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mishmash

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  1. If you updated to 1.9 then yeah you can't use those mods atm, though Farlo said somewhere he wasn't having any compatibility problems but I don't know if he is using them or not. The old version of STEP is for 1.8x, the patch came out in the interim, a new one will come out soon I'm sure, give them a chance! I don't delete optional components unless it's necessary to get a mod to work, you can usually select the options you want in the sub-packages area to the right. It's not that distracting! Plus you are re-archiving them? You are just dropping the mods (and BCFs) into the installers tab of WB right? It puts them in the right places itself. Some BCFs that the guys have made are specific i.e. (I think I remember this being the case with SIR) you need to have dropped both packages, main AND dawnguard in because the BCF draws from both archives. Ticking a box in the mods tab is required for the package to be active. They may be installed but they won't be used unless ticked. Now that you're installing stuff get the hell out of this thread Pepper! I will still try and help you elsewhere ;)
  2. Ignore it, it also throws up an error when you use a BCF (a conversion file you will come across during STEP installation) that can also be ignored. And you're welcome :happy:
  3. 1. Correct.2. Don't think so but why not do it anyway, it's simply a question of right clicking the bashed patch and rebuild patch, you will need to do this every time you alter the load order.
  4. I have no clue I'm afraid but for your first ALSO! do you mean is sending the skill negative like that a feature of Lock Overhaul? No, it can't be, surely. Alvor always let me help him out and I think her in Whiterun let me too one time but with Alvor that's right at the start so there can't be requirements for that!?
  5. Yes, that is correct if installing Steam to C: drive.That was a sort of rhetorical question for the guy above ;)
  6. The normal path for the mods would be C:\Steam\SteamApps\common\Skyrim Mods\Bash Installers?
  7. You will install them like all the other mods, but at the very start. This isn't specified in STEP because the optimisation is optional and therefore some people won't be doing that, they'll have the BSAs still doing that job. So yes, I think you're ready to begin, so when you get to mod installation install STD, HRDLC 1-3 and then proceed to 2.D. I hope you'll use Wyrebash so you'll drop them into the installers tab as you will be doing with the subsequent mods. Drop them in, right click-install, next.
  8. This is not a bad card. This is you not understanding what your card is doing. When the stutter occurs your card is dumping its VRAM and trying to cache more from the hard drive. Your hard drive can only transfer files slowly to your graphics card. During the time of the stutter, no frames are being rendered (thus the stutter) and therefor your GPU hits 0% (since it's literally sitting there and waiting for the textures to fill into the ram). It's VERY easy to hit 2gb of ram at a resolution of 1920x1080 while running AA and then other tweaks like increased shadows and ENB. Read the guide, section 1.D, which you should've done to begin with, and start logging your GPU and ram usage. Optimize your textures, reduce where appropriate, download lower res versions of things and you'll have no problem playing the game on Ultra at 60fps constantly. My 670 doesn't do that...
  9. You're right, you do want to overwrite the original BSAs with your optimised BSAs. The reference to the creation of a new folder is just suggesting a backup. Perhaps the guide is over-specific in that way and ought to just refer to "your backup folder" throughout. Your backup folder should contain two folders: "Vanilla BSAs." Useful in case complete reinstall is needed, in that circumstance you would move them back in to skyrim/data to be verified by steam and hence save the need for them to be re-downloaded."Optimised BSAs," containing your 6 BSAopt-imised BSAs and 4 DDSopt-imised texture archives which are replacing the 4 texture BSAs.As well as anything else you may feel like keeping a copy of. Of course the name of the folders and their location is completely up to you.
  10. @Kelmych yeah, weird I know
  11. These programs seem to need differing 64 and 32 bit versions of C++, I needed to get all these to get the default open to work for BSAopt: Get them from here: https://support.microsoft.com/kb/2019667 I can't say which specifically was needed, I have an idea I needed to get some for other programs... I also can't remember if 64 bit agreed to cooperate.
  12. Guinness, then whiskey (probably a mistake) Those four archives of loose files of textures (STD, HRDLC1 etc.) will NOT be made back into BSAs and will replace the original BSAs and be installed like any other mod that will follow in STEP so the four original BSAs of those only need to be in your backup vanilla folder now. So you should have your dawnguard and dragonborn BSAs in skyrim/data and: Skyrim - Sounds.bsa Skyrim - Voices.bsa Update all vanilla and unmodified. Then you will also need to put back in: Skyrim - Animations.bsa Skyrim - Interface.bsa Skyrim - Meshes.bsa Skyrim - Misc.bsa Skyrim - Shaders.bsa Skyrim - VoicesExtra.bsa Which you have or should optimise as per: https://wiki.step-project.com/Guide:BSA_Extraction_and_Optimization#tab=Optimizing_Vanilla_BSAs The middle panel is how the STD etc. are installed at the beginning in WB. Hope this helps I have to crawl into bed now.
  13. Yeah sorry I just saw that, I skimmed the first time. I thought you weren't saving it as a BSA hence the folders, bit drunk :P
  14. yes to ignore if you're finished optimising if you tell it to ignore it is just moving stuff around, i.e. unpacking or re-packing a bsa archive PS re. your question about step 8 before - this step is concerned with keeping backups of your optimised vanilla BSAs, like your actual vanilla ones, keep these in a folder wherever you want to. Ultimately you move a copy of these into your skyrim/data folder to overwrite the vanilla stuff in there.
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