mod author does say is could possibly break save games that why Lexy didn't add it but we do need something that lets you bind more hotkeys. Edit found this could be useful Hotkey your Gear SE - https://www.nexusmods.com/skyrimspecialedition/mods/13930?
  17. We already have Immersive KS Hairdos Lexy did look at slat in the wind but she didn't like it that much. Yes Conflict Resolution is very important to squash bugs and make the game do want it to do. I suggest you take a look at FNVedit training manual https://www.nexusmods.com/newvegas/mods/38413 (yes it was written for Fallout New Vegas but is still relevant). Before I wrote the SRLE Extended Guide I wasn't very good at conflict resolution or using xedit but it not that hard really just use common sense and the golden rule the last plugin wins the conflict that is what the game will use.
  18. hey sorry for ignoring this for so long we have only just added the Relic Hunter I have worked what mod adds the Spriggans are coming from which is Whiterun Forest Borealis formid xx012ad2, xx012ad3, and xx012ad4. As these are not directly conflicting Relic Hunter they don't show as conflicts in xedit so What I suggest you do is use xedit add them to your own CR and add a disabled flag. I willl add this for our main CR.
  19. I have been looking into Windsong and I think my beloved wife is a little wrong (I am going to get punishment for this so guys please back me up) but it appears the WICO - Immersive Character.bsa not only contains the preset likes she said but also the UNP body as well, so if we delete that we don't get the UNP body. which means will will get nude males with all there wibbly bits and females in underwear. If we have WICO - Immersive Character.bsa both genders will be naked (Unless you choose not to install the nude options). We can however get away with not installing the optional Clean Body Textures as they are overwritten by Pride of Valhalla
  20. I have already converted Endgame overhaul our end unpon exiting the CK will generate some texture and mesh facegen data and put it into the Overwrite folder but that can be deleted. Edit: If the decision is to pull it speak now before i start updating the NPC CR.
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