Monobloc
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Everything posted by Monobloc
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SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
can't say how happy I am the guide is finally updating to lotd v19 -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
you should try to equip it, if you have the bald head bug, it's indeed the undeath ICH patch not updated and/or bashed not rerun after that. To play SSE you don't need to upgrade your OS, you could do it for better comfort however, but windows 7 already handles direct x 11 so anything afterwards is fine as well. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hmm I might have mixed things up tho, the masks are working on your character right ? do you play a beast race ? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
You can download the cr, rename it, load it after yours and check whatever is different ? I think I used to do that. On another note, Nozzer, if for whichever reason you decide to keep sfo 1.91 for the expanded diversity, don't forget about the lods thingy from the custom placed trees megapatch, personally it bothers me when I don't have the appropriate lods for trees and they just pop in, but that's as you like. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
it wasn't in the CR, it's the Undeath imp helm legend Patch that has been updated. in my game rahgot displayed correctly on mannequins. if you did run the bashed patch after updating it you shouldn't have this issue -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Good luck for the big update, i didn't touch skyrim for weeks because I didn't want to start a new game, I can wait much more, give us the best there is :p -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Due to how v19 works, the sofia patch is no longer necessary. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
smim updated agaiiin -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Personally I reached a point I used so much vram on win 10 it would crank up tesv.exe to 3.1 gb and crash. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
you can't find an issue with vram if you're playing on windows 10 since it's limited to 4 gigs. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
from the news he got married and settled and he came back to modding afterwards. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
SMIM updated -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
The best would be to use mator's smash however I had struggle with the process as it doesn't merge the redundant plugins direcly if you have 255+ plugins the soft crashes. I'll have to try again with a merged redundant esp. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nozzer for the incoming huge guide update you might or might not want to implement some other things ? got a small list Summermyst which superseeds Wintermyst Missives used along or replacing the notice board Carriage and Ferry Travel Overhaul which superseeds better fast travel Undeath classical lichdom ? it incorporates some changes to the undeath mod this is purely informative, it's all up to you, darth and lexy, not for addition but maybe improvements over existing mods ? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Monobloc replied to Neovalen's topic in Unsupported Game Guides
Yeah I fixed the double with that rendering backup thingy. also tried without compilation and no avail. seems like it's a vanilla issue, asked a friend and he has the same thing. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Monobloc replied to Neovalen's topic in Unsupported Game Guides
Also I have the graphical options appaearing twice in succession in my game. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Monobloc replied to Neovalen's topic in Unsupported Game Guides
Looks like this it's very bothering -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Monobloc replied to Neovalen's topic in Unsupported Game Guides
I have an npc issue, particularly the females, they have a darker face than normal, quite like the bug in skyrim. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Monobloc replied to Neovalen's topic in Unsupported Game Guides
Yep did the trick, Thanks. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Monobloc replied to Neovalen's topic in Unsupported Game Guides
Stumbled across an issue, As soon as I load a save in novigrad the game instantly crashes. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
There should be a small statement about aetherial crown's error during merge, makes some users scared for nothing lul -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
you should add the note lexy, people are still doing that and getting errors. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Alright thanks darth . Farmhouse chimney has been updated recently I think. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
What's the meaning of the green folder names in the merge page ? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
It's unrelated to the guide itself(since I added a lot of mods) but how can I test script latency in the most optimal way ? when i walk around I get 70 ms but sometimes it gets higher for like a second.

