-
Posts
4,076 -
Joined
-
Last visited
-
Days Won
58
Everything posted by Darth_mathias
-
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
OK just want to check something RSpatch.esp should this go before or after the bash patch in the load order -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
I run the main WIC plug along with the 1nivWICSkyCloaksPatch.esp i use the ones from CCO and I haven't noticed anything. i actually prefer the main WIC plugin cos when your in a cold area the npc wear cloaks which to make sense -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
this mod looks like a interesting addition https://www.nexusmods.com/skyrim/mods/64201/? -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i agree Neo PerMa needs more time to mature. and PCaPP seems to updated daily lately which means running all the patchers every time you update. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
I agree with Daniel I think a how to guide would actually be more useful, there aren't actually many useful Videos on Conflict resolution -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i second someone creating a video showing how to do this it would be very very helpful. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i just download the pre made version when it's been updated. when i first download SR:LE i checked after each session so i see the changes made. although i am planning a going through the whole thing at least once it just take so long -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i've never had the issue on carts only on smelters. have you tried without Better fast travel installed. if it is that mod i would be happy to just drop it from my load order -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
just been doing some testing and the flashes occur when the smelter pops in and out (so when it is being loaded into the cell) but the flashes are differently coming from the smelter. I am not convinced that CCO is the cause of this issue it is my believe that it is indeed the enb I can confirm that the enb is the cause of the issue the flashes occur when the smelter is loaded. (turn off enb and the flashes don't occur when the smelter is loaded, turn back on then they do). i tested by repeatedly walking over the bridge at dark water crossing while looking at the smelter and getting the smelter to pop in and out both with enb on and off. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
no it happens when at distance. eg when i am in dawnstar i get flashes when i'm at the inn and the flashes appear to be coming from the smelter by iron breaker mine. Experience gain is alright off in CCO's MCM menu on my game. i actually do think it is the ENB cos i turn off the ENB and it doesn't occur. just been doing some testing and the flashes occur when the smelter pops in (so when it is being loaded into the cell) -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Statmonster i have come to the conclusion that your first thought on the flashing bug thing is correct i was in dark water cross and i got the bug and it seem to come from the smelter, and not a light source (which was my first thought) i hope the mod author can find a fix of this cos it is quite annoying. but what i get and i noticed it today really bad was i get the flash the my FPS drops to like 3 FPS and goes back up so in other words i get a massive stutter. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
I get the same issue I thought it might be a lighting issue I get a flash of various colors for a few seconds in Solitude, and dawnstar (Dawnstar looking towards the iron and quicksilver mines though) is the worst for me. it only last a few second and then is stops. it actually think it might be the ENB -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
vividian massively drops my performance I've actually installed all the Vvividian performance option in the Fomod now and my FPS is still like 45 to 50ish most of the time. i am seriously think about drop that enb and trying something less heavy. i was in Shadowgreen Cavern yesterday and my FPS dropped to like 25 which is unplayable. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Adapt until about level 20ish then expert but i have add deadly combat and combat evolved to my setup. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
surely you don't need delev and relev as you have no leveled listed in your mod. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
loot doesn't report that the mod needs cleaning so i think is ok. i also added names and stats tags (as both WAF and CCF use these) to this mod in Wyre bash is this correct? -
the way i do it is: Remove RSpatch.esp Remove TES5Editmergepatch Remove Bash Patch Removes Patchusmaximus.esp Remove FNIS Remove DSR Patch add or remove mod. deactivate SR Conflict resolution (to one Neo made) and morskom estate CoT patch Run Real Shelter Script Reactive SR Conflict Resoution patch and morskom estate CoT Patch Deactive Perkus maximus and Compatibilty patches Run TES5Edit create merge patch Save as mod in MO reactive Perkus maximus and Compatibilty patches Run Bash Patch Save as mod in MO Run Patchus maximus Save as mod Run FNIS Save as mod Run DSR Save as mod I do this every time i add or remove a mod. This could also be totally wrong but it seem to work OK for me I also added dD-DG-DB-Immersive Creatures EBT Patch.esp ORM Convenient Alsvid.esp ORM-Arvak.esp To PerMa's Blocklist to stop Convenient Horses.esp and dD - Enhanced Blood Main.esp being sucked into patchusmaximus.esp my load order can be found here https://modwat.ch/Darth_mathias#/plugins. again this Load order could be totally wrong but it seem to work OK.
-
yes it is worth doing.
-
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i think if you have PerKus maximus and Raulfin's compatibility patches i believe this mod isn't required as it looks like he already sorted this (but then again i could to wrong) great job. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
ah right yes it was the suffix_KRY what i noticed. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Statmonster I noticed while having a quick look in tes5edit that there were some keywords changes (or not carried over) between your patch and Amidianborn content add-on this could be intentional by you but I thought I would point it out. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
where do advise placing this in the load order? -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
when re-running (so after you've change or messed with your load order) rspatcher should SR conflict resolution esp be activated and deactivated in TES5Edit decided it properly best to deactivate SR conflict before re-runing the RSpacter script -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i definitely was going to do that as didn't want to mess with the original files. Also could i not combined with the SR Conflict Resolution? this is going to be a education for me as i have never created my patch (even SR i just downloaded Neo's but i might do all the subguide just once.)before nor have i ever played with the creation kit. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
thanks expect it's not Inigo it's "kharjo"

