Hi, I have a question regarding your "Project Nevada - Equipment.esp". FNVEdit give me an error: [00:00] Checking for Errors in [08] Project Nevada - Equipment.esm[00:00] MonoPNSetupQuestScript [sCPT:0800A737][00:00] SCPT \ References \ SCRO - Global Reference -> [0300782F] < Error: Could not be resolved >[00:00] All Done! I don't know what to do!
Hi, I have a maybe stupid question, but the guide says that MiscItemIcons.esp and WMX-ArenovalisTextures.esp have to be enabled after the generating the BashedPatch.esp. What if I remove the NoMerge tag from both and merge them into the Bashed Patch. I would save 2 slots?! :O_o:
I have a little problem with CaliberX. I installed it correctly, but whenever the Mysterious Strange appears he's only firing red exclamation marks! The magnum revolver is effected as well. All other rounds are OK.
Lately I found a solution to my pipboy clipping bug. I installed the Roberts Pipboy Fix and I wondered why the clipping bug was still there. The pipboyarm.nif in "Pip-Boy Light Colours\meshes\pipboy3000" has to be hidden. That's all! After that it worked again!
FNVEdit shows me an error in Recipe Category/Headgear: DATA - Flags Subcategory?, <Unknown: 1>, <Unknown: 3>, <Unknown: 5>, <Unknown: 6> Or is it intended?
I have a question about "Spice of Life PN Backpacks Compatibility". When I install this, the 1nivPNSLPatch.esp has now many < Error: Could not be resolved > entries. Can I delete them safely?