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Everything posted by Darth_mathias
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SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
can you please describe your procedure on how you create a merge? also could you post some screenshots of your Merge plugins setup maybe I might spot something you haven't -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
well I am completely stumped by this i have never seen this before could be worth seeing what Mator says on the subject. I have never had a merge still looking for the individual esp post merge. -
We won't do that one since it has navmeshes to rebuild can't be arsed the that can of worms. yep and it also doesn't help I have no idea what record broke it so I have scrapped the whole thing and starting again. That will teach me not to dive head long in without testing as I go along (but then again I should know better by know shouldn't I it means i have lost a whole day). Also the dirty one I built for Lexy's Prebuild is pretty much useless as she changed things from what she had then to what she has now.
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Bethseda screwed up and have admitted they screwed up and yet still not done a sodding things about it so Lexy simply renamed the folders so they were correct as in Scripts/Source and yes you do need to unpack the CK Scripts archive so you can get to the TESV_Papyrus_Flags.flg file which is inside say zip file did she not mention that?
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curious guys have any of you tried out Equipment Hud on SE https://www.nexusmods.com/skyrimspecialedition/mods/13379. As it is for testing a Mod author does say is could possibly break save games that why Lexy didn't add it but we do need something that lets you bind more hotkeys. Edit found this could be useful Hotkey your Gear SE - https://www.nexusmods.com/skyrimspecialedition/mods/13930?
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We already have Immersive KS Hairdos Lexy did look at slat in the wind but she didn't like it that much. Yes Conflict Resolution is very important to squash bugs and make the game do want it to do. I suggest you take a look at FNVedit training manual https://www.nexusmods.com/newvegas/mods/38413 (yes it was written for Fallout New Vegas but is still relevant). Before I wrote the SRLE Extended Guide I wasn't very good at conflict resolution or using xedit but it not that hard really just use common sense and the golden rule the last plugin wins the conflict that is what the game will use.
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hey sorry for ignoring this for so long we have only just added the Relic Hunter I have worked what mod adds the Spriggans are coming from which is Whiterun Forest Borealis formid xx012ad2, xx012ad3, and xx012ad4. As these are not directly conflicting Relic Hunter they don't show as conflicts in xedit so What I suggest you do is use xedit add them to your own CR and add a disabled flag. I willl add this for our main CR.
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I have been looking into Windsong and I think my beloved wife is a little wrong (I am going to get punishment for this so guys please back me up) but it appears the WICO - Immersive Character.bsa not only contains the preset likes she said but also the UNP body as well, so if we delete that we don't get the UNP body. which means will will get nude males with all there wibbly bits and females in underwear. If we have WICO - Immersive Character.bsa both genders will be naked (Unless you choose not to install the nude options). We can however get away with not installing the optional Clean Body Textures as they are overwritten by Pride of Valhalla

